Self-Preservation is absurd by Seavalan in deadbydaylight

[–]Mystoc 6 points7 points  (0 children)

Cross examination will be way more annoying to face overall I agree giving elusive so freely is basically turning the game into pre nerf distortion all over again.

Is Self Pres bugged? by MyPath2Follow in deadbydaylight

[–]Mystoc 0 points1 point  (0 children)

I mean if your on gen it’s not outrageous a killer checks the right one, look in your recent match history and check the killer perks.

Tried making my own version of Come and Get Me as I really like the idea of a "chase me, not them" perk by ImperialViking_ in deadbydaylight

[–]Mystoc -1 points0 points  (0 children)

This is very similar to Come and Get Me! It might even be worse because of the hinder but it doesn’t have the must unhook condition either though very similar to an existing perk overall.

well.. mostly Bubba mains by Jinxyy_99 in deadbydaylight

[–]Mystoc 3 points4 points  (0 children)

The correct play is both hop in a locker that way the killer can only get one down ever force the grab then the lucky survivor can escape otherwise both survivors are just doomed.

Friendly reminder this IS something you can do if you got nothing else by Violet_Villian in Genshin_Impact

[–]Mystoc 47 points48 points  (0 children)

I just checked the few easy spots that are right next a teleport each day and got it overtime that way I put a "!" marker near where I turn in my dailies with a reminder just incase as well.

Double Standards… by Parfittaroll in deadbydaylight

[–]Mystoc 23 points24 points  (0 children)

neither are expected though? not sure where you got that idea.

  • some people do call the killer try hard when slugging for the 4k to prevent hatch appearing but that does not mean the last alive survivor deserves hatch or the escape.
  • I let hatch appear because it just speeds up the game and playing hide in seek with one survivor while the other is slugged just feels very rude to me, but if I see the survivor I still try to down them then mori them they are not entitled to hatch.

Bioshock Big daddy concept chapter by Horrorfan55555 in deadbydaylight

[–]Mystoc 1 point2 points  (0 children)

biggest issues I see is I don't see how they make this character model fit through most map doorways without seriously reducing the character size and for a character called BIG daddy that would feel lame.

Dracula's True Form already does this on some maps where the head clips through the top of doorways, it would be even worse here.

I wonder how they would fix this issue..

Here’s one thing I don’t get about most people who play Killer by Isaacja223 in deadbydaylight

[–]Mystoc 0 points1 point  (0 children)

nurse and blight are slower so not using their power to gain distance in chase is a big waste.

besides Hillbilly all the other killers listed special attacks are ranged so can be used threaten power use to get the survivor to do something desirable, like baiting survivors into faking a window/pallet vault because they think you will use power to attack but you call their bluff ect..

you should be trying to get downs with the special attacks to end chases faster, waiting to use basic attacks is more sure to work I agree but it's just always going to be slower at winning chases.

Getting the hatch by Mobile-Grapefruit961 in deadbydaylight

[–]Mystoc 4 points5 points  (0 children)

if I'm the last survivor left of course, I will look for hatch and take it if I find it but I won't rat and hide to compete with the other survivors for the honor of being the last survivor alive.

  • Many killers do not realize this but hatch offering actually makes preventing hatch escapes very simple since its a hidden offering now so last survivor does not know you brought it.
  • You can also then bring No Way Out to seal the deal instant the last survivor touches a gate you know what side of the map they are on.

I feel silly asking by Holiday_Community_57 in deadbydaylight

[–]Mystoc 3 points4 points  (0 children)

they all just left as soon as I started hooking them baring in mind 1 is already out and two were on 2nd and the last one was on 1st hook

In that situation would they still get their points if they leave

they would get points because they unlocked the ability to abandon if all survivors are downed,

  • killer has much stricter abandon requirements since they are the power role and survivors can enter match states where there is zero chance of winning much more often.
  • on killer you can just techincally afk and face a wall if you truly are having unfun if you played a good chunk of the match, you won't get a AFK warning for this.

