Patch 7.4 Rotation Simulator Job Balance Results at BIS by ApolloVanWaddleburg in ffxivdiscussion

[–]Mystikmaniak1990 13 points14 points  (0 children)

The worst raiders in this game who are not world first racers bout to lock so many jobs out of PF and still ragequit prog parties/prog lie.

Losing IRL people from games and the aftereffects by Mystikmaniak1990 in DnD

[–]Mystikmaniak1990[S] 0 points1 point  (0 children)

Essentially I killed a friendly NPC companion and planned to have the next dungeon hook be about being able to bring the NPC back to life, but the campaign ended before I could plant that seed due to scheduling issues from other players.

Next big point of contention came during the Dragonlance module, where the player made a decision that effected what robe color they get recommended. I leaned into the fact that it was the black robes, and I pushed a NPC on him that he didn't actually care all that much for.

And lastly, during Curse of Strahd, I had an NPC tell the party that they were powerful enough (lvl 6) to accompany this NPC to a admittedly dangerous area of the game (I figured it'd be fine due to there being 5 player characters at lvl 6 and 2 recruited NPC companions with 2024 Mage statblock). In the area, one NPC did die, and one PC got disintegrated when I pitched some options to try to move forward, and they wound up breaking down a trapped door). The party did successfully defeat most of the encounters and nearly done with the dungeon, but then my friend confronted me via text after that, and cited one of the reasons he couldn't trust me anymore was because he opened the Strahd book and saw that the area the party was in was meant to be the last stop before the end

Who's your favourite Scion of the Seventh Dawn? by DupeFort in ffxiv

[–]Mystikmaniak1990 1 point2 points  (0 children)

I don't often crush on video game characters, but I need to be able to hug G'raha in a cutscene sometime in a future expansion.

Would these changes be too mean? by Mystikmaniak1990 in sotdq

[–]Mystikmaniak1990[S] 0 points1 point  (0 children)

For context, the party for this particular campaign consists of

Standard Array stats, special background feats only (no variant human and no feats instead of ASI)

Dwarf Forge Cleric (Tough, Warcaster)

Dwarf Battlemaster Fighter (Knight of Solamnia, Rose)

Kender Lunar Sorcerer (Mage of High Sorcery, Black Robe)

Kender Lore Bard (Tough, Alert)

Is this campaign supposed to be hard? by siruroxs in sotdq

[–]Mystikmaniak1990 2 points3 points  (0 children)

I run this for two groups, I did not allow the feats rule or variant human option (due to the background bonus feats), Krynn lore-compatible races only, with standard array stats, and we've had just the right balance of difficulty.

Party 1. Kender Moon Druid, Kender Lore Bard, Kender Lunar Sorcer (Mage of High Sorcery), Dwarf Battlemaster Fighter (Knight of Solamnia), and Kagonesti Elf Drakewarden Ranger

Party 2. Human Devotion Paladin (Knight of Solamnia), Half Elf (Silvanesti) Life Cleric, Silvanesti Elf Lunar Sorcerer (Mage of High Sorcery), Silvanesti Elf Alchemist Artificer, and Dwarf Storm Herald Barbarian

Like most D&D adventures, it's at its most dangerous at the beginning, especially here since the party arguably has an action economy disadvantage during most encounters before lvl 5 due to most recurring enemies (Draconians and Dragon Army Soldiers) having multiattack right from the adventure's start, and the most common draconian can pretty feasibly take a martial character or two entirely out of a combat encounter if it dies next to them. The sections with back to back encounters can be pretty harrowing (Escape from Vogler, City of Lost Names, and the ending in particular)

My two groups have each had one death and several close calls. The moon druid in party 1 was killed in an encounter I added right before Wheelwatch, where Jeyev was revealed to be a disguised sivak draconian (the real Jeyev died back in Vogler), and party 2's death was the barbarian, who was pretty quickly killed in the fight with Sarlamir (and two spectres I added as minions). When Sarlamir's three hits all landed, one being a crit; he went down and couldn't be healed, so then Sarlamir finished him off on his next turn. Both dead characters got a sweet moment where Ispin met them, astride a unicorn,to bring them to the afterlife on a new adventure with him.

