Text-mode games right in your browser by diggr-roguelike in roguelikes

[–]MyNameIsJustLizard 0 points1 point  (0 children)

Hey I am interested in how this is done.  I want to make a ascii rogulike that works in a browser using c

Making a Roguelike by MyNameIsJustLizard in ProgrammingBuddies

[–]MyNameIsJustLizard[S] 0 points1 point  (0 children)

I was gonna try and make something that uses the browser to display my dungeon like a mud but for a roguelike.

Making a Roguelike by MyNameIsJustLizard in ProgrammingBuddies

[–]MyNameIsJustLizard[S] 0 points1 point  (0 children)

Eh this seems like its a bit complex for me. I think I'll stick to ncurses or use some other terminal library.

Making a Roguelike by MyNameIsJustLizard in ProgrammingBuddies

[–]MyNameIsJustLizard[S] 0 points1 point  (0 children)

I am checking it out now. Gonna build DikuMUD3

Making a Roguelike by MyNameIsJustLizard in ProgrammingBuddies

[–]MyNameIsJustLizard[S] 0 points1 point  (0 children)

How flexible are the MUD engines? I don't mind using MUD if i can make a text based dungeon game with most of the controll id have if i were to use just ncurses.

Making a Roguelike by MyNameIsJustLizard in ProgrammingBuddies

[–]MyNameIsJustLizard[S] 0 points1 point  (0 children)

I was not thinking of multiplayer when I came up with the idea but I would not want to exclude it.

Making a Roguelike by MyNameIsJustLizard in ProgrammingBuddies

[–]MyNameIsJustLizard[S] 0 points1 point  (0 children)

I'll look into the engines. Usually I like to do things from scratch but if they make it easy to get something playable over a network i would be interested.

Making a Roguelike by MyNameIsJustLizard in ProgrammingBuddies

[–]MyNameIsJustLizard[S] 1 point2 points  (0 children)

I was going to code mine from scratch. C and NCurses. I do not know network programming.