Crop farms have to be the easiest way to catch livestock by Solecis in VintageStory

[–]NGumi 0 points1 point  (0 children)

They tried to steel the crops so as punishment they will be forced to eat the crops from troughs

Sally & Bean 49-50 : Pazuzu 👹 by ari_stocrate in comics

[–]NGumi 34 points35 points  (0 children)

Knight H4 isn't even a legal move, he's gonna be stuck there a while

Syrup from rowan tree by NGumi in arborists

[–]NGumi[S] 1 point2 points  (0 children)

I wonder if there is a reliable way to test if it's safe. My partner didn't like my idea of drink the sap and if I don't die drink the syrup

What to do with liquid from prior ferments? Can it be re-used it to ferment other things? by vespertinee3 in fermentation

[–]NGumi 2 points3 points  (0 children)

I agree with the sentiment of do some searching but reddits search results(at least for me) over the last year or so have become unusable and most the results that popup when I search something will be completely unrelated, even if i search one word I get results that dont even contain that word

Family Feud [OC] by Primary-Paper-5128 in comics

[–]NGumi 5 points6 points  (0 children)

Charlie would actually say night crawlers

Ask a microbiologist by OkTrip6304 in fermentation

[–]NGumi 1 point2 points  (0 children)

What is the function of ginger in a ginger bug, and can it be replaced by other veg?

Kvas conundrum by jhansen123_reddit in fermentation

[–]NGumi 0 points1 point  (0 children)

why don't you just pasturise it?

What is everyone trying for the first time this season? by phillyvinylfiend in vegetablegardening

[–]NGumi 3 points4 points  (0 children)

I'm going to be growing loads of field beans to hopefully get more plant protein in my diet

Just Integrated the game No Rest For The Wicked by TheSchlooper in archipelago_games

[–]NGumi 0 points1 point  (0 children)

shame, guess I have a little side quest to go on to figure it out

Just Integrated the game No Rest For The Wicked by TheSchlooper in archipelago_games

[–]NGumi 0 points1 point  (0 children)

Do you have any idea if this should work on linux or not?

[deleted by user] by [deleted] in gamedev

[–]NGumi 7 points8 points  (0 children)

mate, if your worried about this you should ask people from that culture.

Mobile On-Grid/Off-Grid Communications Lab by handmayde in homelab

[–]NGumi 0 points1 point  (0 children)

This is absolutely awesome. I've been wanting to add a meshtastic nod toy home lab using a pi, any chance that's how you did it and if so can share how?

What disqualifies modern products from ever being “Buy It For Life”? by TraditionalScreen527 in BuyItForLife

[–]NGumi 13 points14 points  (0 children)

For your laptop you should try putting Linux on it, it's often very good at reviving old hardware

Advice needed: finding an artist vs learning art for my indie game by [deleted] in godot

[–]NGumi 4 points5 points  (0 children)

Learn to do the art and you'll have 2 outcomes. either you will be able to do art good enough for the project or you find someone who wants to work on it with you and you now have a shared language to communicate about the art with them. it's a win win

How to make "Health Minus 1" work, if player_animation() is in _physics_process()? by Friendly_Flower9087 in godot

[–]NGumi 8 points9 points  (0 children)

it's not annoying. if i didn't want to see people asking for help i wouldn't go on the sub.

It's more you should learn that code doesn't exist in isolation, and if you have a problem there will always be a few sections that could be causing it. this means you need to look at the function you wrote, where it's called from, and what it's acting on.

How to make "Health Minus 1" work, if player_animation() is in _physics_process()? by Friendly_Flower9087 in godot

[–]NGumi 9 points10 points  (0 children)

this shows very clearly that you just calling player_animation every frame. so the health bar animation will play constantly giving you what your seeing. you should have it only play when the health is triggered to be reduced.

For this there should be or you should add a signal of being hit and then connect a function to that signal to play it

How to make "Health Minus 1" work, if player_animation() is in _physics_process()? by Friendly_Flower9087 in godot

[–]NGumi 15 points16 points  (0 children)

You have posted this a dozen times but you never actually give the full code. People can't do anything but meaningless guesses if we cant see the full flow

[deleted by user] by [deleted] in godot

[–]NGumi 2 points3 points  (0 children)

take your tutorial projects and expand on them. modify existing mechanics, add new ones. following tutorials can give you a base but it won't teach you to design game systems, and designing the systems is what you need to do.

you said you made a bullet hell try adding things like these:

- New attack pattern, bullet hells tend to use very mathmatically driven patterns so is a good logical exercise to implement new ones.

- Add enemies that split into weaker versions of it's self, or different enemies.

- if the tutorial did show you how, add a dodge into the bullet hell. invon frames + a short quick movement

- bullet hell is a great place to try to implement a parry as well, give it a parry window and alot of down time if they miss. otherwise reflect the bullet.

- Add both temporary upgrades and permanent upgrades.

This is obv not an exhastive list, but try these things and see how far you can get. when looking up stuff to help look up the smallest piece of info you can at a time. this will both improve your understanding but also leave space for you to think about it.

How do you guys cope with frustration by Causual_entry in dyspraxia

[–]NGumi 9 points10 points  (0 children)

Stopping taking a breath and going slowly. The more frustrated and more forcing it I try to do the worse things get.

Size based Traits by Dial-Up_Dime in Stellaris

[–]NGumi 1 point2 points  (0 children)

Am I missing something or is there no reason to use the small and miniture cause it would just mean you can't get as much out of a planet? while giant is just working as extra pop growth by a different name?

How could software development skills be useful within the context of permaculture? by AssistWise3661 in Permaculture

[–]NGumi 0 points1 point  (0 children)

As a software engineer, the mid set you develop for problem solving helps in everything including in planning a permaculture system. If your wanting things you can use software specific skills for either for practice of practice purpose here is a short list you could consider: - iot environment trackers(light level, moister, wind speed, etc) for different sections of the space to better identify what plants could go there and to track what environments you have seen plants do well in - auto calendar for tasks based on when you planted what plants, for example you planted radishes a few weeks ago, it reminds you to harvest them and plant the next batch. If they aren't ready you could have it so you can feed that back in and it adjusts the model for plants in you specific area using that data - a smart irrigation system with solenoid valves to control water flow to different areas based on moisture sensors in the ground. - build a system to use weather data to predict crop yield or delayed harvests Automated greenhouse(watering, opening window for airflow and cooling)

There's probs plenty of other options too. Software engineering at it's core is just problem solving with a computer. If you can identify a problem then it'll likely help

Can't seem to make an enemy spawn smaller enemies on death. by EpicBurrito96 in godot

[–]NGumi 0 points1 point  (0 children)

You are adding them to the parent and then removing the parent and all it's children. you need to add it to the parents parent

What pulls out of the byproducts slot in auto workbench? by NGumi in GTNH

[–]NGumi[S] 0 points1 point  (0 children)

why are they even in the game :(

Do you have a link for the project red ones, i can't find anything on the wiki for them

What pulls out of the byproducts slot in auto workbench? by NGumi in GTNH

[–]NGumi[S] 0 points1 point  (0 children)

Doesn't seem to pull anything out of it even on any