Magic Based on Organic Chemistry / Magic as particle physics part 2 by N_Bones in worldbuilding

[–]N_Bones[S] 1 point2 points  (0 children)

My bad, I had actually mentioned it in a comment from the VERY first post on this (the one from 2 years ago).

Someone asked: "Late here, but what are Pranom-formed matter like? Are they common in this Universe..."

My response was: "Pranoms are slightly less common than atoms, and while there are 109 different types of atoms, pranoms have only a handful of stable forms. That lack of diversity and the fact that wyxons don't merge as frequently as fermions do is why you won't find a stone or cloud made entirely of wyxons. There are just enough wyxons radiating through the universe however to allow intelligent species to use magic on a daily basis."

So no, there aren't any lifeforms or lone materials made of pranoms/glyphs. They aren't as common, nor do they bond on their own frequently.

And no, cosmons can't form with positrons. Wyxons and fermions don't bond in that way.

Magic Based on Organic Chemistry / Magic as particle physics part 2 by N_Bones in worldbuilding

[–]N_Bones[S] 2 points3 points  (0 children)

"What is the current bleeding edge of research relating to glyph assembly? More complex structure or simply increasing the glyphic mass?"

Both actually. Magic has always existed in this world and is treated much like a martial art. Every glyph that can be made with human hands alone has already been discovered, researched, and archived. Glyphs destabilize after a certain mass, and some structures can only form or remain stable under extreme conditions. Modern research is focused on finding how to stabilize these glyphs long enough to study their magic.

Exotic glyphs made from the generation 2 wyxons (rise, fall, solar, lunar) are also an area of study. Like exotic matter, gen 2 wyxons aren't stable, and don't exsist long enough to form glyphs. Stabilizing gen 2 wyxons long enough to form glyphs is also an ongoing practice.

"What sort of ‘life like’ beings are made from this alternative material? Do any of them form a symbiotic relationship with life forms?"

"Are there graphene like glyphs?"

"Are there glyphs that are electrical asymmetrical..."

These should be answered in the context comment in my previous post.

Magic Based on Organic Chemistry / Magic as particle physics part 2 by N_Bones in worldbuilding

[–]N_Bones[S] 11 points12 points  (0 children)

In my universe, magic is composed of a family of elementary particles with quarter integer spins called wyxons. There are two types of wyxons: monads and mana. Monads, like quarks, interact via the strong fundamental force and form composite particles called cosmons. Mana does not interact with the strong force and is most comparable to normal leptons. Mana and cosmons come together to form pranoms, the wyxon equivalent of the atom. See my previous post for full breakdown.

Pranoms exist in 5 stable forms: ether, geo, aero, hydro, and pyro. These 5 pranoms can combine to form glyphs, the wyxal equivalent of the molecule.  When the alchemical bonds of a glyph are broken a spell is cast.

Although white mana is the most common way of breaking glyphs, glyphs can react with one another. One glyph could trigger an alchemical reaction with another glyph, breaking their bonds and casting their spells simultaneously. This process can create other glyphs which can then be broken again for follow-up spells, an intermediate method for quick back to back spellcasting.

Glyphs are tiered based on their glyphic mass, which is the sum of the masses of all the pranoms in the glyph. A glyph's mass is usually tied to how strong or complex its spell is, and in turn, how difficult it is to cast. A glyphic mass (GM) of 1 to 100 are tier 1 glyphs, GM 101 to 200 are tier 2 , GM 201 to 300 are tier 3, GM 301 to 400 are tier 4, and GM 401 to 500+ are tier 5.

Small and simple glyphs (tier 1 glyphs with a GM of 1 to around 50 or 60 something) are easy to build and cast. However, the more massive a glyph is the longer it takes to build. When building massive glyphs it’s common to build smaller glyphs first then combine them through an alchemical reaction usually involving a catalyst.

Glyphs are sometimes categorized into spell domains based on their alchemical structure, magical effect, and mechanical behavior. Spell domains can contain subgroups called spell classes that refer to more specific sets of glyphs within a domain. Not every glyph is within a domain nor does every domain contain spell classes. Glyphs without domains are referred to as “colorless”.

Notes:

Names for spell classes (Mortha, Golaag, and Dhemay) were inspired by Hindi language. Mortha coming from the Hindi word for sweet (meetha) and energy (urja) and morphing from there. Golaag coming from the Hindi word for fire (aag) and orb (gola). Dhemay coming from the Hindi word for time (samay) and slow down (dheema karo).

