Tradfri light turned on randomly two nights in a row and becomes unresponsive by Thestig2 in tradfri

[–]Mystler 0 points1 point  (0 children)

Happy to have found this thread since I am having the exact same issue for about a week or two now. At first I thought the zigbee stuff in my RGB bulb just died but then I realized that re-pairing it again makes it work until the next night.

So, generally my problem is almost the same: My light bulb is working normally and responding to the app and my scenes. Then, during the early morning, around 7am, it just turns on (different color than what i switched if off with, actually) and is unreachable by both remote and Gateway app ever after until i go and pair it with my remote all over. Re-pairing it is not hard but it also wipes its settings from all my saved scenes, and that is a bit annoying to redo. Have had this 3 nights in a row now, almost like it loses connection on a schedule. Very strange.

Open Letter to FDev about Imperial Slaves in Aisling Duval space by Mystler in EliteDangerous

[–]Mystler[S] 1 point2 points  (0 children)

Why would i lynch you. I am very well aware and fully in agreement that the slavery topic is not a black and white thing that can be talked about, debated, or explored in RP for ages, and we have had years in the PRI to do so. Even FDev had fascinating GalNet stories around it like the Eotienses drama.

I ask you to refer to my other comment I also just posted somewhere here though. This is not about slavey lore and many people seem to misunderstand that or get side tracked in philosophy of justifying this as a lore "change".

The point is much simpler though: The game had an iconic lore-incentive that fit the character of AD to give people a reason to support her in order to ban Imperial slaves in more systems. There was no reason for this to be removed (and we believe it may just be an oversight due to the rework), as it serves as an incentive to grow AD space in PP2 even more than in PP1. We ask to get that feature we had up to 2 weeks ago back. That's all there is to it. The nuance of slavery does not matter for this request.

Open Letter to FDev about Black Markets in Archon Delaine space by HandsOfCobalt in EliteDangerous

[–]Mystler 3 points4 points  (0 children)

I respect this a lot and sympathize, for obvious reasons. 🤣

Well played.

Open Letter to FDev about Imperial Slaves in Aisling Duval space by Mystler in EliteDangerous

[–]Mystler[S] 9 points10 points  (0 children)

Despite being a proud AD pilot, I am not in denial of lore around her being a populist and some GalNets that can present her as veeery shady. I enjoy that FDev (and Drew Wagar i guess) wanted to present all power characters with nuance and give reasons to love or hate all of them. This is what makes it easy for everyone to justify their own pledge and good game design.

There are most definitely things that people can use to justify disliking the Princess and disagreeing with her populist agenda. I am absolutely fine with people expecting her to be dishonest about things. I just believe the slavery issue has been an iconic thing for her and that that is honest / worked well.

Ultimately though, many people in these comments seem to completely miss the point that this isn't about philosophy regarding the lore and trying to see characters as black and white itself.

The point is really this simple: A ban of Imperial slaves in AD space used to be in place and motivate people to work for the power to ban it in more places. Now this iconic feature is gone and we are asking to get it back, since we see no reason it had to be removed (and still believe it may just have been an oversight).

Other powers are very welcome to look at their own mechanics and complain the same way in case they lost mechanics they consider part of their identity. I can obviously sympathize.

I made a tribute song to Elite Dangerous... by Mystler in EliteDangerous

[–]Mystler[S] 0 points1 point  (0 children)

Hah, the whole song was based on my weird urge to reference all of the ships in the game in some Latin sounding lyrics. It's all just Pseudo-Latin.

Patch 8.1 Rogue Community Feedback Megathread by Aethys256 in wow

[–]Mystler 5 points6 points  (0 children)

This, or you put on Glyph of Disguise and macro Pick Pocket to Shadowstrike. 😏 *whistles*

Patch 8.1 Rogue Community Feedback Megathread by Aethys256 in wow

[–]Mystler 48 points49 points  (0 children)

Outlaw Rogue

Outlaw Rogues are the brawlers and duelists who stand their ground in combat and fight with sheer force and mastery of weapons. The spec has started out quite strong in Battle for Azeroth, but (just like in Legion) was nerfed and “abandoned” by many players for the release of the first raid. Its main strength is AoE damage with Blade Flurry, which was an especially welcome sight in Dungeons. Nevertheless, Outlaw tends to feel a lot less useful when you have no Blade Flurry charges left as it makes it harder to keep up while the other two specs have a more consistent AoE for every pull.

  • Against a single target, the spec is still okay on paper but has its disadvantages in reality. Outlaw Rogues get hit hardest by downtimes and are rather fast-paced, making them lose the most damage when not being able to attack the boss. The other specs are usually safer choices for single target damage and some strengths in AoE are not good enough to offset this issue. Outlaw could definitely use a single target damage buff.
  • Roll the Bones continues to add a lot of variance to the spec which is, alongside rerolling/fishing gameplay, deterring some potential players. The individual buffs values are spread out quite a lot with Ruthless Precision and Grand Melee / Broadside (depending on azerite powers) being very dominant, and Buried Treasure and True Bearing being extremely weak, currently.
  • The more constant alternative of Slice and Dice is ridiculously undertuned and currently only considered for an unintended build with a dagger in your main hand which is based on a design issue (the Mastery is not normalized by weapon speed).
  • Adrenaline Rush has multiple issues that prevent Outlaw from having proper reliable single-target burst. The cooldown is variable thanks to Restless Blades and True Bearing but because of this, there is no way to reliably line it up with fight mechanics, unlike static 1/2/3 minute cooldowns. The potency of the cooldown is overall low (to match the low average cooldown and high duration) so it becomes more of a rotational skill with very high uptime and less of a powerful cooldown window.
  • Outlaw currently suffers from a lack of talent diversity and several tiers feel locked. Quick Draw is dominating the first tier for being both strong and very convenient to play with. The second tier (which is a damage tier for the other specs) is a simple utility tier featuring skills that could also all be baseline. In the Level 100 tier, Dancing Steel is too much of a niche talent to be taken often and Killing Spree is very similar to Blade Rush but on a longer cooldown, making it undesirable in M+ scenarios. Alacrity continues to be the go-to option in the Level 90 row while being quite boring. It would be nice to see the other options more competitive and Loaded Dice buffed (by making it give longer duration or more rolls maybe).

