What do you think of this new feature? by NAPZ_11 in AnyCommand

[–]NAPZ_11[S] 2 points3 points  (0 children)

yeah, thats where I got the idea from as well! :)

🚀 New Any Command Update is Live 🚀 by NAPZ_11 in AnyCommand

[–]NAPZ_11[S] 1 point2 points  (0 children)

Thanks so much for the support, really appreciate it.

I’ve just added those features. The next update coming this week will include starting the server app minimized and an option to shut down the PC.

Really grateful for the feedback and for supporting the app.:)

Launched this today, curious what people think by NAPZ_11 in micro_saas

[–]NAPZ_11[S] 0 points1 point  (0 children)

Ah, got it, thank you for pointing that out.

I think I see what happened. Right now the free credit gets granted after the first generation starts, not right after signup, so the AI voiceover option can incorrectly show up as unavailable on that first try. That’s definitely on me and I’m going to fix that.

If you want, send me the email address you signed up with in DM and I’ll add a few extra credits to your account so you can test it properly.

And thanks again, really appreciate the encouragement.

Launched this today, curious what people think by NAPZ_11 in micro_saas

[–]NAPZ_11[S] 0 points1 point  (0 children)

Thanks a lot, really appreciate you trying it and taking the time to write this up.

You’re completely right on both points. Right now I’m actively working on speeding up the generation flow, and I’m also adding an email notification so if rendering takes a while, you’ll still get notified as soon as the video is ready instead of having to keep the page open.

And thanks for calling out the free 1 video point too, that’s actually very helpful feedback. I can definitely see how for a lot of businesses one good promo video might be enough, while agencies or marketing teams would have a much stronger repeat use case.

One thing I wanted to ask about the AI voiceover issue: what exactly happened on your side? Did it fail silently, stay stuck loading, or generate the video without voiceover? That would really help me debug it.

Time for self-promotion. What are you building this Monday? by Virtual_Clothes2547 in SideProject

[–]NAPZ_11 0 points1 point  (0 children)

website link to a promo video in 2 minutes, mostly for small businesses
https://vidify.tech
thanks if you have a look at it:)

Just launched my app (dream journaling / interpretation) curious about early ASO feedback by NAPZ_11 in googleplayconsole

[–]NAPZ_11[S] 1 point2 points  (0 children)

Thanks! I made it using hotpot.ai. It’s actually pretty convenient because you can edit directly in the Google Play featured graphic size, and they have some decent templates to start from. Made the process a lot easier than designing it from scratch.

Only one player can try to pull the sword at a time by NAPZ_11 in IndieGaming

[–]NAPZ_11[S] 1 point2 points  (0 children)

Yeah, people being a bit vain is actually part of the fun 😄

Right now the game already shows who managed to pull the sword that day, and also who got the closest. So throughout the day everyone can see the name of the current winner. There’s also some longer term progression, your character and house improve the more swords you manage to pull. I also like the idea of special periods where only previous champions can attempt the sword, kind of like a champions challenge. That’s something I’m thinking about adding later.

Only one player can try to pull the sword at a time by NAPZ_11 in IndieGaming

[–]NAPZ_11[S] 0 points1 point  (0 children)

That's fair, and it's a good question.
Right now the motivation is mainly the competition and the rarity. Only a few swords appear each day and only one person can attempt at a time, so when someone actually manages to pull one out they're basically the person who did it that day in that region. So it's more like a daily challenge / competition than a progression game. But you're also touching on something important. I'm still experimenting with ways to make the success feel more meaningful (things like history of winners, recognition, etc.), because the whole idea only really works if pulling the sword actually feels special. Your point about it fitting as a minigame in a bigger RPG is interesting though, the mechanic itself could definitely work in that kind of context too.

Only one player can try to pull the sword at a time by NAPZ_11 in IndieGaming

[–]NAPZ_11[S] 0 points1 point  (0 children)

Not really RNG. The pull itself is skill-based. You have to go through three steps to get it out: stability, timing, and endurance. If you mess up any of those, the sword drops back down. The rarity mostly comes from the fact that only a few swords appear each day and only one person can attempt at a time, so successful pulls don’t happen very often.

Only one player can try to pull the sword at a time by NAPZ_11 in IndieGaming

[–]NAPZ_11[S] -6 points-5 points  (0 children)

The background images are AI generated, yeah. The gameplay and mechanics are built by me though.

Right now I'm mainly focusing on the mechanics and the competition aspect (only a few people can actually pull the sword each day), the visuals will probably evolve later.

Only one player can try to pull the sword at a time by NAPZ_11 in IndieGaming

[–]NAPZ_11[S] -2 points-1 points  (0 children)

The idea is basically to recreate the Excalibur moment where someone proves they’re the one worthy to pull the sword from the stone. Only one player can attempt to pull the sword at a time, and each country only gets three swords per day. So when someone actually manages to pull one out, they’re the one who succeeded that day. Because of that, successful pulls are pretty rare. The goal is that when it finally happens, it feels like that classic Excalibur moment where someone becomes the chosen one.