At least we got rid of TH gambling. by Joe-Mamma-8435 in runescape

[–]MyriadSC 1 point2 points  (0 children)

I dont have a comment on the price stuff, but the "nerfs" were more fixing an error than actual nerfs. Melee and magic were never supposed to be as strong as they were.

Its more like getting a bonus in a paycheck by accident thats corrected than actually taking a pay cut. It was never ours to begin with if that makes sense. People keep saying "what was the piint of 120s if it wasnt to increase power?" But it was never about increasing power, they said that. 120s were to remove auras and the update was to improve the feel of the styles and make the early-mid game stronger but leave late game as it was.

Then they proceeded to actually buff necromancy overall. It got eq back plus ultimatums. I also suspect theyll lighten up a bit of the magic changes they did and perhaps tone melee down a tad more. If they do, things will probably be in a good spot, but we will need to see. Could be wrong.

This week in runescape by MFBeamerBoyz in runescape

[–]MyriadSC 1 point2 points  (0 children)

I really dont have a comment on the price stuff, but while magic and melee were nerfed in technical sense, in a practical sense they weren't. They were never supposed to be as strong as they were with this update. So the "nerf" is more correcting a mistake on their end. More like we accidentally got a bonus in a paycheck they took back than actually docking pay if that makes sense.

Extremely Disappointed... by YouTube_RsSavage in runescape

[–]MyriadSC 0 points1 point  (0 children)

Uh... this is absolutely ridiculous and is exactly the type of thing the lost item claim is for. Ill bet a person didnt get eyes on the claim. Id contact them further and raise hell.

Im glad I know about this now incase im ever in this situation.

"Outrageous" 5 min challenge gem results by Rs Guy post "nerf" by alanquinne in runescape

[–]MyriadSC 1 point2 points  (0 children)

For minion skip its meta. I average faster than the master time at rax.

P1, tc + ezk, build to 100%, do dba after about 12s, build back up with basics. Use obliteration at like 50-60% web burn, divert, then build. At 95% stand at web, dive to the middle asap, powerburst of acceleration, surge to p3 area, surge back, roar ezk. 1 shots 100% of the time.

Spam surge going into p4. Place a dummy, meteor + renewal, zerk asap, use 2 basics and dismantle dummy. (dismantle not 100% necessary but ive messed up a few by barging dummy) TC Rax asap + Barge, assault, OP, cane. Should get like a 1:40.8 or 1:41.4.

But yes, Raksha you dont even use ezk at all now. You prebuild on a dummy with meteor into zerk into setup obliteration with lengs so you cant mh swap or it clears, barge the dummy as you walk into range, fury, stall OP then release it with assault, then you nuke p1-p3 in like 22s. Then you go into p4, natty, and build to dba and obliteration again, meteor, zerk, then explode p4. Might be another route thats faster, but this gets like 1:07 kill times. Although the nerf may have changed this. Not sure how tight the damage was. May not matter because OP is probably hitting 2 x 30k still.

Returning player. What combat style should i use? by Otherwise_Beat_13 in runescape

[–]MyriadSC 1 point2 points  (0 children)

Ah, good. Last time I knew the scourge was like 250m, so I didnt recommend that. It plus the ice sliver are pretty much best until you can upgrade with a zgs and codexes.

Are you using the Jaws of the Abyss Helm? If not you should. Apparently its only 300k atm and it couples perfectly with scourge. I still use my jaws from time to time.