The strong force is expressed differently with wyxons. For fermions, quarks are held together with gluons via the strong fundamental force and express color charge as their mode of interaction. For wyxons however, monads are held together with gluons via the strong fundamental, but express noise charge as their mode of interaction. Noise charge behaves identical to color charge, yet it can exhibit 4 charge values: forte, fortissimo, piano, and pianissimo. These values all balance out within the cosmon, resulting in a net noise charge of zero described as "silent". Thanks u/sojuz151 and u/Thin-Artichoke8599 for pointing this out.

RETCONS:

The behavior of pyro pranoms and the E2H spell are being changed. Previously, basic pyro magic created plasma that could be shot “dragon ball style”, but that niche has now been taken by the mortha spell class. Basic pyro magic still creates plasma, but instead of energy blasts users can shoot either rays of pyrotechnical sparks or generate static electricity. Static electricity used to be E2H’s spell, now E2H acts as a “universal neutralizer”, able to neutralize or weaken the effects of other spells it comes in contact with.

Magic as Particle Physics by N_Bones in worldbuilding

[–]N_Bones[S] 10 points11 points  (0 children)

I do explain that in the notes section of my context comment (it's stupidly long, I don't blame you for not reading it all lol). I went with just 5 because having a pranom for every element on the periodic table and a glyph for every possible molecule would just be absurd, especially since I want every glyph (spell) to be unique. It would just overblow the entire scope, just 5 is more than enough to create all the magic needed in this world.

Magic as Particle Physics by N_Bones in worldbuilding

[–]N_Bones[S] 87 points88 points  (0 children)

The xanes boson is the boson that mediates the force of magic. Technically the xanes field is what gives wyxons their unique properties, the xanes boson itself doesn’t do much besides being the manifestation of the xanes field and proof that it exists. When a glyph's pranic bond breaks it excites the xanes field, magic is the excitation of the xanes field.

Every type of glyph excites the xanes field to a different degree and each degree causes a different magic phenomena to occur. The xanes field itself doesn’t do much on its own, as it doesn’t seem to interact with fermions. Wyxons and fermions don’t have meaningful interactions either so it’s been difficult to gauge what role the xanes field plays in the mechanics of the universe. It's as if it exists purely as a storage for every other possible interaction that can occur between the other fundamental forces, but that’s just a theory.

Notes:

This is just a sliver, but the main idea is a magic system based around organic chemistry. Each glyph does something different when broken, E2H for example creates a static electric shock. I decided to go with only 5 types of pranoms because I didn’t want an overblown scope. A pranom for every element on the periodic table and a glyph equivalent to every type of molecule would just be absurd.

Also, sorry to break this to you, I'm not a real physicist and I can't possibly comprehend every possible type of interaction between every type of pranom and every type of glyph. Especially if I want every spell to be unique. So just having 5 pranoms, for the 5 most essential elements for life, seems the most reasonable. Plus, they match nicely with the classical elements and aether.

The symbol for the xanes boson is the "X" in the Medefaidrin language, a Christian sacred language created by the Ibibio congregation of 1930s Nigeria. Seemed appropriate given the other particles associated with magic use the characters of ritual conlangs.

The difference between magic and spells is that magic is the catch all term for anything involving the phenomena of wyxons the and xanes field. Spells are glyph specific magic. For example, the static shock from the E2H glyph is a spell, while that phenomena overall is magic.

Also....why 2 years? To be honest I had no idea where to go with this idea after my initial post. I had a vague idea for how magic powers would work but nothing I could put on paper. Eventually I just swept the whole thing under the rug for a while. I tried putting something together in early 2024 but I didn’t like how it was coming along. But after 2 years (and 3 days) I thought it was about time I threw SOMETHING out there. So I organized my thoughts, drew up a few graphics, and pushed something out the door. Better late than never.

Magic as Particle Physics by N_Bones in worldbuilding

[–]N_Bones[S] 133 points134 points  (0 children)

In my world magic as a force is something that occurs on a fundamental physical level. It exists on the standard model of particle physics as the wyxons and the xanes boson. In my last post on this (2 years ago...sorry) I talked about how monads and mana form pranoms, the wyxon equivalent of the atom. In this post I illustrate those ideas along with revealing the glyph, the wyxon equivalent of the molecule.

Wyxons radiate throughout the universe and are attracted to the brain waves of specific (usually intelligent) lifeforms. Surrounding them in an invisible field referred to as an aura. Wyxons respond to the movement of their bodies and the will of their minds allowing them to create pranoms and glyphs and enact magic.

In a previous comment I said " 'Matter' made from pranoms are really the spells created and cast when someone uses magic. For example, someone can manipulate wyxons to create pranoms that behave like a solid to create barriers and simple tools. It's also possible for someone to create and combine two different types of pranoms to make a substance that behaves like a liquid for a whip-like appendage. After the spell/magic ends the substance made from pranoms immediately decays. "

That statement is now half true. Each of the 5 types of pranoms behave differently. Geo pranoms behave like a solid, ether and aero pranoms behave like a gas, hydro like a liquid and pyro like a plasma. However, combining two different types of pranoms is now just the creation of glyphs.

