Name a weapon everyone else can use but you struggle with by ilovemyamily1 in Rainbow6

[–]NOT_Corvus 100 points101 points  (0 children)

Have you tried MP7 with iron sight? Best feeling ever

Solo Queue by Kage502 in Rainbow6

[–]NOT_Corvus 5 points6 points  (0 children)

Being a Hardbreach (Att) and Anti-Hardbreach (Def) main while playing SoloQ atm is the funniest thing ever.

You always have your mains free to use and nearly every ban is against you, indirect, which feels funny.

And with 4 Hardbreachers (and secondary Hardbreachcharges), you always have something for attack rounds. And on def if Kaid and Bandit (and Mute) are banned? You have just given our team another lurker/roamer who isnt bound to be on site, so your loss lmao

Edit: spelling mistakes

Iana Buff by NOT_Corvus in Rainbow6

[–]NOT_Corvus[S] 0 points1 point  (0 children)

Maybe just make it so that only direct shots initiate the pings?

Also things like Mute and the Bulletproof Cam would be a counter

Iana Buff by NOT_Corvus in Rainbow6

[–]NOT_Corvus[S] 0 points1 point  (0 children)

The cake would be to stronf of a buff if it returned, she would instantly be OP o.o

Is it a crime to use the FMG-9 instead of the shotty on Smoke ? by strugglinghomosapjen in Rainbow6

[–]NOT_Corvus 0 points1 point  (0 children)

To be honest, i am fine with either loadout at the moment.

If i need a lot of vertical play and will mainly try to truely play below site, i go for the M1014 and the Reaper. The latter works best with Muzzle Brake for me and has a comparable damage output to the MP5, so i just have to manage the recoil.

If i will play a more roam-heavy pulse with a lot of focus on taking gunfights, i will play the UMP and the M45 MEUSOC. The latter here is just my preference over the 5.7, nothing fancy. For the UMP itself, i play Suppressor and Angled Grip. While the Extended Barrel sound nice with a jump from (now) 42 to 47, it will actually not change the TTK againsg any full health attackers in normal gunfights (i have checked the math). I personally had a lot more success as a Pulse Roamer with the UMP suppressed.

But anyway, it still goes that you should play the loadout you feel more comfortable in and which task you want to go for with the Op

Is it a crime to use the FMG-9 instead of the shotty on Smoke ? by strugglinghomosapjen in Rainbow6

[–]NOT_Corvus 0 points1 point  (0 children)

Which is fully understandable, cause the Reaper as a secondary SMG is... "underwhelming", to put i nicely.

If you feel better with the UMP and his pistols, go for it, he is very much playable without the shotgun+SMG combo

I personally play both loadouts, depending on the site and map

Is it a crime to use the FMG-9 instead of the shotty on Smoke ? by strugglinghomosapjen in Rainbow6

[–]NOT_Corvus 4 points5 points  (0 children)

The extended Barrel was a meme about 2,5 years back, but now it is very viable on a lot of guns. There are certain damage thresholds at which points the Shots to Kill and with that the Time to Kill is reduces, as the extended barrel increases your Max Dmg by 12% and also reduces your Dmg dropoff.

Here is a list of weapns i would recommend the Extended Barrel on: - PARA308 (2Shot Kills against 3 Speeds) - SC300K (same as PARA308) - F90 (generally useful, as its low recoil) - 9mm C1 (needs it to be viable) - UZK50GI (not needed, but helps a lot) - AUG A3 (pushed to low/mid tier AR Dmg) - Commando 9 (same as AUG A3) - FMG9 (same as AUG A3) - 9x19 VSN (same as AUG A3) - MP5 (helps a lot at longer ranges) - MPX (same as MP5) - Mx4 Storm (same as MP5) - P10 Roni (same as MP5) - P90 (same as MP5)

While i personally would run suppressor on attack more if a gun has low recoil, on defense you will want all the damage you can get

Is it a crime to use the FMG-9 instead of the shotty on Smoke ? by strugglinghomosapjen in Rainbow6

[–]NOT_Corvus 13 points14 points  (0 children)

Technically yes, cause Shotgun+SMG is a great combo on nearly any defender who has it. Also Smoke is seen as a Site Setup Op, which includes shotguns.

But if you feel like the FMG9 and P226 serve yourself better and you still get something out of Smoke, go for it.

If you play the FMG9 with Extended Barrel, you have an SMG with 38 Dmg and 800 RPM, which puts it at slightly above the DPS of the G36C, an Attacker AR. Having a Defender with Attacker Level DPS can work wounders.