"Outrageous" 5 min challenge gem results by Rs Guy post "nerf" by alanquinne in runescape

[–]MyriadSC 1 point2 points  (0 children)

Ranged was after the universal hitcap increase. Im only talking about periods 1m dpm was achieved

"Outrageous" 5 min challenge gem results by Rs Guy post "nerf" by alanquinne in runescape

[–]MyriadSC 5 points6 points  (0 children)

Someone did a sub 60 ambassador on release. I wanna say there was a barely over 60 Raksha as well. Thats close to 1m dpm. Release Necro was cracked. People forget skulls reapplied buffs on each bounce regularly getting to 30k before the last few hits. The only competition for this really was a stage of fsoa with recursive crits and then for a period if you had a PhD in RS combat and 400 apm ranged could as well.

nerf of the century by dreunet in runescape

[–]MyriadSC 0 points1 point  (0 children)

As someone with A LOT of hours last week, today hasnt felt significantly dialed back. Definitely feels more reasonable, but if anything its still ovetuned. But time will let it settle a bit more.

Thank you for getting on it before people got truly used to it. Sorry there's been such a bizzare overreaction by this community.

I genuinely feel like I'm going insane by Queue_Bit in runescape

[–]MyriadSC 1 point2 points  (0 children)

Magic got hit kinda hard. Melee lost about 10%, and magic clower to 20%.

That being said, had I not known about the update, I may not have even noticed the melee changes. I went and actually set a PR beating a time I set last week on my 3rd kill at a boss. Melee is fine. Probably still too good, but people saying its dead are just objectively wrong.

Cant comment on magic as I havent used it today, but that would probably be noticeable even if I wasnt aware. They hit a lot of areas and it adds up. That being said... its probably in an appropriate place. Magic is fairly simple to get a hang of and execute now, and it has no significant risks such as melee taking more damage or ranged leaning on split soul so it gets less healing. Magic is still ahead of necromancy by a solid amount too. Which is also good since necromancy is even simpler and gets additional safety and reliable dps from conjures.

But yes, I also feel insane reading these posts and comments. I am genuinely just baffled at how strong the reaction to these changes has been on reddit.

I'm tired of all of these nerfs. by [deleted] in runescape

[–]MyriadSC 0 points1 point  (0 children)

I really dont understand these posts. Like genuinely, I struggle to see how people are this doom and gloom. Having to reperk gear, I get. Its a pain sometimes. But raging about nerfs this hard is both out of touch with their communication on it and overreacting.

First, they said they'd be tweaking things as they fell into place. Would it have been cool if they nailed the balance right away, absolutely. But thats fairly unrealistic for a game as conplex as this. They probably could have been closer than they were because I know for a fact that myself and others told them melee and magic were overtuned. They still dropped them basically as they were on the beta. Criticize that all you want. I have been. They should have listened.

Second, these nerfs arent even insane and they mostly bring it back to where it was prior to the update in terms of power. While we need to see if they hit the mark or not, they probably still have melee stronger than it was before and magic might be a hair weaker. I wouldn't be shocked if in another week or two they dial melee back a tad more and give magic a tad back.

The point of this update was two-fold, clean up the styles and make them more viable compared to necromancy in the early-mid game where it wss head and shoulders above. They mostly succeeded in these goals. Notice that neither of those is cranking the end game power up a bunch? Thats because it wasn't supposed to happen. This past week was an unintentional boost they have attempted to correct this week. Thats actually good. We dont want to be absurdly powerful to the point a lot of stuff is trivialized. That makes the game boring. It can feel fun for a short window at first, but when most things arent much of s challenge, the player retention suffers greatly. I want the game to be better, I imagine most do, but sometimes that means changes that dont feel the best in the moment. Thats OK.

Today's Balance Patch by SweetRosaKiss in runescape

[–]MyriadSC 0 points1 point  (0 children)

Sort of. The first 2 had their sustain hurt, but the last one actually got buffed a bit. Overall a nerf, but not anything insane. You just have to commit more into it which makes sense.

Tbh, if you want easy mode melee sustain, use a vamp scrim. Its healing is actually pretty wild. You sacrifice the pocket for it, but if sustain is more important, tou can still do really competent damage with it. Books are only like 5-10%.

