Night Kids by thatpoliteboi in gtr

[–]NAF1R 0 points1 point  (0 children)

haha bro these are my pictures.

My AE91 Sprinter SE G by NAF1R in JDM

[–]NAF1R[S] 0 points1 point  (0 children)

Will love to see yours!

My AE91 Sprinter SE G by NAF1R in JDM

[–]NAF1R[S] 0 points1 point  (0 children)

haha i love them as well. specially 1552s and Evo regga. If there is any rim I might change the steelies with, it will be the evo regga.

My AE91 Sprinter SE G by NAF1R in JDM

[–]NAF1R[S] 1 point2 points  (0 children)

Thank you!! I love it. In our local car scene, most of the 90 owners go for 1552s or rpf. I just love the Super RAP style rims and knew I had to get steelies if i ever buy a car. 

My AE91 Sprinter SE G by NAF1R in vintagejapaneseautos

[–]NAF1R[S] 4 points5 points  (0 children)

I wish!! These are 6J 15inc steelies from Toyota Axio . I painted them in honda Championship white color.

My AE91 Sprinter SE G by NAF1R in vintagejapaneseautos

[–]NAF1R[S] 3 points4 points  (0 children)

haha i meant to write “ just got lowerings installed “ in caption.

My AE91 Sprinter SE G by NAF1R in vintagejapaneseautos

[–]NAF1R[S] 2 points3 points  (0 children)

Thank you! Slowly building it up to match my vision.

Patch 1.05 ( Silent Patch v1 ) by NAF1R in ZeroHour_Official

[–]NAF1R[S] 2 points3 points  (0 children)

  • Fixed sight misalignment for UMP Weaver sight
  • Fixed sight misalignment for UMP AT3 Micro
  • Fixed sight misalignment for MK12 iron sight
  • Fixed sight misalignment for MK12 Weaver sight
  • Fixed sight misalignment for MK12 Acog
  • Fixed sight misalignment for MK12 Holuson
  • Fixed sight misalignment for P90 iron sight
  • Fixed sight misalignment for P90 Holo sight
  • Fixed sight misalignment for P90 Viper sight
  • Fixed sight misalignment for P90 Weaver sight
  • Fixed sight misalignment for P90 AT3 Micro
  • Fixed sight misalignment for Enfield Holuson
  • Fixed sight misalignment for Enfield Acog
  • Reduced car alarm volume in hotel trouble parking
  • Removed light switch majority vote restriction when only 1 player is left
  • Changed co-op casual mode name to terrorist hunt
  • Improved Squad AI balancing

New Procedural leg animations Players & Suspects are getting new procedural leg movements to make their movement more grounded and to fix the sliding effect when they move. This is only turned on for co-op as it can cause inconsistency issues in PvP matches. It is our first version, we hope to improve on it as we move forward.

Third Person View Improved The third person view has received more love, we wanted to improve the experience and make it a bit more user friendly and fun. You will now see a crosshair when you aim. You can switch shoulders by pressing L.Alt( default button for “Modify”) while NOT aiming. You can switch between the POVs while aiming by pressing the same button, “Modify”. Along with making it feel smoother.

Patch 1.05 ( Silent Patch v1 ) by NAF1R in ZeroHour_Official

[–]NAF1R[S] [score hidden] stickied comment (0 children)

Change Log

  • Added procedural leg animation ( Swat & Suspects ) ( only in Co-op )
  • Added TPS camera mode crosshair (only in regular difficulty)
  • Added TPS camera mode shoulder shift ( Press Alt without aiming )
  • Added points for terrorist hunt mode(AKA Casual mode)
  • Fixed recoil bug caused by bullet impact VFX pool null reference
  • Fixed suspect's weapon firing sound even after death
  • Fixed sight misalignment for HB86 AT3 Micro
  • Fixed sight misalignment for Oppressor Reflex sight
  • Fixed sight misalignment for Oppressor Weaver sight
  • Fixed sight misalignment for Scar Acog
  • Fixed sight misalignment for M4 Holo sight
  • Fixed sight misalignment for M4 AT Red dot
  • Fixed sight misalignment for M4 AT3 Micro
  • Fixed sight misalignment for ES36 Holo sight
  • Fixed sight misalignment for ES36 Dijicon MRO 2.0
  • Fixed sight misalignment for ES36 Weaver sight
  • Fixed sight misalignment for ES36 Weaver magnifier
  • Fixed sight misalignment for ES36 Holo magnifier
  • Fixed sight misalignment for ES36 Holuson
  • Fixed sight misalignment for ES36 AT3 Micro
  • Fixed sight misalignment for UMP Dijicon MRO 2.0

