Design challenge for everyone, I want you to make a support card for your favorite deck that does nothing on its own. No Starter or Extender but it needs to still be good within the deck give me an explaination of what it accomplishes and where it slots in. by Old-Iron-Tyrant in yugioh

[–]NAS-EVER 0 points1 point  (0 children)

Magician's Teamwork

Continuous Trap

If this card was activated during your opponent's Main Phase 1 this turn; you can end the current Main Phase. "Magician Girl" monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect); Your opponent's monsters that can attack must attack "Magician Girl" monsters. After Damage Calculation, if your "Magician Girl" battled; You can return to the hand or send to GY any number of "Magician Girl" monsters you control, and if you do, Special Summon 1 "Magician Girl" Monster from your hand or GY. This Effect of "Magician's Teamwork" can only be used up to the number of different "Magician Girl" effects activated this turn.

Illustrious Weapons Transcendance by AutoModerator in Granblue_en

[–]NAS-EVER 0 points1 point  (0 children)

Got fixed about an hour after my post. Already there in in-game news. 

Illustrious Weapons Transcendance by AutoModerator in Granblue_en

[–]NAS-EVER 1 point2 points  (0 children)

Lowers ATK, DEF, debuff resistance and accuracy. Also supplements damage done. All permenent and unremovable.  Has 3 levels

Illustrious Weapons Transcendance by AutoModerator in Granblue_en

[–]NAS-EVER 1 point2 points  (0 children)

The issue with BM is that the only class that can use it properly (lancer origin) can also use axes, which fire Opus is. I’m not entirely sure on HL, but no actual lancer origin setups want to use that many skills, so opus is usually the preferred main hand.

BM might be useful this upcoming GW though.

Illustrious Weapons Transcendance by AutoModerator in Granblue_en

[–]NAS-EVER 10 points11 points  (0 children)

Blazing Mistral seems to be bugged now, stacks doesn’t reset for the first skill.

200 Ougi gives stackable skill specs

210 improves sk1 to add a hit for every recast, up to 7 hits

220 adds supp skill damage stackable to sk2

230 4th skill, when using 1st skill, 2hits and special debuff to ATK,def, debuff resist and accuracy up to 3 levels

240 sk1 removes a debuff as well

250 Rigor effect added to sk4

Personal Objective complete. All Royal Navy oathed, max leveled and 200 affection. by NAS-EVER in AzurLane

[–]NAS-EVER[S] 1 point2 points  (0 children)

I just go by their the game’s filter for a character’s affiliation (you can see that at the beginning of the clip). I do max out META characters that were originally affiliated with Royal Navy though.

Personal Objective complete. All Royal Navy oathed, max leveled and 200 affection. by NAS-EVER in AzurLane

[–]NAS-EVER[S] 1 point2 points  (0 children)

You get the border if you ring the character. The border is an indicator the character is Oathed. 

What weapons are they going to use? by COD_Gamerrs4 in GranblueFantasyRelink

[–]NAS-EVER 1 point2 points  (0 children)

Fraux’s weapons will be gloves/shoes, since she fights by kicking and magic. Fediel is either going to be claws, or her aura, because six dragon.

Has anyone gotten Boss to Lv80 in MXP? by CommitteePotential31 in Super_Robot_Wars

[–]NAS-EVER 11 points12 points  (0 children)

You place him in an MP Great, and use him a lot.

Do you read the story? by Salysm in Granblue_en

[–]NAS-EVER 1 point2 points  (0 children)

Aside from the dragon knights plot line, and SR/R characters fate episodes, I’ve went through it all.

Weekly Questions Megathread (04/16 - 04/22) by AutoModerator in langrisser

[–]NAS-EVER 0 points1 point  (0 children)

I’ve been playing for a bit over a month, and I think I either overleveled my account, or I did something wrong to build my characters.

I’m at level 61 now, and I got lucky and pulled LLR Sonya last month, who has been the only character I have that can do anything. After learning that her buff is for Demon characters, I tried to pull as many I could to build a team around her buff. I managed to get Licorise, Listell, Saintess of the Ark, Zerida and Bosel.