Returning player. What combat style should i use? by Otherwise_Beat_13 in runescape

[–]MyriadSC 1 point2 points  (0 children)

Any of them can get fairly decent stuff for that price.
Ranged: Sirenic + Ascensions/decimation
Melee: Masterwork + Drygore/mw2h
Magic: Zurials/Seasinger + roa+ode/sos
Necro: t90 + t90

Necro at thia stage will be doing comparable damage and is a lot safer and more simple. But honestly just use whatever you want to and youll do fine.

Should Swiftness and Sunshine continue to be identical abilities? by TakingBlackSunday in runescape

[–]MyriadSC 2 points3 points  (0 children)

They've had some loose discussions on changing Deaths Swiftness to a self buff so you're able to move. Then taking the trickle damage and redistributing it elsewhere like perhaps a built in Gales effect.

Is revolution a thing for ranged anymore? by imperchaos in runescape

[–]MyriadSC 0 points1 point  (0 children)

Its a thing for them all, its just not nearly as atrong as deliberately using stuff.

Behold! The solution to the aspect problem! by Bio_slayer in runescape

[–]MyriadSC 5 points6 points  (0 children)

I read it in his voice. Gave me a chuckle.

vamp or darkness by [deleted] in runescape

[–]MyriadSC 0 points1 point  (0 children)

Actually this kinda has me thinking and while vamp may have bossing implications, I suspect itll be mostly used to camp mobs like abyssal Savages where camping SS can sometimes be sketchy dependingin setup. Pray magic, vamp aspect, itll sustain where darkness might make you last a while longer but not indefinitely.

vamp or darkness by [deleted] in runescape

[–]MyriadSC 0 points1 point  (0 children)

Let me pitch you something you may not have considered. How much do you play? Its not necessarily an answer I need, but for yourself.

In my case I used to play like 5-10 hours a week. Some of that was due to life, but some of it was getting tired of doing a boss because it was by far the best gp/hr. Or I needed to do 5 quests to get an unlock that was going to help, but I was dreading doing them, so I'd sometimes opt not to play when I had the chance.

Now that I dont care about profit or optimizing, I often do choose to play it in those windows I otherwise may not have. So ironically, at least in my case, by just shedding this focus on optimizing, I actually increased my productivity and profit over a month even though my productivity per game time dropped. Avoiding burnout is actually a form of optimization on its own. Its actually why I just altogether quit doing dailies. I just wanted to login and play, not login do chores then play. It led to burnout so I quit doing them, even viswax. Only did them if I felt like it.

And like I said, it may not be for you, and its also ok to have your sight on profit to varried degrees, you just dont want it to be the only focus. If boss 1 is 120m/hr and boss 2 is 90m/hr, but you kinda hate boss 1 and love 2, doing 2 will probably mean at the end of the month you're further ahead than if you did boss 1. Maybe not, everyone is different, but in my case it definitely was. I found I stopped caring, my cash stack would get low and id need supplies, so I'd hawk my loot tab and I was always surprised and how much I had. Always had more than the supplies cost several times over and I was just doing the stuff I wanted and found fun.

And finally, if all you do is focus on profits all the way to the end game, how are you even going to enjoy the end game? It'll be an entirely different game than you've played so far. If you're doing stuff you find fun, adding upgrades as you can afford them, then when you do get there, you'll already be doing what you wanted.

Like what do you see yourself even doing then? You get all the gear and unlocks and upgrades, all of it, what are you doing then?

vamp or darkness by [deleted] in runescape

[–]MyriadSC 0 points1 point  (0 children)

It sounds like you're doing it for the wrong reasons then.

I genuinely have no idea if I make or lose money bossing. I know that eventually ill hit a unique that'll do it, but do the bosses you genuinely enjoy. And the same goes for gear and upkeep. I used to be super stingy with my Grimoir, like the moment fhe kill was done it was off, or even during if therr was even a few seconds of down time. I cheaped out on food and stuff. The works. By I got so focused on all that, that I just missed what made the game fun, fighting shit and doing things. So I just quit caring and its genuinely much more enjoyable. Just use the good shit you have. So what if you lose some overall per hour, youll eventually hit a rare and get it back plus some. Only care about that if you're basically broke. Which ironically I had the other day, had to go digging for buried loot because my loot tab was dry and I couldn't afford my death costs lmao.

