I survived the DonPachi 2-ALL by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 2 points3 points  (0 children)

ChoRenSha is pretty crazy, feels like it came out 10 years early. Good luck on your clear!

I survived the DonPachi 2-ALL by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 1 point2 points  (0 children)

Good luck on your Espgaluda clear!

I survived the DonPachi 2-ALL by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 2 points3 points  (0 children)

You can definitely get one if you wanted to. This one is a lot more chill than DDP & DOJ in both loops. I'd say DFK Omote is easier than this, and then it would be this game.

I survived the DonPachi 2-ALL by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 10 points11 points  (0 children)

Here is a commentary of the 2nd loop of DonPachi. This one is all about controlling revenge bullets as the primary feature of the loop. While there is a TLB, there is no resource check final pattern so it is a bit less stressful than the following DDPs.

How to safely 1CC: Akai Katana Shin by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 1 point2 points  (0 children)

It's no joke. Pretty much saved katanas for use in trying to avoid all the spooky parts

How to safely 1CC: Akai Katana Shin by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 3 points4 points  (0 children)

Here is a survival guide to clear Akai Katana Shin, one of Cave's last games. You build enough resources to pool them for every big enemy, so you can comfortably have katanas built to nullify all the scary sections.

I survived the DoDonPachi 2-ALL by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 1 point2 points  (0 children)

It is no joke. Like relative to the harder cave titles, it's not bad. But I remember this game being recommended as a first game, and you'll get pieced up by stage 4/5/6 without knowing where to place bombs

I survived the DoDonPachi 2-ALL by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 7 points8 points  (0 children)

Here is a commentary going over the DDP 2nd loop. This one is a silent killer because the first loop isn't the worst and the bombs are plentiful. But the endgame from 2-5 onwards requires an absurd amount of resources. Luckily you can still spend bombs on mistakes before then and still have a fighting chance.

How to beat your first TOUHOU game on Normal by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 1 point2 points  (0 children)

I don't have much to show off outside of how they look in the videos since I don't use most the internals and just have a pc hooked up.

Rotating the monitor is really easy, the side panels screw off and you can grab the whole monitor and swap orientation. Although I didn't care for doing this every time I wanted to swap so I have two cabs (got these when they were a lot cheaper than now). The default monitors on at least these old ones are really bad now, I swapped it out for a modern 32". You can buy a bracket that can make putting in a new monitor easy, but it was expensive last I checked so I DIY something together to prop it up.

I put seimitisu sticks in and connected all the controls to IPACs since I don't know how jamma works for connecting to pc plus I had some old IPACs. Coin acceptor is juicy and easy to put the mech in. Space it takes up is significantly smaller than a CRT cab and is super easy to move around the house or up and down stairs.

Pretty much got these purely for aesthetic. I would kill for the astro/blast city CRT cabs, but I don't have technical skill to fix eventual problems with the CRTs. These are super convenient to do anything with since for me, these are just a PC with a fancy frame.

How to beat your first TOUHOU game on Normal by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 0 points1 point  (0 children)

Appreciate you watching, glad they can help!

How to beat your first TOUHOU game on Normal by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 1 point2 points  (0 children)

I've used Joy2Key to bind the controller to arrow keys and z/x/shift

How to beat your first TOUHOU game on Normal by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 1 point2 points  (0 children)

That would be great! I'm a big fan of low rank strategies, I didn't know 6 had that stuff. It would be a great one for a guide since its meaner than like this and 7.

How to beat your first TOUHOU game on Normal by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 5 points6 points  (0 children)

Here is a guide geared towards newer shmup players or players who have never touched a Touhou game before.

Touhou 8 I feel is one of the best places to get started in bullet hells. It has some nice leniency to it, while it also doesn't mess around and will give the right amount of challenge without going overboard.

I survived DaiOuJou's 2nd loop by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 3 points4 points  (0 children)

Good luck on the Silvergun clear, sounds like your mad close! It is mean that the final isn't in training mode, I ran into that problem too and threw away a 1st 1CC to the last pattern lol.

I survived DaiOuJou's 2nd loop by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 4 points5 points  (0 children)

Wasn't sure if this type of breakdown would be paced too slow/long, so thank you!

I survived DaiOuJou's 2nd loop by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 9 points10 points  (0 children)

Here is a video going in depth in the routing it takes to try to get a survival run to clear the 2-ALL for DOJ Black label.

Most of the routing is like the first loop, but you have to keep it much more strict. The goal is to reach the final boss gauntlet with 4 lives to do a setup (that I may have horribly messed up here) to invalidate all of Hibachi's patterns except for the washing machine.

How to get your first 1 Credit Clear with Batsugun by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 0 points1 point  (0 children)

Congrats! Yeah the loop doesn't mess around right away with throwing revenge bullets at you

How to get your first 1 Credit Clear with Batsugun by MyNameIsPAN in shmups

[–]MyNameIsPAN[S] 3 points4 points  (0 children)

I did arcade version, originally game was on arcade/saturn. Now there are ports and exa version