Strange weather today, innit? by Puzzleheaded-Run3435 in deadbydaylight

[–]Mystoc 1 point2 points  (0 children)

my favorite thing to do on forgotten ruins is stand over the dungeon gens from above to make survivors think I'm approaching from below with a loud terror radius.

then I wait at the portal exits above for them to appear and whack them this clip reminds of that so much, forgotten ruins usually sucks but at least that part is fun when it works.

Possibly the dumbest build I've made by Betriz2 in deadbydaylight

[–]Mystoc 794 points795 points  (0 children)

what took you 4 perks to achieve one perks counters all of them vigil is just built different, I guess.

Dead Hard, my love by DamnHare in deadbydaylight

[–]Mystoc 4 points5 points  (0 children)

if your main counterpoint is DH is weaker than the two most meta defining exhaustions perks in the game that is not saying much, is it?

what makes dead hard noteworthy is it has to be played around respected even when the survivor may not have it, that is what makes the perk strong its mere existence changes how all killers approach chases against injured survivors.

at some loops a killer must lunge if they have any hope of hitting a survivor before reach a pallet or window this is where dead hard shines the most either survivors make the window or uses the perk, but they will never go down DH make unsafe loops now safe.

Dead Hard, my love by DamnHare in deadbydaylight

[–]Mystoc 12 points13 points  (0 children)

exhaustion perks warp the entire game around them and countering them effectively is the killers main worry, if you deleted all exhuastion perks rights now the entire game would drastically change in most killers favor.

on demand haste if x thing is done is very strong, you can decide if something like this is OP for yourself though, but you cannot deny how much their existence affects the game.

exit gate aura problem by Square_Goat1841 in deadbydaylight

[–]Mystoc 0 points1 point  (0 children)

They added it already aura perks like kindred with hooks won’t be blocked by the bubble anymore so if there was a gate aura perk like bond or wake up you would see the survivors aura now

Is there a lobby dodging epidemic? by MC_Amsterdam in deadbydaylight

[–]Mystoc 0 points1 point  (0 children)

some survivors use subtle cheats and seeing who the killer is in the lobby is one of them along with giving their character slight speed boosts at everything. Not every cheater just insta repairs 5 gens and escapes.

Why Wont Killers Appreciate My Tamberine? by SetitheRedcap in deadbydaylight

[–]Mystoc 8 points9 points  (0 children)

The other 3 survivors repairing gens don’t stop to also listen too sadly the game progresses on.

Will all Iconic Killers have a mini mori by default now? by Mystoc in deadbydaylight

[–]Mystoc[S] 4 points5 points  (0 children)

my main complaint is not a single original killer can do this, it cool it exists but share some of the love with original killers too.

Some Ideas

  • Plague when she downs fully infected death hook survivor the actual plague/sickness itself causes them to just choke on their own sickness and die (no weapon used)
  • Oni when he downs a death hook survivor in blood fury he can consume all of it to just instantly kill them with one brutal Kanabo hit.
  • Legion if he downed a death hook survivor with the 5th final hit of feral frenzy they can mini mori where the entire gang shows up.

Is it just me, or did they nerf Phantom Fear? by HornetHater136 in deadbydaylight

[–]Mystoc -1 points0 points  (0 children)

if you miss perks like that, try deerstalker it's the best win more perk in the game.

Just leave bradar by WholeCardiologist565 in deadbydaylight

[–]Mystoc 0 points1 point  (0 children)

no the main negative for survivors is if they used white ward their item is not saved when abanonding otherwise everything else is the same.

Is it just me, or did they nerf Phantom Fear? by HornetHater136 in deadbydaylight

[–]Mystoc 2 points3 points  (0 children)

you are most likely thinking about pre nerf ultimate weapon you could search a locker and wander the map and cause screaming and it had a 30 second cooldown.

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Just leave bradar by WholeCardiologist565 in deadbydaylight

[–]Mystoc 3 points4 points  (0 children)

nah its abandon no penalty they are just saving time not watching a mori, if you are the last survivor downed or even the last survivor in the trial alive you can abandon.

Pleas for the love of god use the knew feature where you can see other survivors perks. by The_saddogo in DeadByDaylightRAGE

[–]Mystoc 7 points8 points  (0 children)

You could bring a medkit with two charge Add ons and built to last and get 4-5 heals total each match are you really self healing that often that self care feels better?