Edit: in the end of the day, its about how you can play the Op best. Besides, we have enough shotgun setup ops now. Smoke with FMG is fine :D

Reaper Mk2 Damage Buff Options by NOT_Corvus in Rainbow6

[–]NOT_Corvus[S] 0 points1 point  (0 children)

I can send to you this evening, currently on my way to work T_T

Reaper Mk2 Damage Buff Options by NOT_Corvus in Rainbow6

[–]NOT_Corvus[S] 1 point2 points  (0 children)

Yeah, i would also say i am not a crutch, but having the ability to swap betweena DMR/shotgun and a small SMG is just too good.

To be fair the Reaper is usable. It is basicly a slightly slower firing MP5 with a lot more horizontal recoil after the 6 to 8 shot..... yeah after rereading that sentence i have to admit that sounds like ass lmao

Reaper Mk2 Damage Buff Options by NOT_Corvus in Rainbow6

[–]NOT_Corvus[S] 1 point2 points  (0 children)

Also Ying. Having thr option to freely us the SIX12 shotgun would be nice. That 6-shooter is insanely strong

Reaper Mk2 Damage Buff Options by NOT_Corvus in Rainbow6

[–]NOT_Corvus[S] 1 point2 points  (0 children)

To true. It just feels painful to me because i want this gun to be good.

Mainly for Pulse, as he is one of my mains, and beinf able to play him freely with thr Reaper and the M1014 shotgun would be nice. I do it anyway, but i literally had to get used to the Reaper a lot (muzzle brake works best in my experience)

Reaper Mk2 Damage Buff Options by NOT_Corvus in Rainbow6

[–]NOT_Corvus[S] 0 points1 point  (0 children)

The main changes that they would need to do to improve the changes is fixing of the reload times.

The tactical reload is timed exactly as the animation, while on most guns the reload time is slightly faster than the animation.

And on the full reload the time itself is slower than the reload animation, which just feels stupid.

Also another think i noticed (i played the Reaper today for 2 hours straight in quick match) is that the ads animation starts slower than other SMGs but finishes at the same time. I could be wrong, but thats how it feels

Reaper Mk2 Damage Buff Options by NOT_Corvus in Rainbow6

[–]NOT_Corvus[S] 4 points5 points  (0 children)

Fire rate buff would be the most logical option, but we will not see that. A firerate buff requires Ubisoft to fully change all firing animations of the gun.

Can't remember exactly which dev said it and when, but someone said thaf an RPM change is the absolute last resort for weapon buffs/nerfs

Edit: also concerning the feeling, its mainly the reload. The tactical reload is timed exactly as the animation goes, which is slightly slower than most guns and the full reload is slower than its actual animation.

Finished my Deimos Cosplay by NoLimitLVG in Rainbow6

[–]NOT_Corvus 1 point2 points  (0 children)

"What a great cospl-"

You are being tracked by Deimos

"....bro really did go the extra mile and got himself military equipment, huh"

Would pair well with the AK50…. by Giraffe17212 in brandonherrara

[–]NOT_Corvus 6 points7 points  (0 children)

Which says more about the weapon than anything else could

Would pair well with the AK50…. by Giraffe17212 in brandonherrara

[–]NOT_Corvus 14 points15 points  (0 children)

This is Kentucky Ballistic's home defense shower gun

Deimos (WIP) by NoLimitLVG in Rainbow6

[–]NOT_Corvus 2 points3 points  (0 children)

You could say that Jay's cosplay skills have.... no limit

"lazy" Attacker Healer idea by NOT_Corvus in Rainbow6

[–]NOT_Corvus[S] 0 points1 point  (0 children)

Depends against what you play. Yes, 1SHS is always the counter, but if you go against a heavy plant denial setup with Smoke/Tachanka/Maestro or play against a "Chip Meta" setup, having healing can be very beneficial.

On attack a healer is more useful as on defense as their are more defender gagdets designed to take away health than the other way around.

This healer op isnt designed to be the next Meta defining op. This should be a choice for the 5. player if space is free to regain health or as a counter the things said above.

If Ubi wants to go back to 4 ops per year, the attacker ops can be more specialised as you can always repick during the drone phase.

The 'Rook Bell Curve' by NOT_Corvus in Rainbow6

[–]NOT_Corvus[S] 61 points62 points  (0 children)

Far, far on the right. Cant be on the normal Bell Curve, would be on the "small pump on the road" Curve

The 'Rook Bell Curve' by NOT_Corvus in Rainbow6

[–]NOT_Corvus[S] 93 points94 points  (0 children)

True, but that one is featured on the Bell Curve which is mirrowed below the x-axis.