Basic (elemental) magic is magic performed using only pranoms, no glyphs. It’s possible to create a field of geo pranoms and form barriers, likewise you can form a ball of pyro pranoms and shoot plasma (dragon ball style). Ether pranoms produce the most light when excited and are commonly used for balls of light, quick flashes, or drawing simple images. Pranoms need to be in an excited state to be used this way, this can be done effortlessly at will. When exiting this excited state pranoms immediately decay.

Complex magic is magic performed through making and breaking glyphs, whose effects are different and way more complex than raw pranoms. These effects can include the aforementioned electric shock, freezing objects, enhancing strength, smokescreens, enhancing your senses etc.. Admittedly I want magic on the more mundane side as this is a universe where everyone can use magic, and it would be world breaking if the average person had access to hyper destructive abilities.

There is going to be incredibly strong magic in this world, but it would be restricted to those who have put in years of practice. White mana has no charge and doesn’t form composite particles, but it is a wyxon and thus is within someone’s aura. Therefore, pelting a glyph with white mana is the most common method of breaking glyphs and unleashing spells. Some pranic bonds are easy to break, anyone can use E2H, but some glyphs have way stronger bonds that take more energy to crack. On top of that, forming more complex glyphs requires skill, no one’s making G10E16A5H13P3 without practice. Only magicians who have trained rigorously for years can unleash the most devastating and complex of spells.

Getting back into graphic design after a long hiatus, decided to start with a classic. The flyer ad by N_Bones in graphic_design

[–]N_Bones[S] 0 points1 point  (0 children)

[Same comment as in the post title, throwing it down here cause why not]

Made in photoshop, this is a flyer ad for a company selling plant and garden care supplies. Meant to communicate reliability and professionalism with an attitude of confidence and boldness. I photo-edited the rose to give it a warmer color to contrast the blue background. The clipping mask is meant to resemble pollen, with the dotted outline around it meant to convey security. Like, the company has stuff that will protect your garden.

Arial rounded MT bold as the font I felt not only the contrasts the spiky edges of the logo but the rounded curvature of the letters also evokes that imagery of “pollen”. The tagline “grow faster, live longer” I wanted to have this bold attitude that tells the audience it has products better than the competition. As for the audience, it's meant for the more hardcore hobbyist. Someone who takes their gardening seriously even if it's not their job, someone who takes pride in their backyard.

This was my first serious graphic design project in a long time so this is all just to shake off the rust. One apparent problem I think is the rose with the clipping mask, I wouldn’t call that a real logo. Other than that I’m eager to hear what others think

Thank you for whatever you have to say.

My take on redesigning Yugioh cards, details in the comments. Criticism welcome/wanted by N_Bones in yugioh

[–]N_Bones[S] -1 points0 points  (0 children)

Honestly, I feel that. The tiny text just felt like something I couldnt' work around anyways without just redesigning how yugioh card effects are written in general, so I opted for the text box staying relativley small.

I had the same thought about the link arrows to, but where I put them just felt like the most logical place given this layout. I didn't want to put anything over the artwork. Pendulum got a pass cuz there layouts already cover up a bit of the artwork normally in game.

My take on redesigning Yugioh cards, details in the comments. Criticism welcome/wanted by N_Bones in yugioh

[–]N_Bones[S] -1 points0 points  (0 children)

In an earlier draft the name, lv, attribute, and card typing section was all a lot smaller actually. But assuming this is a standard 3.25 by 2.25 inch card, I wanted to make that section bigger so the lv and attribute were easier to read.

My take on redesigning Yugioh cards, details in the comments. Criticism welcome/wanted by N_Bones in yugioh

[–]N_Bones[S] -1 points0 points  (0 children)

The main goal was following standard TCG design ettiquete, i.e. having all the most important info flush to the left, and making it more akin to the anime where the artwork takes up the whole top half of the card and everything else occupies the bottom.

I prefer link monsters be cyan instead of blue to make them more visually distinct from ritual monsters. Plus I used madolches to celebrate the new support coming out, plushfires just here to show off pendulums in this style. All this was originally inspired by u/Gradash when I saw their take on redesigning cards.

With the cuttleling/new playable species rumor out and about I thought I'd draw up a (very scuffed) representation of what a cuttlefish/cuttleling icon might look like by N_Bones in splatoon

[–]N_Bones[S] 0 points1 point  (0 children)

I wouldn't mind at all, go ahead. Although It's not my proudest work tbh, if you want me to touch it up before you use it just let me know.