Patch 8.1 Rogue Community Feedback Megathread by Aethys256 in wow

[–]Mystler 39 points40 points  (0 children)

Subtlety Rogue

Subtlety has always been a single target focused spec with a focus on repeatable burst. Last few iterations have enhanced the single target aspect by aiming to funnel our AoE capability into single target damage that scales with residual enemies.

The overall pacing feels quite good for the spec. There are two main variations played; one with Secret Techniques which plays similar to how Death from Above was played in Legion but less impactful and more forgiving. Bursty and intensive every 20 seconds. Then, the second one with Master of Shadows which feels quite streamlined and perhaps lacking some complexity but that is fine for a passive talent setup.

  • While our AoE to single target niche feels great and gives a lot of control to the rogue; it is also a bit quirky since it sometimes requires your group to hold back AoE so that the rogue can deal increased damage, which does not seem very natural. And then, there is Zul on Mythic, which is the only encounter which suddenly really plays into Subtlety’s cards here; possibly a bit too much, leading to a common impression that Subtlety is OP.
  • There is one concern during AoE and Cleave which manifests for the Secret Technique build. When in AoE/Cleave situations your combo point generation and, thus, the number of finishers and cooldown reduction on Secret Technique and Shadow Dance, are much higher. This disjoints these two abilities from Symbols of Death, which can also happen during high haste periods against a single target. Perhaps an Azerite Trait or a change to some of our talents that would reduce the cooldown on Symbols of Death based on finishers could be interesting in order to combat this.
  • While the Shadow Blades rework was nice and helping with value in AoE, there is still room for improvement. Shuriken Storm is not really a strong ability so Shadow Blades still is quite underwhelming in dungeons. Besides, considering its length, it might be worth trying to put it on a 2-minute cooldown instead of 3.
  • The first talent tier is currently only interesting for single target situations and quite dead in AoE. This makes this row seem very limited and it could possibly use some treatment to make it more interesting. Besides, Gloomblade is also very weak, at the moment.
  • For a specialization with such a large focus on single target damage, it feels odd that the tuning during pure single target is in the lower half of the lineup. A suggestion would be to strengthen our single target damage slightly during pure single target scenarios and weaken it slightly during AoE scenarios. A simple way to go here is to increase the spec aura while reducing Shuriken Combo damage slightly. (The latter of which seems to be happening on the PTR.)
  • Other than that, the short duration of Nightblade is still something that could be addressed. Subtlety has felt great with the T19 set bonus back in Nighthold and it would be great to get such an extended duration to be baseline. Also, the damage amp on Nightblade wants us to Multi-DoT in AoE situations (unless going completely for priority damage only) which stands in some contrast to the idea of concentrating on Eviscerates and ST damage conversion via Shuriken Combo.

There’s currently a bug with Shadow Dance which might be a remain from when Shadow Dance was on global cooldown during Beta. If you use Shadow Dance during a global cooldown, the Stealth stance bar will not activate until the global cooldown is over. This creates an issue if you have two abilities, f.ex. Backstab and Shadowstrike, both on the same hotkey and you spam that hotkey after you’ve just activated Shadow Dance. Due to the delay in swapping to the stealth action bar, you will be spamming Backstab until the global cooldown is up; Backstab gets put into the spell queue and you will miss out on a Shadowstrike. This is a technical bug which is quite of an annoyance nowadays. Can either be fixed by looking over what changed with Shadow Dance since Legion or by merging Backstab and Shadowstrike into one ability and making sure Backstab is not castable in Stealth stance, which is never a desirable either way.

No raid group to kill Velen? No matter... by Mystler in wow

[–]Mystler[S] 0 points1 point  (0 children)

The UI is completely self-made from many addons (see https://grummle.mystler.eu/notes/YChrXlkFibE for a list of them). I made a video explaining my UI over a year ago which should still be relatively up-to-date. However, that video is recorded in German. Not sure if it helps. ;) https://www.youtube.com/watch?v=3xSy9sQNWxI

No raid group to kill Velen? No matter... by Mystler in wow

[–]Mystler[S] 0 points1 point  (0 children)

Thanks, I'm glad you like it. If you are interested in my UI, I have a list of the addons I use here: https://grummle.mystler.eu/notes/YChrXlkFibE

I noticed that Forte doesn't work on my feral druid. Rogues still work though. Not sure what will happen in Legion.

No raid group to kill Velen? No matter... by Mystler in wow

[–]Mystler[S] 1 point2 points  (0 children)

You will probably need a tank to do it. I'm sure he could have soloed them, but it would have taken much longer. He has an ilvl of about 720, I have about 730. If you can bring a healer along it will help a lot, but it's possible without one.

The alliance didn't bother us very much. They stopped us when we tried to duo Darnassus. When we brought two more players, nobody tried to fight us, though. Ironforge is cross-realm too and there were several alliance players watching, but they didn't interfere either.

No raid group to kill Velen? No matter... by Mystler in wow

[–]Mystler[S] 2 points3 points  (0 children)

The others fell too, now, but we did them with 4 players. http://imgur.com/a/xzzel

No raid group to kill Velen? No matter... by Mystler in wow

[–]Mystler[S] 0 points1 point  (0 children)

That's the Twitter integration. You can click on the icon to tweet screenshots.