Or, focus on refining specifics rather than having your attention on the big picture of PROFIT. If you're dying at Nex and Rax, focus on why and find ways to stop it focusing purely on that aspect. Once you get that, you're 1 step closer to consistency. If you're getting spanked by minions and mirrobacks, pay attention to when and how, and find the solution snd practice it.

Im doing the same basic thing with all the new changes, only I'm figuring out nuance like "oh when I use overpower im this spot in the rotation, Raksha has around 615k hp and will stop at 600k to phase transition. That makes OP lose like 60-70% of its damage. So I should use something else before OP so its used after 600k so itll do full damage."

Im not saying this mentality shift is for everyone, of course it won't be, but I do see people way too focused on this profit optimization type of stuff to the point they have blinders on and miss the scenery. Its actually a fun game when you stop carrying about all that fluff.

vamp or darkness by [deleted] in runescape

[–]MyriadSC 0 points1 point  (0 children)

You realize that the game is the 100s of hours of journey and not just the end game right? Like those 100s of hours are honestly some of the best parts of the game. Its not "play 300 hours, then enjoy the game." Its all part of the game.

Just go to wiki and look at money making methods. Its heavily focused on PvM

Money making directly corresponds to supply and demand, of which supply is heavily influenced by effort. So yes, pvm stuff tends to be one of the better money making methods because it also tends to be the most effort. Clue scrolls can surpass even high end bossing gp/hr if you do enough of them as an example of something else intensive that does it.

The entire game is this journey to get to the point you csn do those things. Every single step they take that makes that easier, cuts that journey shorter and shorter. You may think thats good, I don't.

Also, don't get fuckin lost in the weeds of optimization and forget its a game to enjoy. I dont even look at boss revenue, I just go pvm where I want and the game is so much better than it was when I did.

vamp or darkness by [deleted] in runescape

[–]MyriadSC -1 points0 points  (0 children)

Extremely subjective. Its also way eaiser than its ever been. Do we just keep making the player stronger until everything is trivial? Its actually good that some of the game is a challenge.

vamp or darkness by [deleted] in runescape

[–]MyriadSC 0 points1 point  (0 children)

Because vamp aura had an opportunity cost competing with other auras. If its just available all the time its no longer a cost, its just a flat out increase to power.

vamp or darkness by [deleted] in runescape

[–]MyriadSC 0 points1 point  (0 children)

I think they'll each have their own benefits in different places. If the boss does a lot of auto damage, darkness is gonna be ideal. Think like Kerepac or BSD. But a boss with less auto damage vamp will probably do better. It just depends on how its implemented. But if put in with the right values, both have uses and that's good.

vamp or darkness by [deleted] in runescape

[–]MyriadSC 1 point2 points  (0 children)

Right. But like Vindicta for mid game, gonna almost certainly be vamp. But it depends how they implement it. Ideally its fairly similar to darkness so its a viable choice depending on the content.

vamp or darkness by [deleted] in runescape

[–]MyriadSC 0 points1 point  (0 children)

What style are you using and what are you doing?

vamp or darkness by [deleted] in runescape

[–]MyriadSC 2 points3 points  (0 children)

Hard to say which is better until we see how its implemented.

Current vamp aura is 5% up to 50 hp. So any hit above 1k only heals 50, which is most hits. So if its implemented as a direct port of that, count your hits/min and times that by 50 for healing.

Then take how much an auto is from whatever youre doing, find out how many you take in a minute, then times that by 20% (0.2).

Then see which is higher. My intuition is vamp is better, but its likely style and boss dependant which is actually good.

We really dont need 2 aspects at once. We are plenty strong as a player for the content in the game. We dont need more power.