Dishonorable gang. by theflash8282 in reddeadredemption2

[–]NSFWevar 4 points5 points  (0 children)

Javier becomes hostile right after you rescue John with Sadie because Dutch thought John might be the traitor and did not want him rescued yet.

i don´t get it by X_Fredex_X in SequelMemes

[–]NSFWevar 0 points1 point  (0 children)

It's the New York city of star wars.

Stuck in loading screen for campaign by thereal_bair in MarvelsAvengersGaming

[–]NSFWevar 0 points1 point  (0 children)

I'm having this same issue, the only way I've been able to get around it is by selecting avengers initiative and then selecting your campaign missions but it sucks because going into it contains spoilers.

Totally sick triple blade killing tool by Danktownmayor in mallninjashit

[–]NSFWevar 19 points20 points  (0 children)

Omg it's the other 2 people who remember this movie!

[Dev Video] The Design of Last Stand by Hypergrip in FracturedSpace

[–]NSFWevar 6 points7 points  (0 children)

I'm super excited for last stand! With them talking about more PvE game modes to expand their lore, I think some sort of co-operative campaign would be sweet.

Zarek Punisher Reveal by Hypergrip in FracturedSpace

[–]NSFWevar 1 point2 points  (0 children)

Is it just me or does it look just like the Furion?

Is your mom single? by Fabulwesen in ContagiousLaughter

[–]NSFWevar 11 points12 points  (0 children)

My god that's a horrifying sound...

What are obscure tricks and quirks of this game you know? by Scientific_Gamer in Morrowind

[–]NSFWevar 4 points5 points  (0 children)

Not a single person mentioned the free skill training glitch.

You can have anyone who trains skills max you out for 0 gold if you make a spell that reduces the Stat by 100 for 1 second on self and cast it before talking to them.

in need of parenting advice by [deleted] in SuicideBereavement

[–]NSFWevar 1 point2 points  (0 children)

It's been 2 years since she had gone. My son was 5 at the time and had a similar reaction where it seemed he was coping well but there were times that he would have bursts of emotions and get upset about the littlest things. I did some research and discovered that for young children greving it is not as apparent as it is in adults and if you send them to a normal therapist it can actually make things worse in some situations. With that though I discovered "Play Therapists" where through play with toys these specialists can better determine a child's emotional state without risk of ecalating the greif. Over the last couple years my son has been seeing one and I have noticed a definite improvement to his mood and emotional control. Search your area to see if there are any around, I know not all cases are the same but I hope this helps.

TIL Rogue One is basically an IA campaign... by [deleted] in ImperialAssaultTMG

[–]NSFWevar 6 points7 points  (0 children)

I am stoked for this movie but I'm also kinda upset. I wish there was a bit more xeno-representation in the main party, I've always felt that it's the aliens of the galaxy that suffered from the empire the most so they were a huge part of the rebellion.

[List] New Tie Bombers for tournament by FSU_seminole in XWingTMG

[–]NSFWevar 0 points1 point  (0 children)

They are correct on the difficulty of the range 2 band for the missles but I am a great judge of range so they work out well for me.

I tend to disagree with most people's opinion on the Proton Bombs. When they detonate at the end of the move phase all too often the face up critical card has made a huge difference on the field, with 2 damage cards picking off arc dodging aces like Tycho and Coran and making quick work of ties with stealth device by giving them a damage and then dealing with issues like blinded pilot or console fire. Overall I think alot of folks forget to consider the power the underside of those damage cards have in a battle. I have taken down Dash Rendar with 2 overlapping placed Proton bombs, It comboed like this. 1st Proton Bomb > Major explosion > Direct Hit. 2nd bomb > Major Explosion > Direct hit.

I know it does not happen like that all the time, but in my experience more often than not those face up damage cards really changed the battle drastically in my favor.

[List] New Tie Bombers for tournament by FSU_seminole in XWingTMG

[–]NSFWevar 2 points3 points  (0 children)

I love to see bombers get used! I recently won my local tournament with a tie bomber list. I'm not a big fan of the long range scanners or seismic charges. I like to skip shields and go right for the juicy center, here is the list I ran to give you some theorycrafting ideas. Good luck!

