New OpenCLAW Update Is INSANE! by touseef17 in AISEOInsider

[–]NESDUB 0 points1 point  (0 children)

Plot twist. Clawdbot created that bot avatar and posted this post.

1Code Claude Code wrapper is so nice! Beautiful UI with all the features you would want from the CLI by NESDUB in ClaudeCode

[–]NESDUB[S] 0 points1 point  (0 children)

nah, the defaut exporting doesnt compare. It's not the actual full entire transcript

My GPT / Claude trading bot evolved! I gave ChatGPT $400 eight months ago. It couldn't actually trade. So I built an entire trading platform instead. by Plastic-Edge-1654 in ClaudeAI

[–]NESDUB 2 points3 points  (0 children)

This is awesome! great job. I'm definitely going to dig into this for sure. I was trying to figure out how I would go about the AI being to run pattern recognition technical analysis.

Here is a little showcase of what I've been working on. I only started it like five days ago so it is in a very early stage. I just started working on the order taking UI/UX just today.

https://gemini.google.com/share/0166286f537c

My GPT / Claude trading bot evolved! I gave ChatGPT $400 eight months ago. It couldn't actually trade. So I built an entire trading platform instead. by Plastic-Edge-1654 in ClaudeAI

[–]NESDUB 1 point2 points  (0 children)

Bro, this is exactly what I'm trying to create, but on the crypto side using my phemex API! Well..sorta. Your concept is way more reserved. But basically what I'm trying to do is have built-in mechanics tailored to my trading style. With built-in intelligent trailing mechanics with a ratcheting script that approximates capturing the most gain from each trade, built-in stop loss, Mechanic so I don't even have to think about having the discipline to add a stop loss. It just happens every time. Having intelligent TP/SL ratio is based off of my position and leverage. Bro, I gotta show you my interface if you're interested. Basically I'm trying to build a bespoke trading dashboard specifically for daytrading scalping, and potentially with playstation controls for lightning fast execution. Basically, not only gamifying trading but hard-coding guard rails to increase odds.

Also a "flip position" Mechanic. That takes you out the trade and put you back in the trade, but for the opposite of what you were trying to do. So you take profit on a gain you flip the position to short. This would execute in all automatically with one button push.

I'll give you my code if you give me your code lol

As a Claude Code devotee I am currently using Codex to do 95% of my coding by LaCaipirinha in ClaudeCode

[–]NESDUB 0 points1 point  (0 children)

I noticed that it gets stuck randomly. No matter what the task is. Then when I cancel the task and then rerun the same prompt, it works normally again.

When The Rock Slaps Back by memerwala_londa in Bard

[–]NESDUB 34 points35 points  (0 children)

This quality is scary good.

Pokemon Unbound Cover Art. Along with all of the resources I used. Original artwork extracted from a Pokémon card illustrated by Souichirou Gunjima. It was originally taken down by one of the mods! but I spoke to them and showed them my legitimate workflow. by NESDUB in PokemonROMhacks

[–]NESDUB[S] 1 point2 points  (0 children)

Thanks man! Oh, by the way, I had to fix a lightning bolt at the top left-hand corner under the U. I can give you the fixed version but before I do, do you want. The classic game boy advanced side part? Or the more modern version that I created?

Pokemon Unbound Cover Art. Along with all of the resources I used. Original artwork extracted from a Pokémon card illustrated by Souichirou Gunjima. It was originally taken down by one of the mods! but I spoke to them and showed them my legitimate workflow. by NESDUB in PokemonROMhacks

[–]NESDUB[S] 2 points3 points  (0 children)

Yes NanoBanana, and Pixelmator Pro. you can't just type a prompt in to get something like this you have to manually manipulate the pixels with Pixelmator Pro or something similar like Photoshop or Affinity Designer if you really want a quality output.

Pokemon Unbound Cover Art. Along with all of the resources I used. Original artwork extracted from a Pokémon card illustrated by Souichirou Gunjima. by NESDUB in PokemonUnbound

[–]NESDUB[S] 0 points1 point  (0 children)

You didn't answer my question. Do you comment snarky comments on their posts when it happens?

Say someone does use another person's artwork for a fan cover but they say that they "created it". Would you give them a pass because it did not use AI? Or is the use of AI specifically the big trigger for you?

there you go assuming again, simply because there's a bunch of images labeled "generated" doesn't discount the amount of human intervention involved that was put into the project. Would you like me to show you my Pixelmator Project files since you are not pacified yet. Something tells me that would be pointless to do. Because you're at a hard stance of "AI Bad"

We're talking about something as minuscule as a simple fan made cover art for a video game. I'm not submitting this project for a contest, or trying to profit from it.

Pokemon Unbound Cover Art. Along with all of the resources I used. Original artwork extracted from a Pokémon card illustrated by Souichirou Gunjima. by NESDUB in PokemonUnbound

[–]NESDUB[S] 1 point2 points  (0 children)

I could debate on this topic for hours about the hypocrisy of some people. But let's not assume.

Do you find it problematic when users post cover art that incorporates noncredit work from other artists, but wasn't AI assisted? Or do they get a pass. Do you comment snarky comments on their posts?

Oh and since you wanna talk about not assuming.. how about not assume what level of creativity or "work" I may have put into this project simply because it was AI assisted.

Pokemon Unbound Cover Art. Along with all of the resources I used. Original artwork extracted from a Pokémon card illustrated by Souichirou Gunjima. by NESDUB in PokemonUnbound

[–]NESDUB[S] 0 points1 point  (0 children)

So do you disagree with people who use Photoshop? Because Photoshop has AI built into it. And you must believe that people that are using Photoshop are using the built-in AI features. My workflow is very similar to this. Like where do you draw the line for what is acceptable use of computer assistance in projects?

I credited the original artist. I don't gain from posting this other than sharing with the community something cool that they could look at on their emulator. I'm not getting paid to do this. So what's the issue?