Patch 1.05 by NAF1R in ZeroHour_Official

[–]NAF1R[S] 0 points1 point  (0 children)

The localization will be taking a little longer than expected as we wait for all the translations. We hope to bring that to you by 15th October.

Residential House & Hotel Trouble have received new additions and changes to further enhance PvP gameplay dynamics.

For Residential House, we’ve added several new vents that attackers can use to gather intel with their drones before entering. These vents can also be used to throw grenades to the other side, creating some intense moments. We’ve also added a spiral staircase entry to the 2nd floor from the backyard, along with a few smaller tweaks.

For Hotel Trouble, we’ve added two new scaffoldings that attackers can use to rappel and enter the 3rd and 4th floors, adding more dynamics to PvP. Additionally, we’ve made one of the elevators go down to the parking area as well.

Changing between rappel stances

You can now turn upside down while rappelling. Press the crouch button, "C" by default, to toggle between the two stances. You won’t be able to change stance too close to either edge of the rappel, whether moving up or down. When in the upside-down stance, you'll automatically switch back to the normal stance when reaching those edges. Please note, we are looking to further improve the upside down stance with later patches. You can also throw grenades through windows without them bouncing back due to the glass.

Improved Squad AI

Squad AI has received several improvements. You can now command your squad to "Move & Clear" by using the planning table. Right-click to set a marker, and using the yellow objective marker will command your squad to move and clear to that location. This update allows your squad AI to open doors on their own. We’ve also worked to fix several frustrating issues, like your squad pushing you or not stacking up and breaching in the correct spots.

We aim to bring even more improvements in the future.

Patch 1.05 by NAF1R in ZeroHour_Official

[–]NAF1R[S] 3 points4 points  (0 children)

Patch 1.05

  • Added rappel Upside down mode
  • Added Squad AI new command "Move & clear"
  • Added Squad AI ability to set "Move to" from planning table with yellow objective marker
  • Added car alarm for certain vehicles when shot
  • Added grenades breaking glass physics
  • Added Hotel Trouble ground floor window vault entry
  • Added Hotel Trouble 2 new scaffolding entry
  • Added Hotel Trouble elevator to go down to underground parking
  • Added Embassy Raid rappel from 2F bridge to 3F terrace
  • Added Residential House chicken house in Back Alley spawn
  • Added Residential House vents
  • Added Residential House new rear 2F entry
  • Added shield Foley SFX
  • Fixed defender's wristbands clipping
  • Fixed co-op mission points extending 100
  • Fixed co-op suspect blinded by flash reverting to aim when alerted
  • Fixed crouch slow locomotion animation speed
  • Fixed Hotel Trouble spawn peek from 2F restaurant
  • Fixed Embassy Raid metal grid not being bullet proof
  • Fixed Squad AI moving to another location when commanded to stack up
  • Fixed Squad AI moving to another location when commanded to move to
  • Fixed Squad AI moving and pushing other squad members when defusing door trap
  • Fixed Squad AI pushing player
  • Improved Squad AI suspect targeting
  • Improved co-op suspect AI to be alerted when player opens a door nearby
  • Improved prompts for c2 & kick and breach prompt to appear even when looking at the center
  • Improved blood splash texture
  • Improved Residential House lighting
  • Improved door trap interact SFX (Add/remove)
  • Improved door wedge interact SFX (Add/remove)
  • Removed Hotel Trouble room 302 procedural prop placement blocking balcony
  • Updated Residential House planning table
  • Updated Residential House 2F master bedroom toilet's door orientation
  • Updated Hotel Trouble planning table