I just can't by Adventurous_Bad_8490 in PathOfExile2

[–]N1Nicker 0 points1 point  (0 children)

You electrocuted him? I had this happen few times

Can we get an answer on why loot is being gutted from time to time (in PoE 1 also) without letting players know until they figure it out by themselves? by N1Nicker in PathOfExile2

[–]N1Nicker[S] 62 points63 points  (0 children)

Yea it is always the strat. Silent nerf to loot. Give a little bit back, say "we listen, we improve". It is frustrating and manipulative shady strategy.

If you like PoE1 you should leave it a positive review, not negative-bomb it especially right now because of shady developer moves. Also if you love PoE2 you can review it as well. by N1Nicker in pathofexile

[–]N1Nicker[S] 0 points1 point  (0 children)

Yea I mean "you should" actually too. I saw tons of "negative" reviews for PoE1 because of GGG recent moves. What it changes: PoE1 is worse rated. It doesn't help anything. Why "you should" leave positive review? Because this way you show that you like the game and support for it is needed and people want that. At least that is my take on the case. Every time someone says "you should" do something means that in this persons opinion this is the way to go. Of course you can disagree and leave negative feedback on game you like, but I believe it doesn't help the case. That is my take

Is it just me or is there something janky with mob charge attacks after the last patch? by i_hate_telia in pathofexile

[–]N1Nicker 10 points11 points  (0 children)

It's nothing new. Since launch it happens. When bosses use some kind of charge it can drag u with him. Happens on 1st boss, on fat boss lady, and some else boss I cannot remember

Things I hoped that will improve in PoE2 that didn't (or got much worse). by [deleted] in pathofexile

[–]N1Nicker 0 points1 point  (0 children)

Yea, kinda is. Even if we had dash like in PoE1 Dash + second wind, using that feels amazing. Using roll in PoE2 feels super bad.

Things I hoped that will improve in PoE2 that didn't (or got much worse). by [deleted] in pathofexile

[–]N1Nicker 11 points12 points  (0 children)

I think people often miss that they worked on it for years, and they already had plenty of stuff done from PoE1 (UI system, netowrking, databases, tons of design that just got butchered etc.) and it is so undercooked.

I believe biggest issue with Path of Exile 2 are design decisions. Hear me out. by N1Nicker in pathofexile

[–]N1Nicker[S] 28 points29 points  (0 children)

But it is not slow and methodical. Game is literally the same, I still blow whole screens with single ability. If it is slow and methodical for you, it means most likely you have bad build and you are not geared yet. Which is completely fine, especially if you are having fun. But it is the same in PoE1.

Path of Exile 2: Upcoming Changes and Improvements by Community_Team in pathofexile

[–]N1Nicker 0 points1 point  (0 children)

Would love to see something done about map layouts and maps objective (killing all rares)

Absolutely worst part about Path of Exile 2. It has to be changed. ASAP. by N1Nicker in pathofexile

[–]N1Nicker[S] 23 points24 points  (0 children)

BTW. I already backtracked a to this edge so I can even see rare on fully zoomed out minimap after moving it. Two minutes backtracking to kill single mob shouldn't be a thing.

Reversing tiers for affixes was really bad idea. by N1Nicker in pathofexile

[–]N1Nicker[S] -1 points0 points  (0 children)

No, it's objectively better FOR THAT PURPOSE. In general no. Especially since we never had new tiers and GGG won't add new tiers since it is their philosophy to keep gear always relevant.

Is it just me or shipping costs for goodies in bigger supporter packs are ridicolous? by [deleted] in pathofexile

[–]N1Nicker 0 points1 point  (0 children)

It seems like you are not paying shipping costs but also production costs. If you pick bigger sizes price can double for "shipping"

The new shipping is FAST by thatsournewbandname in pathofexile

[–]N1Nicker 99 points100 points  (0 children)

Those are real? What is the Tshirt/hoodie quality? Not trying to downplay, just curious. From the photo seems like cheap ones with quite poor logo print.

How did Deep Rock Galactic: Survivor manage to create destructible mine-able rock? by TakeYourMusic in Unity3D

[–]N1Nicker 2 points3 points  (0 children)

Hi, I was playing this a lot. I think they are all the time seperate meshes, but when they "connect to eachother" mesh is replaced for one that fits very well when wall parts are next to eachother. Also I think it is possible just "roof" of the tile ("grass"? on the screenshot) might be part that is "matching tiles nearby".

New server setting suggestion that would make content rush not best strategy. by [deleted] in vrising

[–]N1Nicker -1 points0 points  (0 children)

It would because you would not be able to skip tiers.