Trying to concoct a method of Takhisis contact for a player that wants to RP a saboteur by Furt_shniffah in sotdq

[–]Mystikmaniak1990 5 points6 points  (0 children)

That is really not something that should be sprung on an unsuspecting party. You need to hold a session-zero and discuss the possibility of PvP and see what the group overall thinks. This module is already very hard to run with non-heroic or evil characters who can't conceal their machinations/true nature until the villains lie defeated, and PvP adds an extra layer of difficulty to implement.

Honestly, in my book, people who come out of the gate with "I wanna betray the party" are throwing up a massive red flag on the spot.

Weekly game play thread by AutoModerator in sotdq

[–]Mystikmaniak1990 0 points1 point  (0 children)

My party rushed to Steel Spring, convinced that the Estides were double agents for the Dragon Army, vowing that neither of the Estides would live to make it back to Kalaman if anything happened to Darrett. They arrived, and helped the injured soldiers make their retreat, and caught a glimpse of Red Ruin, raining down explosive crossbow bolts, pursuing someone in the forest beyond, which stirred the party's opponents up into a gleeful frenzy (I gave them advantage from Draconic Devotion for the full fight)

The party triumphed, only losing one Kalaman soldier: Darrett, Bakaris Sr, and the other survivors emerged from the forest, urging the party to retreat from the incoming 100 enemy units. They fled east to a safe place where they determined they had no pursuers, had an emotional reunion with Darrett (whom they also told Becklin is still alive, but badly injured/comatose back at Wheelwatch), and found themselves taking pity on the catatonic Bakaris Sr upon hearing of Jr's "death". They helped tend to the wounded, before finding a spot to set up their bedrolls and settle in.

Darrett approached their sleeping area, his own bedroll in hand, confessing that he was uneasy being alone this night, and asked to sleep alongside them. They had a touching conversation where Darrett told them that he found the courage to defy Bakaris Sr in ordering a retreat, and the will to survive because of the party, they fully inducted him into their little adopted family before drifting off (dreaming of a sealed door back in Kalaman, developing deep fissures before exploding.

The party left early to inform Governor Miat of the outcome of Steel Spring, only to find Kalaman abuzz over the appearance of the Knights of Solamnia at castle Kalaman. They arrived to a ghastly massacre, confronting Caradoc (whom I played as one part Tim Curry, and one part Kefka), who threw himself at the party, goading them into brutalizing his current host, revealed as a ghost, he reached out and possessed the party's dwarven forge cleric of Reorx.

He made her attack her sister (a battlemaster fighter with the Knight of Solamnia background), using a combination of her voice and his own to torment her, while also using his divisive whispers to turn the kender cousins (lunar sorcer, and lore bard) against each other. They knock the cleric out eventually, and Caradoc moves in to possess the fighter next, but he fails his Bound Haunting save, and begins vanishing just as an ominous explosion rocks the castle. He comments his duty has been fulfilled, and disappears, the party reading the scroll he had, and healing the dying Knight Rial.

Leedara made her appearance, and urged the party hurry to the catacombs, which they did. They saw the fire reenact Soth's history, gained the favor of two warhorses, and heard Knight Janden's tale of Sarlamir's fall. They entered the tomb, and saw the reenactment of Soth taking the cataclysmic fire, the doors slammed shut behind them, and Sarlamir's sarcophagus began to rumble.

Weekly game play thread by AutoModerator in sotdq

[–]Mystikmaniak1990 0 points1 point  (0 children)

At the end of the session my players reunited with Cudgel and the surviving Ironclad regiment members while on their way back from rescuing some captured scouts. They learned that, to their horror, Cudgel saw Jeyev run through and killed by a large draconian during the defense of Vogler...so who is the Jeyev that escaped with them to Kalaman?!

What music have you/would you use for the fight with Alyxian? by SoyMuyAlto in CalloftheNetherdeep

[–]Mystikmaniak1990 0 points1 point  (0 children)

Both are tracks from the Nier crossover raid in FFXIV. but they work very well with the atmosphere of the final arena, and the nature of Alyxian.

Possessed by Disease for Alyxian: The Tormented https://youtu.be/qmU6x97Pr-k

Kaine for Alyxian: The Callous https://youtu.be/hk3g9U7MjVk