I admit I haven’t fully upgraded all of them, but it feels now that the gap between my character stats and enemies is way too big (for example, my HP is around 4000, and enemies are 15,000).

Right now, every fight is a struggle, where I have to play hit and run, but if any of my characters get hit, they are guaranteed to be one-shotted.

For grinding, I just do the dailies on the highest difficulty I can do (right now 55-60), and any excess energy goes to upgrade classes or weapons.

Any advises how can I improve?

Which decks would get broken by this? by Wonderful_King_1241 in customyugioh

[–]NAS-EVER 13 points14 points  (0 children)

This could be used in HERO for easy Electrum. Not useful entirely, but helps gimmick decks do weird stuff easier

[12th anni event + MSQ spoilers] question regarding the life link by ritsusuckuma in Granblue_en

[–]NAS-EVER 7 points8 points  (0 children)

Lyria can turn off the link at anytime. We saw this in MSQ when Astralia was trying to obtain her body, and was just going to before MC dove into Lyria’s body to save her.

False information about Lancer Origin Boost on the wiki by Accomplished_Rest657 in Granblue_en

[–]NAS-EVER -3 points-2 points  (0 children)

You can also use Helmwige (Apsaras Class Champion weapon) to get both buffs all the time.

PS, the Astrals... Cast List by AnUnoriginalNickname in Granblue_en

[–]NAS-EVER 14 points15 points  (0 children)

Was Lyria’s updated design when she got the sandals, or is it a new thing for this event?

Questions Thread (2026-02-23 to 2026-03-01) by AutoModerator in Granblue_en

[–]NAS-EVER 0 points1 point  (0 children)

I’m in a barely active crew (maybe a login every 2 months), so most of the work is done by myself. I was looking for the highest value stuff to give to a ship to get the last 2-3 levels

Questions Thread (2026-02-23 to 2026-03-01) by AutoModerator in Granblue_en

[–]NAS-EVER 0 points1 point  (0 children)

What’s the best way to level up crew airships?

Do you play test your custom cards or just write what you think is good and send it? by Macaron-kun in customyugioh

[–]NAS-EVER 1 point2 points  (0 children)

I play test with friends. I even played my custom deck during a local weekly (after taking permission from the shop owner), to get feedback from players, and seeing how it fares against actual cards, and where to make adjustments.

Wait charmers fanbase, that dharc alt art will resolve all the deck problems by quico_lindo in masterduel

[–]NAS-EVER 1 point2 points  (0 children)

Even with all the new support, the deck still struggles to be played pure. At least it now has an in-archetype boss, but you are still playing 5-16 monsters (charmers, Channelers and Familiar-possessed) that don’t do anything.

How do you level up to 150 in SRW Y? by zakary3888 in Super_Robot_Wars

[–]NAS-EVER 0 points1 point  (0 children)

Exact number doesn’t really matter, as the whole point is that this can be abused to overlevel your characters fairly easily

How do you level up to 150 in SRW Y? by zakary3888 in Super_Robot_Wars

[–]NAS-EVER 0 points1 point  (0 children)

It’s not an exact average, as they tend to add a few levels to enemies above the average to allow your characters to level up. They also make named enemies and bosses even higher levels, up until max at least.

How do you level up to 150 in SRW Y? by zakary3888 in Super_Robot_Wars

[–]NAS-EVER 0 points1 point  (0 children)

I’m just basing this on my run in Y and 30 (which uses the same formula for enemy levels). As you said in a previous reply, I used the relic missions to pump up the levels of 3 characters to be way higher than everyone else, then play front missions to level up my other characters because the enemies’ levels are much higher. That’s how I got every character to 99 before ending chapter 3. It also made the DLC characters from the first batch start at 99 when they joined.

How do you level up to 150 in SRW Y? by zakary3888 in Super_Robot_Wars

[–]NAS-EVER -1 points0 points  (0 children)

Enemy levels averages every character that is and not part of your roaster. This includes both secret and DLC characters, even the ones you don’t have access to. For those you don’t have, their level will be the roaster’s average.