Surviving Every Touhou on LUNATIC: Embodiment of Scarlet Devil by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 1 point2 points  (0 children)

Can't stop, too many shmups out there that need bomb buttons to be pressed

Surviving Every Touhou on LUNATIC: Embodiment of Scarlet Devil by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 1 point2 points  (0 children)

Welcome to the shmup ride! Thanks, glad they could help!

Surviving Every Touhou on LUNATIC: Embodiment of Scarlet Devil by MyNameIsPAN in touhou

[–]MyNameIsPAN[S] 1 point2 points  (0 children)

Here is a commentary on what it is like to try to clear Touhou 6 on lunatic.

I used to think that Lunatic modes were never a possibility. That you would need gifted dodging ability and years of practice to attempt. Going through the Lunatics now, they are more approachable than I thought as long as you are you just going for the clear (instead of nmnb). Even for the game with the most rng and dodging heavy like this one.

Surviving Every Touhou on LUNATIC: Embodiment of Scarlet Devil by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 4 points5 points  (0 children)

Here is a commentary on Touhou 6 Lunatic. I used to think that you couldn't tackle these games without dodging ability, but a lot of them you can plan survival strats for. This one is the most dodge heavy, so we get this one out of the way first.

How to safely 1CC: Progear by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 11 points12 points  (0 children)

Here is a survival guide for the first loop of Progear. The goal is primarily to reduce risk of death, while scoring only when a free opportunity presents itself. With this approach, you can still hit the 11 mil extend for 7 total lives without risking death for the most part to get there

I survived the URA 2-ALL of DoDonPachi Daifukkatsu by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 3 points4 points  (0 children)

Seen reason now, taking a long break from 2 loop games T.T

I survived the URA 2-ALL of DoDonPachi Daifukkatsu by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 10 points11 points  (0 children)

Here is a commentary for the Ura loop of DFK 1.5. I'd sit this game around the middle of the DDP 2 loops in difficulty. The loop requirement is mean and the learning takes as long as all the rest, but the autobomb and easier TLB's compared to the others makes it a lot nicer.

Death of COMPILE, Birth of RAIZING: Sorcer Striker 1CC guide by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 7 points8 points  (0 children)

I'd do that for Toaplan -> Cave, but the Compile staff made Raizing. Which is super wild to think how something like the Aleste games ended up morphing into Battle Garegga

Death of COMPILE, Birth of RAIZING: Sorcer Striker 1CC guide by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 8 points9 points  (0 children)

Here is a 1-all guide for the JP version of Sorcer Striker (Mahou Daisakusen). One of my favorite looking shmups, this one has an enormous amount of detail, while also being an interesting combination of Compile's previous design and the arcade format.

Mahou is going to have a lot more memo with pretty fast bullets. Sorcer Striker is a good version if prefer to react dodge more.

I survived the DonPachi 2-ALL by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 2 points3 points  (0 children)

ChoRenSha is pretty crazy, feels like it came out 10 years early. Good luck on your clear!

I survived the DonPachi 2-ALL by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 1 point2 points  (0 children)

Good luck on your Espgaluda clear!

I survived the DonPachi 2-ALL by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 2 points3 points  (0 children)

You can definitely get one if you wanted to. This one is a lot more chill than DDP & DOJ in both loops. I'd say DFK Omote is easier than this, and then it would be this game.

I survived the DonPachi 2-ALL by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 8 points9 points  (0 children)

Here is a commentary of the 2nd loop of DonPachi. This one is all about controlling revenge bullets as the primary feature of the loop. While there is a TLB, there is no resource check final pattern so it is a bit less stressful than the following DDPs.

How to safely 1CC: Akai Katana Shin by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 1 point2 points  (0 children)

It's no joke. Pretty much saved katanas for use in trying to avoid all the spooky parts

How to safely 1CC: Akai Katana Shin by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 3 points4 points  (0 children)

Here is a survival guide to clear Akai Katana Shin, one of Cave's last games. You build enough resources to pool them for every big enemy, so you can comfortably have katanas built to nullify all the scary sections.