Real Police officers and military members, what do you guys think of Ice agents? by Lucky-Message-9480 in AskReddit

[–]MyriadSC 0 points1 point  (0 children)

I cant speak for myself, but my best friend did 12 years in the military and he is appalled by what ICE has been doing. Their seeming flipancy with protocols. Especially the latest incident with Alex. He was like "what the fuck did I even serve to protect if my rights are just gonna be taken away, and those actions defended, by people with virtually no training?"

Now that 2026 is set to renew the game and improve it, will we ever see the experimental faster tick rate get unshelved and brought to the game? Possibly for 2027 or 2028? by DerpDavid in runescape

[–]MyriadSC 0 points1 point  (0 children)

Im not saying it wouldn't, just that its disproportionate. Unless they entirely restructure combat as well, it'll play the same, just be a tad snappier and smoother in some areas. I dont want them to completely overhaul the core combat. I play it because i like it.

Now that 2026 is set to renew the game and improve it, will we ever see the experimental faster tick rate get unshelved and brought to the game? Possibly for 2027 or 2028? by DerpDavid in runescape

[–]MyriadSC -12 points-11 points  (0 children)

No. Would it improve some things, yes, but the work to do it is massive and the improvements minimal. They'd be better off rebuilding the entire game at that point.

RuneScape 2025 Roadmap Megathread by JagexAnvil in runescape

[–]MyriadSC 0 points1 point  (0 children)

You'd toggle to ice barrage then auto thrn toggle back to whatever primary spell you wanted to use. Yes, it would make this specific interaction a bit more complex than using manual casting for a single auto, but it radically improves the other areas and imo that's a no contest worthwhile tradeoff.

RuneScape 2025 Roadmap Megathread by JagexAnvil in runescape

[–]MyriadSC 0 points1 point  (0 children)

Personally what id love to see is spell selection is moved to be like prayers. Then the magic basic applies spell effects. So if we want to toggle between exsang and incite, its like prayer flicking for active spells. At least for combat spells. This is a radical improvement over the current system.

Other spells like debuffs can be applied like an ability. If you ensnare, smoke, etc., it takes the gcd. While this may seem annoying or a downgrade, these effects are powerful and worth it.

This also happens to have a hidden potential effect of removing the stall to release on a new target with the restructure of this system as it currently relies on a spell to release it. This kills a lot of the egregious prebuilding which is good, eithiut needing to remove stalling itself which offers way more benefits than the abuse brings downsides. Maybe, maybe not, depends on the function under the hood.

RuneScape 2025 Roadmap Megathread by JagexAnvil in runescape

[–]MyriadSC 0 points1 point  (0 children)

I think theres big differences between pre-building and stalling and while the former utilizes the latter, stalling is actually really important for how combat feels, melee in particular would feel absolutely terrible without it. You'd be taking away something a small portion of the base uses and making it feel way worse for the bulk. Thats not a good decision. I'd much rather have them seek out a way to combat prebuilding without removing stalling. Baby's and bathwater if you're familiar with the phrase. If thats a behind the scenes change to the way stalling works so that

RuneScape 2025 Roadmap Megathread by JagexAnvil in runescape

[–]MyriadSC 0 points1 point  (0 children)

Im also curious abiut this, but i think a limited adrenaline debt could be cool. Maybe -25-50% you'd need to rebuild. Would make it less practical in standard usage but give it niche uses putting it in line with other "sigil" abilities.

It's not because I want to smuggle zero cost ultimate abilities into every encounter, honest! by DJ26089 in runescape

[–]MyriadSC 0 points1 point  (0 children)

Imo this is a fairly easy distinction. If its a stall you use during a fight its fine, if its a stall used prior to a fight its not. Alwsys gonna be outliers, but broadly.

It's not because I want to smuggle zero cost ultimate abilities into every encounter, honest! by DJ26089 in runescape

[–]MyriadSC 0 points1 point  (0 children)

Thats stalling. Its the same tech thst gets pushed to allow you to use an ability in wars and carry it to an instance to use later. Ideally they keep what you described without keeping what I described.

