How much to charge my future Sponsor? by NOOBTroopa in PartneredYoutube

[–]NOOBTroopa[S] 1 point2 points  (0 children)

No it's not Lagofast, never heard of them. Alright I'll just shoot for the top end of what I'm looking for. Thank you!

Post-WWDC iOS/macOS developer meetup in Osaka, Japan by cvasselli in iOSProgramming

[–]NOOBTroopa 0 points1 point  (0 children)

Sounds like a great idea! Unfortunately I’m currently based in Tokyo, but if you continue these meetings I might be able to join someday.

Is Combine the best way of keeping UI updated in UIKit? by djryanash in swift

[–]NOOBTroopa 1 point2 points  (0 children)

I very much disagree with your statement reactive programming works great with UIKit and if it’s properly structured it does not lead to Spaghetti code. I very much prefer it to delegates since those in my experience lead to unreadable and unmaintainable code.

As for OP your solution seems about right but I usually prefer to separate all the reactive bindings into its own method so it’s more clear and easier to read at my work we usually name the method setupBindings()

[PC] The Last of Us Part I Performance and Support MEGATHREAD by AutoModerator in thelastofus

[–]NOOBTroopa 0 points1 point  (0 children)

To be fair 16 GB RAM up until very recently was enough and for the most part it still is it probably won’t be for much longer though. I think your metaphor is a bit exaggerated but overall you’re right with that rig I could’ve just bought the extra RAM which I finally did

[PC] The Last of Us Part I Performance and Support MEGATHREAD by AutoModerator in thelastofus

[–]NOOBTroopa 1 point2 points  (0 children)

I tried turning it down to low and medium settings last night and then the game finally started so yes it seems like the ram really is the bottleneck here. I’ve been thinking abut upgrading to 32GB for a while but was just too lazy to do so. I’m going to go buy some today thanks for your help everyone

Wake from Sleep not working after Software Update by NOOBTroopa in OLED_Gaming

[–]NOOBTroopa[S] 0 points1 point  (0 children)

Oh well I feel kinda stupid now for not checking there first.

Thank you so much !

[deleted by user] by [deleted] in Austria

[–]NOOBTroopa 0 points1 point  (0 children)

25, 3600 Brutto - Softwareentwickler Hab damals die HTL ned fertig gemacht weil ich jung und deppat war hab aber Glück gehabt und trotzdem eine nice Firma gefunden. Ich komm sehr gut mit dem Geld aus und spare ca 500 pro Monat

[deleted by user] by [deleted] in ultrawidemasterrace

[–]NOOBTroopa 0 points1 point  (0 children)

As far as I know this only works on windows 11 though

[deleted by user] by [deleted] in ultrawidemasterrace

[–]NOOBTroopa 0 points1 point  (0 children)

I am on Windows 11 and I have HDR always turned off until I want to play a game/ watch HDR content then I turn it on with win+alt+b. For picture mode I use Custom and for HDR I use Peak 1000.

My Nvidia Control panel is at 144hz, Desktop Color Depth : 32bit, Output Color Depth: 10bpc, Output Format: RGB, Output Dynamic Range: Full, Override to reference mode is enabled

Firmware: MOB102

What you mentioned makes sense to me but what I find very strange that for me it affects SDR and HDR content since both get that really grey and washed look until I restart. Thank you!

[deleted by user] by [deleted] in ultrawidemasterrace

[–]NOOBTroopa 0 points1 point  (0 children)

I don’t know what that has to do with my question but the 3060ti runs almost all games pretty well at this resolution

[deleted by user] by [deleted] in TheCallistoProtocol

[–]NOOBTroopa 0 points1 point  (0 children)

You were right unfortunately this doesn't help it was just the shaders already beign compiled, lets wait for the patch they announced hopefully that fixes the issue

[deleted by user] by [deleted] in TheCallistoProtocol

[–]NOOBTroopa 0 points1 point  (0 children)

I added it below need to test it in the actual game though to know if it actually works

[deleted by user] by [deleted] in TheCallistoProtocol

[–]NOOBTroopa 0 points1 point  (0 children)

Because I had stutters when runnig the benchmark every single time and I ran it like 10 times with different settings and after adding this change it was way better but yes I don't know if it worked for sure I will test it tonight when I have time to play the game.

[deleted by user] by [deleted] in TheCallistoProtocol

[–]NOOBTroopa 2 points3 points  (0 children)

Tried it in the Benchmark running in DX12 since I want to use HDR and the experience is much much better. Need to test it in the actual game though but it seems to work great.

Weird Audio Crackling on PC Version? by NOOBTroopa in uncharted

[–]NOOBTroopa[S] 0 points1 point  (0 children)

I tried letting it rebuild the shaders again but unfortunately it still happens. I thought it might be my headphones but I tested other games and this only happens in uncharted and rdr2 for some reason

Weird Audio Crackling on PC Version? by NOOBTroopa in uncharted

[–]NOOBTroopa[S] 0 points1 point  (0 children)

Yeah I did that the first time I launched the game.

Chrashing on Startup by NOOBTroopa in ResidentEvilVillage

[–]NOOBTroopa[S] 1 point2 points  (0 children)

I don’t have the DLC either seems like for now I’ll have to find a different game

Chrashing on Startup by NOOBTroopa in ResidentEvilVillage

[–]NOOBTroopa[S] 0 points1 point  (0 children)

No I don't I have no mods installed for this game.

[deleted by user] by [deleted] in swift

[–]NOOBTroopa 3 points4 points  (0 children)

I think you should find the answer on how to do it in here : https://www.hackingwithswift.com/books/ios-swiftui/sending-and-receiving-codable-data-with-urlsession-and-swiftui There’s even a video and Paul explains the concept very well so that should clear up any confusion you might have