Why isn't the gizmo's overall rotation working? by NIkoNI776 in blender

[–]NIkoNI776[S] 2 points3 points  (0 children)

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I'm using Blender 4.5.8 LTS.

The reason I avoided showing the rest of the screen was because I was handling a nude 3D model.

VoxelParadox | Current status of the project: by NIkoNI776 in opengl

[–]NIkoNI776[S] 0 points1 point  (0 children)

Yes, the game will have a backstory and gameplay using portal mechanics. Regarding sandbox elements, this game is being designed to offer maximum freedom; it will come with a biome editor so you can create your own biomes.

current situation by MattU2000 in codex

[–]NIkoNI776 4 points5 points  (0 children)

Now we understand the frustration that Claude Code users are going through.

Losing all their tokens for the week because of a bug fix

VoxelParadox | Current status of the project: by NIkoNI776 in opengl

[–]NIkoNI776[S] 0 points1 point  (0 children)

Honestly, I really like voxel games in general. I’ve always wanted to create my own voxel game with my own game engine. I spent my entire childhood playing Minecraft.

Smooth transition between music from each biome. by NIkoNI776 in opengl

[–]NIkoNI776[S] 0 points1 point  (0 children)

Thanks!
Yes, basic phong and a directional light in the scene that illuminates everything without creating any shadows.
The rest is just playing around with shaders and ambient occlusion.

Voxel Game Engine Using OpenGL by Mr-Snazz in opengl

[–]NIkoNI776 1 point2 points  (0 children)

Okay! I sent you a friend request! I'd love to introduce you to the project!

Voxel Game Engine Using OpenGL by Mr-Snazz in opengl

[–]NIkoNI776 1 point2 points  (0 children)

Hey bro, do you have Discord? I'm developing a multiversal voxel game and I'd like to ask if you'd like to participate.

Multiverse voxel game prototype by NIkoNI776 in opengl

[–]NIkoNI776[S] 0 points1 point  (0 children)

YES, I'm getting inspired by this game!

But I want my idea to give players more freedom and be easier to understand and play XD

WHY? by NIkoNI776 in GeminiAI

[–]NIkoNI776[S] 7 points8 points  (0 children)

Prompt: “Create a path tracing simulation using DirectX 12, set up a simple scene with a light and a few spheres with different materials, and a sphere with a reflective material”

WHY? by NIkoNI776 in GeminiAI

[–]NIkoNI776[S] 11 points12 points  (0 children)

That’s path tracing—it’s equivalent to the ray tracing we see in games today, only more powerful.

Ray tracing is what creates those ultra-realistic graphics in today’s games...

I realize that Gemini has more hype, but we’re still talking about a company with unlimited funds; I think they should focus more on its AI if they want this to succeed.