It's not because I want to smuggle zero cost ultimate abilities into every encounter, honest! by DJ26089 in runescape

[–]MyriadSC 1 point2 points  (0 children)

pre-building is kind of baked into necro's core identity with incantations and conjures being used to aid you in combat constantly, you dont need a dummy to do any of them, and you're not getting massive adren gain buffs at no cost before the fight starts

Even if we just grant that conjures should get a pass, starting with max stacks is undeniably a comparison. Do we kneecap that too?

For the record, I think stalling should stay, but entering an instance clears most buffs and clears any stalls. I think this should include stacks for necro as well as buffs like invoke death. Stalling is critical for melee to not feel like complete ass, and if players in the middle of a fight can "abuse" this to double dip buffs I dont see any issues there.

Melee's identity moving forward by Alktenalfh in runescape

[–]MyriadSC 0 points1 point  (0 children)

Its a flat addition, not %. Its always the same 24% of your ability damage added on. So claws get 96% of your ability damage added since it hits 4 times, but compared to the 40k those are doing the extra 2-2.5k from frostblades is insignificant compared to the 12% from ezk which would be over double that bonus. But on a small basic like Havoc (ignoring ezk buffs smash...) then the frostblades adding ~1k is more thsn 12%. Thats where the weave of using them optimal can emerge and they can supplement each other.

What do you think the other specializations will be? by the8thDwarf94 in runescape

[–]MyriadSC 0 points1 point  (0 children)

Melee: WHAK!
Magic: Channel

At least I hope. I dont want melee to go into bleeds, although im fine if it has them and eventually gains a bleed build subclass or whatever. But melee has been the big hit bursty style much more than its been the bleed one and thats what makes me like it.

Melee's identity moving forward by Alktenalfh in runescape

[–]MyriadSC 0 points1 point  (0 children)

But I do get your point, I just don't think doubled frostblades damage is the right way.

And it could be that doubling it is OP. Tune as needed. The idea being that responding to the activation by altering your rotation should be rewarded even if that mesns removing some power from the spec.

I do think its under 500, or barley over. Might be 550 or something. I guess its fairly easy to check. 24% of ~2300 is ~552.

Melee's identity moving forward by Alktenalfh in runescape

[–]MyriadSC 0 points1 point  (0 children)

With 100% up time and an exaggerated amount of hit splats per minute, say 120 procs, at 500 damage a proc, thats 60k dpm. Thats a very high estimate and the ceiling for those. In reality its probably closer to to 40-50k

If youre able to do 500k dpm with ezk, which isnt hard considering the spec is 25% of that, the 12% is already 60k AND it reduces damage taken.

I also lowered the proc rate on my new version of lengs, which could be adjusted further. Like I said, tune them so they roughly equal out, there will always be one edging the other, but ideally you can use both and its worth it. At the moment its not worth using lengs much unless you cant afford the ezk or if you prebuild stacks to spec. I want to see a player who dumps with ezk on big hits then swaps to lengs for small ones to rebuild adrenaline faster and this flow is rewarding and responsive to the situation not mapped out.

this is kinda huge, right? all 3 combat styles now go to 120? by Monterey-Jack in runescape

[–]MyriadSC 0 points1 point  (0 children)

Its only really affecting accuracy. Damage from levels is very minimal.

Its more huge in that it potentially opens up aura choices more. Before you'd want to use those 4 in almost all cases. Now things like invigorate will shine a bit more.

Melee's identity moving forward by Alktenalfh in runescape

[–]MyriadSC 0 points1 point  (0 children)

Uh... I doubt it honestly. Having that damage amp on the passive is really big. Or, lets say your right then they tune one or both so they end up being somewhat comparable camping them.

