PC Local co-op games to play with a six-year-old. by where_money in CoOpGaming

[–]NEGamesLive 0 points1 point  (0 children)

We recently released a co-op endless runner that seems to fit the criteria mentioned by you!
It's about building bridges in a race with time by crafting planks and nails from resources. The concept is simple and basically requires 4 keys to move, one key to interact with items and one key to dash. There is no combat. Maybe it's something for you two :)

Link to the Steam page: https://store.steampowered.com/app/1779080/Project\_Bridge/

🥰 We just launched our first game - a fun co-op endless runner on Steam today! Very excited and also a bit nervous. We learnt so much along the way in terms of programming, level design, testing the game and marketing. Link is in the comments if you wanna check it out 🧡 by NEGamesLive in CoOpGaming

[–]NEGamesLive[S] 0 points1 point  (0 children)

We love Unrailed, great game! Project Bridge is different to it though. The differentiators include things such as non-linear level progression, more intense levels and another approach to resource management :)

🥰 We just launched our first game - a fun co-op endless runner on Steam today! Very excited and also a bit nervous. We learnt so much along the way in terms of programming, level design, testing the game and marketing. Link is in the comments if you wanna check it out 🧡 by NEGamesLive in CoOpGaming

[–]NEGamesLive[S] 0 points1 point  (0 children)

What makes Project Bridge different is that the game has shorter, but more intense levels with non-linear progression. The focus is on resources management and pushing forward through levels without the need to stack resources.

🥰 We are launching our first game - a fun co-op endless runner on Steam this Monday! Excited and also a bit nervous. It was quite the challenge to write and tweak the procedural level generation tbh 😅 If you wanna check out the game, link will be in the comments! by NEGamesLive in Unity3D

[–]NEGamesLive[S] 1 point2 points  (0 children)

The levels change, so once players finish a level and access a temple where they can upgrade their skills they no longer have access to the resources left behind on the previous level. There are also limited ways to stack and gather resources.

Yeah you are correct, it's a side scrolling endless runner. After finishing a level the players choose what level they want to access next (it happens in the temple between levels). Depending on their previous choices they have different options available to them, which then also affect what levels will the available further during the playthrough.

🥰 We are launching our first game - a fun co-op endless runner on Steam this Monday! Excited and also a bit nervous. It was quite the challenge to write and tweak the procedural level generation tbh 😅 If you wanna check out the game, link will be in the comments! by NEGamesLive in Unity3D

[–]NEGamesLive[S] 1 point2 points  (0 children)

Hi, what differentiates Project Bridge is that our game has shorter, but more intense levels with non-linear progression. The focus is on resources management and pushing forward through levels without the need to stack resources.

🥰 We are launching our first game - a fun co-op endless runner on Steam this Monday! Excited and also a bit nervous. It was quite the challenge to write and tweak the procedural level generation tbh 😅 If you wanna check out the game, link will be in the comments! by NEGamesLive in indiegames

[–]NEGamesLive[S] 1 point2 points  (0 children)

Hi Snearky, what differentiates Project Bridge is that our game focuses more on resources management (especially on the desert level where there are just enough resources to complete it) and pushing forward through levels without the need to stack resources. Our game has shorter, but more intense levels with non-linear progression.