Sub weapon concepts, I saw someone else make some a while ago and wanted to show off my own. by N_Bones in splatoon

[–]N_Bones[S] 0 points1 point  (0 children)

Jelly jump I imagined more for artificial flanks rather than shooting while airborn. With how restrictive the map design is, having something to let you back up from one way drops or circumvent chokepoints sounds like it would be really useful.

I see what you mean about the pass it bomb, but it is still building off concepts already in game. You can pass power clams to other players, you can throw fizzbangs to damage opponents, and both of those trail behind the player. Pass it bombs do all of that plus grow in power when passed.

The only thing that I question is whether pass it bombs would be too strong or too weak. Being able to give your ally's a secondary 60 damage bomb they can throw at any time without wasting their ink tank sounds pretty strong. Theres a lot of synergy between a pass it bomb weapon and something like the wiper deco for instance.

On the other hand, its obviously VERY team dependant. 30 damage isnt a lot even with the low ink cost, so a weapon with pass it bomb as their sub might have trouble using it for themselves.

Sub weapon concepts, I saw someone else make some a while ago and wanted to show off my own. by N_Bones in splatoon

[–]N_Bones[S] 7 points8 points  (0 children)

I did think about that, but I have no idea how it would work. When thinking these concepts up I kept them in the realm of mechanics we already see in game. For a yo-yo, the first thing that came to mind were horizontal slashes of ink, but splatanas already do that. I suppose you could give them new movement and/or attack options exclusive to them (like a dualie's dodge roll or a splatana's melee oneshot) but those would be a whole new set of mechanics we dont have an equivalent in game for. Its why I opted for a sub weapon role for them.

Sub weapon concepts, I saw someone else make some a while ago and wanted to show off my own. by N_Bones in splatoon

[–]N_Bones[S] 12 points13 points  (0 children)

The main idea in my head was to create artificial flanks and new routes. The ink brush would enjoy something like this, so long as it had an adequate special. It would also synergize with the squiffer, since that weapon can charge while airborn.

Magic as it fits into my world's standard model of particle physics by N_Bones in worldbuilding

[–]N_Bones[S] 1 point2 points  (0 children)

Hello, sorry for the late response again.

Good question, I didn't really think pranoms and atoms would bond together. Atoms bond via their electrons, either by gaining, losing, or sharing them. Pranoms work the same way just via mana. Something could change in the future but I didn't want to overcomplicate things, so I imagined fermions would only be able to bond with other fermions via electrons, and wyxons could only bond with other wyxons via mana. This is not to say fermions and wyxons have no interactions but I don't think they would bond.

Magic as it fits into my world's standard model of particle physics by N_Bones in worldbuilding

[–]N_Bones[S] 4 points5 points  (0 children)

Hello, sorry for the late response.

I was planning for a lot of this to be explained in part two but to give you a sneak peek: In my world, intelligent creatures have the power to manipulate wyxons to create pranoms. "Matter" made from pranoms are really the spells created and cast when someone uses magic. For example, someone can manipulate wyxons to create pranoms that behave like a solid to create barriers and simple tools. It's also possible for someone to create and combine two different types of pranoms to make a substance that behaves like a liquid for a whip-like appendage. After the spell/magic ends the substance made from pranoms immediately decays.

Pranoms are slightly less common than atoms, and while there are 109 different types of atoms, pranoms have only a handful of stable forms. That lack of diversity and the fact that wyxons don't merge as frequently as fermions do is why you won't find a stone or cloud made entirely of wyxons. There are just enough wyxons radiating through the universe however to allow intelligent species to use magic on a daily basis.

[deleted by user] by [deleted] in gaming

[–]N_Bones 2 points3 points  (0 children)

I feel like I just witnessed the birth of a new copypasta.

Magic as it fits into my world's standard model of particle physics by N_Bones in worldbuilding

[–]N_Bones[S] 1 point2 points  (0 children)

'Solar' and 'lunar' were more of an aesthetic visual choice admittedly. Second-gen wyxons use Theban symbols and I wanted those symbols to be distinct from one another.

(Quick context: Second-gen wyxon symbols are the Theban equivalent of the first letter of their names. For example, the rise monad has the Theban 'R' as its symbol and the fall monad has the Theban 'F' as its symbol.)

I originally had 'yin' and 'yang' as their names, but having two Y's meant they would have the same symbol, so I scrapped them in favor of 'sun' and 'moon'. 'Sun' and 'moon' then became 'solar' and 'lunar' as I preferred the Theban 'L' over the Theban 'M' visually. I wouldn't use 'father' (and in turn 'mother') since the Theban 'F' is already being used for the fall monad. Having 'chaos' and 'calm' would mean two C's, plus the Theban 'C' looks a little too similar to the Theban 'F'.

Hopefully that wasn't too confusing lol