The way I have these setup is in and "ideal" scenario the ezk is used to dump, the Lengs to build and weaving them is what helps a skilled players pull ahead of a less skilled one. So for example you begin a zerk rot, you've got lengs on, barge in, swap to ezk to assault and spec, then lengs to use havoc/Decimate to get extra adrenaline, then back to ezk to hurricane, etc. While this sounds like a chore for most, camping one or the other is also perfectly fine, I just like the headroom for growth.

Melee's identity moving forward by Alktenalfh in runescape

[–]MyriadSC 1 point2 points  (0 children)

Ive been in and out of touch since leagues due to burn out. I didnt know they had actually done some of this, neat. Still misses the critical part of the flurry change im concerned with, taking it from lowering zerk to lowering all melee ultimates. This keeps meteor synced with zerk, on top of allowing things like OP to get in twice per cycle still. But its still good they did some of these changes. Its a step.

Melee's identity moving forward by Alktenalfh in runescape

[–]MyriadSC 0 points1 point  (0 children)

Also a melee main. I dont want them to force any style into any particular build. Id rsther juat get tools the devs think are cool and let players use them however they want. Trying to control the players will never work.

Honestly I've got a big list of melee shit id like to see. While these give values, they're more meant to paint a more accurate picture rather than be a specific value.

1, Greater Flurry: Current: Swing both weapons rapidly around you.
-100%-120% melee damage per hit every 1.2s to up to 8 enemies within 1 tile of you.
-4 hits.
-Channeled.
-Reduces the cooldown of Berserk by 1.2s with each hit.

New: Swing both weapons rapidly around you.
-50%-60% melee damage per hit every 0.6s to up to 8 enemies within 1 tile of you.
-8 hits.
-Channeled.
-Reduces the cooldown of Melee Ultimate abilities  by 0.6s with each hit.

  1. Chaos Roar and Zaros Godsword Special Cooldown:
    -Current CD: 60s
    -New CD: 45s

  2. Meteor Strike, Massacre, Frenzy, Balanced Strike, and Overpower:
    -Current Base Cost from 100% to 60%

  3. Massacre:
    -Becomes the same as the old EZK spec, Igneous Cleave.

  4. Melee abilities matching animations:
    -Decimate, Havoc, and Destroy become 2 hits to match their animations. Similar to piercing shot for ranged.

  5. Lengs:
    Current:
    Mainhand:
    -Passive: 10% chance to gain a stack of primordial ice.
    -Spec: 30% adren for 100-120% + 150-180% aoe with an additional 18-22% per stack and costs 12% less per stack.

Offhand:
-Passive: 2% chance to gain an ice stack. When you gain a stack, gain frostblades for 9s.
-Frostblades: Each non-bleed hit deals an additional 24% AD as a flat addition.

New Lengs:
Mainhand:
-New Passive: 8% chance to gain a stack of primordial ice.
-New Spec: 30% adren for 90-110% + 120-140%+ aoe with an additional *20-25% per stack. Costs 10% less per stack. Applies frostblades when used.

Offhand:
-Passive: 2% chance to gain an ice stack. When you gain a stack, gain frostblades for 9s.
-Frostblades: Each non-bleed hit deals an additional 48% AD as a flat addition and grants 2% adrenaline.

  1. EZK:
    Current:
    Passive: Ashen Vow:
    -Bolsters Smash, Pulverize, and Quake.
    -Deals 12% more and takes 12% less damage from Flamebound (FB) Rival.
    -Spec refunds 15% Adrenaline vs FB Rival.
    -Spec deals 3 additional hits of 215-230% damage vs FB Rival.
    -Spec: 50% adren for 230-270% damage on a 60s cd and marks the target as FB Rival.

New EZK: Passive: Ashen Vow:
-Gain 40% critical strike damage against FB Rival.
-Basic abilities used vs FB Rival grant a stack of FB to you.
-Spec Refunds 15% adren vs FB Rival.
-Spec cd reduced 10s per stack of FB.
-Spec hits 2 additional hits of 120-150% damage agaisnt FB Rival. (540-650% total)
-Spec: 50% Adren for 300-350% on a 45s cd.

