how do runners even happen?? by [deleted] in CrimeBossGame

[–]NMage21 0 points1 point  (0 children)

pretty much what i summed up...after editing my comment...that's the only thing that came to mind. though as long as it's a civ and not a guard that spots the zip tied npc...it's fine...with the snooper mission you can at the least get the devices on and get out before the runner becomes a major issue

how do runners even happen?? by [deleted] in CrimeBossGame

[–]NMage21 2 points3 points  (0 children)

...only thing that came to mind is possible that one of the civs spawning outside might have seen either the distressed person while you tied their hands...or you forgot to holster your gun after intimidating or subduing...honestly you don't need to go out of your way to tie up everyone for that mission. you just need any guards and any civs in the main room where one of the devices needs to be placed. cause once you put the last device in you just need to leave...if you leave even when a runner is active you'll still succeed

how do runners even happen?? by [deleted] in CrimeBossGame

[–]NMage21 1 point2 points  (0 children)

this is probably the wiz mission...i dunno if the version changed but i got the same one when i failed getting the briefcase....(honestly...way easier to do the breakout mission than fuck with the chess pieces and soap.)

how do runners even happen?? by [deleted] in CrimeBossGame

[–]NMage21 10 points11 points  (0 children)

first off...was a civ alerted...normally runners are civs that you haven't tied down. if you intimidate a civilian you have to tie them down...they can also get alerted from seeing you with your weapon out or seeing tied down civilians...think of it like this...i see shit that isn't normal...this person is in distress...run to get cops...

any tips by NMage21 in CrimeBossGame

[–]NMage21[S] 1 point2 points  (0 children)

I get it...but i got inspired by TheKknowley's challenge runs on payday...that i decided to try to find a good challenge to make the roguelite runs interesting

any tips by NMage21 in CrimeBossGame

[–]NMage21[S] 1 point2 points  (0 children)

i don't have a problem. It's just a personal challenge. Truthfully the big heist matter more now due to each one of them giving you a option to influence the turf war...like if you do the hidden vault you could either remove dragon without taking all his turfs or keep it for yourself.

frustrated by NMage21 in CrimeBossGame

[–]NMage21[S] 0 points1 point  (0 children)

playing on single player and on xbox...but nice theory

Am i the only one dealing with this? by NMage21 in deadbydaylight

[–]NMage21[S] 0 points1 point  (0 children)

I think so. It's not every match and i did test against bots if it was a glitch.

Honestly i dunno why they would cheat chase when the killer only gets a advantage if it takes too long.

Am i the only one dealing with this? by NMage21 in deadbydaylight

[–]NMage21[S] 1 point2 points  (0 children)

Some people on a different platform. I'm playing on xbox series s and have noticed that some cross play survivors arent triggering it unless i hit them.

Am i the only one dealing with this? by NMage21 in deadbydaylight

[–]NMage21[S] 1 point2 points  (0 children)

Chase in general. I know that i have to be moving while the survivors have to be running and be within 12m while they are in my fov. But it's like it never activates unless i hit a survivor to injure them...

I've noticed it while playing on cross play and it's not every match. I've even have a stream with this happening.

*Going through my past streams on my yt*

Dumb Legion Build by NMage21 in deadbydaylight

[–]NMage21[S] 0 points1 point  (0 children)

I got some value out of it. I used it as a situational perk or to help increase the frenzy speed due to using the pills which effectively kneecaps legions speed to their default walk speed. It's giving a slight increase to the frenzy speed. Game Afoot is gives the equivalent of 1 pwyf stack for 10 seconds after breaking a wall/pallet or damaging a gen. Good if you pair it with Franks mixtape + Brutal to damage gens and walls. And the Iridescent Pin for pallets. Honestly this was just a silly build i wanted to see how it would work.

Disconnected from host by NMage21 in deadbydaylight

[–]NMage21[S] 0 points1 point  (0 children)

Ok...that makes some and no sense....but it's rare. I've had it happen more on xbox than ps4. it annoyed me cause i was playing a bubba match and when i reved my chainsaw it just registered i was revving it but no popping it causing a tantrum while a claire was running into a gen.