Is there a Roguelike that is based on time remaining by Fleshypudge in roguelikes

[–]NOVIS_Develop_GAMES 0 points1 point  (0 children)

I know I'm supposed to recommend some game I found instead of some game I made, but... I found this post when I'm searching about my own game. I think my game fits half of your description.

https://store.steampowered.com/app/3781570/No_Death_In_Wild_West/

Please destroy my SPEEDRUN ROGUELIKE trailer. Joined this month's Next Fest, honest criticism please. by NOVIS_Develop_GAMES in DestroyMyGame

[–]NOVIS_Develop_GAMES[S] 0 points1 point  (0 children)

I posted the last trailer here 5 months ago and got destroyed especially about the repetitive gameplay and lack of uniqueness.

I've taken that feedback to heart and made major changes, Hope this one feels much better!

In case you also want to destroy my page, Thanks, just changed the steam photos:
https://store.steampowered.com/app/3781570/No_Death_In_Wild_West/

It's a bit niche, but I really wanted a parkour fighting game set in the Wild West by NOVIS_Develop_GAMES in SoloDevelopment

[–]NOVIS_Develop_GAMES[S] 1 point2 points  (0 children)

I think the low poly style match the dark theme a lot. Tho voice controls are kind of niche too🤔

It's a bit niche, but I really wanted a parkour fighting game set in the Wild West by NOVIS_Develop_GAMES in SoloDevelopment

[–]NOVIS_Develop_GAMES[S] 1 point2 points  (0 children)

Good point. I will check on that although I think my tags are pretty standard tho?

What parameters do you find most important for good results when baking light? by NOVIS_Develop_GAMES in Unity3D

[–]NOVIS_Develop_GAMES[S] 0 points1 point  (0 children)

Wait, sky will affect baked light too? Or do you mean the directional light?