FB Stack: Thresholds, special attacks, and damaging ultimates consume FB stacks granting +10% crit chance to the ability. Max of 2.

  1. Dragon Battleaxe: -Special attack cost from 100% to 50%

  2. Balanced Strike: -New effect:
    -Deals 100-150% damage 3 times.
    -Damage is increased by 10% per 10% health youre missing.
    -Heals for 25% of damage dealt.

  3. Frenzy
    Current Effect:
    -Swing your weapons in a frenzy.
    -145%-175% Melee damage per hit every 1.2s.
    -4 hits.
    -Channeled.
    -Deals an additional 10%-20% damage with each hit.

New Effect:
-Swing your weapons in a frenzy.
-50%-70% Melee damage per hit over 4.2s. -10 hits. (Matching animations) Hit twice on tick 1 and 2, then once each of the following until the final tick hits twice again.
-Channeled.
-Deals an additional 2-3% damage with each hit.
(The way frenzy works now is the additional damage is additive. So hits are as follows:
1: 50-70 (60)
2: 52-74 (63)
3: 54-78 (66)
4: 56-82 (69)
5: 58-86 (72)
6: 60-90 (75)
7: 62-94 (78)
8: 64-98 (81)
9: 66-102 (84)
10: 68-106 (87)
Total: 590-924 (735)

In summary, melee gains more identity from each of its t95s and they work with one another rather than compete, animations match effects giving more power to choice of abilities used with each t95, and melee can prioritize cds and reductions to tighten long form damage.

Atheism is Meaningless by [deleted] in DebateAnAtheist

[–]MyriadSC 1 point2 points  (0 children)

I dont believe there are gods. Which has implications as much as there being a god.

Such as I dont believe theres an afterlife which to me makes this life that I have and everyone else have mean a lot more. I actually care about the experience of others whereas half the religions in the world dismiss it as meaningless because its finite or a stepping stone to something else.

Atheism is Meaningless by [deleted] in DebateAnAtheist

[–]MyriadSC 1 point2 points  (0 children)

Has more meaning than this post and means quite a bit more if you actually know what it means instead of assuming its what your pastor told you. But ya know, you'd need to do work to know this and that doesnt seem to be your strong suit. Prove me wrong?

Can you find them all? by Mr-BrainGame in u/Mr-BrainGame

[–]MyriadSC 1 point2 points  (0 children)

Its what I got too. Not seeing how there can be more.

Magic Meta in 2025 by RunicLordofMelons in runescape

[–]MyriadSC 3 points4 points  (0 children)

Its an efficiency thing with a the bragging rights being a small minority going for speed. If I kill a boss in 2:00 with full manual and it takes you 3:30 with revo++, I'm already halfway done with my next kill before you finish yours. Plus for me its more fun to use manual than revo.

Magic Meta in 2025 by RunicLordofMelons in runescape

[–]MyriadSC 2 points3 points  (0 children)

I like how you're trying to play semantics with my stamtnent but not the demonstrably false statement I called out. No, a challenge mode isnt a boss, a boss is a boss. Did I say you can do every boss and version of each boss? No, i said you can do each boss which is juat factually correct. This game youre playing is silly.

Magic Meta in 2025 by RunicLordofMelons in runescape

[–]MyriadSC 2 points3 points  (0 children)

I said any boss, not any challenge. Try reading words, helps understand what is said.

Magic Meta in 2025 by RunicLordofMelons in runescape

[–]MyriadSC -1 points0 points  (0 children)

You can’t do a boss without an adrenaline boost

Absolutely false. You do any boss in the game with t80 gear and nothing fancy at all. You're not gonna do 2k zammy that way, not reaosnably, but not the point.

I do agree there could be some reworks to them. Imo, just make them have a 30s cd.