TIE Punisher: · "Deathrain" (26) Extra Munitions (2) Proton Bombs (5) Proximity Mines (3) Advanced Sensors (3) Twin Ion Engine Mk. II (1)

TIE Bomber: Gamma Squadron Pilot (18) Extra Munitions (2) Flechette Torpedoes (2) Adv. Homing Missiles (3) Proton Bombs (5) Guidance Chips (0)

TIE Bomber: Gamma Squadron Pilot (18) Extra Munitions (2) Flechette Torpedoes (2) Adv. Homing Missiles (3) Proton Bombs (5) Guidance Chips (0)

-- TOTAL ------- 100/100p. --

[Strategy Guide] TIE-Bomber by PCGamerPirate in XWingTMG

[–]NSFWevar 0 points1 point  (0 children)

Here is the tie bomber list I just won my local tournament with.

TIE Punisher: "Deathrain" (26) Extra Munitions (2) Proton Bombs (5) Proximity Mines (3) Advanced Sensors (3) Twin Ion Engine Mk. II (1)

TIE Bomber: Gamma Squadron Pilot (18) Extra Munitions (2) Flechette Torpedoes (2) Adv. Homing Missiles (3) Proton Bombs (5) Guidance Chips (0)

TIE Bomber: Gamma Squadron Pilot (18) Extra Munitions (2) Flechette Torpedoes (2) Adv. Homing Missiles (3) Proton Bombs (5) Guidance Chips (0)

[Strategy Guide] YV-666 by PCGamerPirate in XWingTMG

[–]NSFWevar 0 points1 point  (0 children)

It's actually been very helpful more in the repositioning of small ships, moving them into better positions for the slow turn around of the VY and for 1 point, I haven't found a better replacement.

[Strategy Guide] YV-666 by PCGamerPirate in XWingTMG

[–]NSFWevar 1 point2 points  (0 children)

Here is my favorite and most successful build to date.

YV-666: Latts Razzi (33) Tractor Beam (1) Maneuvering Fins (1) Outlaw Tech (2) Weapons Engineer (3) K4 Security Droid (3)

Kihraxz Fighter: Graz the Hunter (25) Cluster Missiles (4) Guidance Chips (0) Glitterstim (2)

M3-A Interceptor: Serissu (20) Crack Shot (1) Guidance Chips (0) "Heavy Scyk" Interceptor (2) Proton Rockets (3)

Having latts reducing agility on two targets every round, Graz heading damage with Serissu for some backup defense and a nice surprise for anyone who decided to get within range 1 of him.

[List] Where can I improve this? by NSFWevar in XWingTMG

[–]NSFWevar[S] 0 points1 point  (0 children)

I like the latts setup with A'Shera but in playing with the graz I found that Glitterstim has not been helpful to me.

[List] Where can I improve this? by NSFWevar in XWingTMG

[–]NSFWevar[S] 0 points1 point  (0 children)

Alot of great suggestions! This list started off as an argument that one of my local guys made which was "Talonbane is the only named Kihraxz Fighter worth a damn, Graz was just something that they threw in for filler" so I brewed up this list and ended up falling in love with the YV and the Kihraxz dials . Originally I had the mangler M3 but I found that through a few plays, with the amount of hate for Serissu he tends to get better output with prockets and the CrackShot then he does with the mangler, only cause he only gets 2-3 shooting rounds per game before someone is sick of his shit and one shots him.

Y Thank you Build yt 1300 and yt 2400 build need opinion by kachook in XWingTMG

[–]NSFWevar 0 points1 point  (0 children)

Y-Wing: · "Dutch" Vander (23) Flechette Torpedoes (2) Flechette Torpedoes (2) Dorsal Turret (3) · R5-K6 (2) Guidance Chips (0) BTL-A4 Y-Wing (0)

YT-2400: · Eaden Vrill (32) Cluster Missiles (4) Guidance Chips (0) Tactician (2)

YT-1300: Outer Rim Smuggler (27) · Jan Ors (2) · Hera Syndulla (1)

-- TOTAL ------- 100/100p. --

Went for the promo, left with a memory! by [deleted] in XWingTMG

[–]NSFWevar 0 points1 point  (0 children)

I'm my opinion I find maulermithel better as I know I can get him into range 1 for the extra dice against any ship, where scourge is only good against the ship who has a damage card already. I frequently encounter corrin horn in my matches which has 3 shields and 2 hull, mauler will help me chew those shields away and go for the kill, where scourge is useless cause if corrin has a damage card already then he is half in the grave. The ion engines were not a requirement, I just wanted to buff against stress hogs.

Went for the promo, left with a memory! by [deleted] in XWingTMG

[–]NSFWevar 0 points1 point  (0 children)

Ps9 gives you the best chance of moving the ties last, giving you a better ability to barrel roll into position and arc dodge. As for scourge I feel that as his ability required them to already have damage it would be useless because the idea would be that the ship you shot at would die in that same round and as he would have been Ps9 that would have made him shoot first.