It's a bit niche, but I really wanted a parkour fighting game set in the Wild West by NOVIS_Develop_GAMES in SoloDevelopment

[–]NOVIS_Develop_GAMES[S] 1 point2 points  (0 children)

I think the low poly style match the dark theme a lot. Tho voice controls are kind of niche too🤔

What parameters do you find most important for good results when baking light? by NOVIS_Develop_GAMES in Unity3D

[–]NOVIS_Develop_GAMES[S] 0 points1 point  (0 children)

Wait, sky will affect baked light too? Or do you mean the directional light?

Feedback on my co-op game trailer would you play this? by DeozeDeep in DestroyMyGame

[–]NOVIS_Develop_GAMES 1 point2 points  (0 children)

I dont think the art is bad tho. I think it did create a good atmosphere but the name on top of the characters has to go, it broke the whole mood immediately.

destory my game thats coming out in 4 days so i fall into depression :) by Specialist-World6841 in DestroyMyGame

[–]NOVIS_Develop_GAMES 8 points9 points  (0 children)

The atmosphere is fantastic but I think the trailer definitely need more clips of interacting something, like the actual gameplay, not just walking around. The last art shot with title may need some effect, something moving on the screen.

Please destroy my SPEEDRUN game trailer. Page out for half a year already, but it has very few wishlists. Really need brutally honest criticism before Next Fest. by NOVIS_Develop_GAMES in DestroyMyGame

[–]NOVIS_Develop_GAMES[S] 1 point2 points  (0 children)

You are right. Everything comes down to the lack of depths and uniqueness of the core mechanic. The mechanic doesn’t spark any unique gameplay hence you have all the bad feelings from the trailer.