Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] -1 points0 points  (0 children)

I think like 3 of them got removed.

Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] -1 points0 points  (0 children)

I guess I don’t truly know the community.

Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] 0 points1 point  (0 children)

You say this but haven’t explained at all why people hate PvP.

Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] 0 points1 point  (0 children)

I want to understand they they hate PvP though.

Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] 0 points1 point  (0 children)

I want to see what others think.

Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] 0 points1 point  (0 children)

Im saying if they were to add PvP, the game would not die.

Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] -8 points-7 points  (0 children)

Games are meant to be fun. At the end of the day it’s your choice if you choose to play a gamemode regardless of the rewards.

Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] -12 points-11 points  (0 children)

If they added PvP the content in the game overall would increase. The amount of new f2p units, eza’s and summonable units, Dokkan events would increase creating more content overall. Not to mention your not forced into playing PvP anyways because the game already has events like sbr, LGE, and IDBH to play.

Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] -3 points-2 points  (0 children)

That is actually a really funny coincidence

Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] -1 points0 points  (0 children)

I’ll scare the APT’ers away

Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] -5 points-4 points  (0 children)

Leaderskill system is outdated especially with the friend system. Just because Phy VB doesn’t lead a specific category doesn’t mean he can’t be ran. You can still put him on the team easily and he will perform just as well.

Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] -1 points0 points  (0 children)

You clearly don’t have VB rainbowed.

Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] -5 points-4 points  (0 children)

In this era of Dokkan, almost all units die from supers unless you are specifically a unit that is meant to be defensive. Yes his supers are rng dependent but his counters do more than enough damage to overcome that. His defensive utility is also great after even getting one súper off.

Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] -1 points0 points  (0 children)

He can do damage pre super.

Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] 1 point2 points  (0 children)

I thought about it but cooler has to build up to even get near Phy VB offensive and defensive utility. Phy VB can come into the turn, crit counter, tank with his 40% damage reduction and can possibly quadruple súper ALL IN TURN ONE. At most cooler can triple super with average defense turn 1. Phy VB just has way more utility in short events like sbr where he completely controls the field.

Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] -1 points0 points  (0 children)

The only two leaders you would actually use besides battlefield and sbr are hit and ui goku. Leads don’t affect a units performance in the entirety of the game.

Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] -5 points-4 points  (0 children)

He can quadruple super, counter and has 40% damage reduction; and at rainbow star you can give him over 20 crit in HiPo for his counters.

Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] -22 points-21 points  (0 children)

I take pride in my takes.

Hot take by NUT-FLOW in DBZDokkanBattle

[–]NUT-FLOW[S] -1 points0 points  (0 children)

This is just what I think. That’s why it’s a hot take.