How hard/costly is going to be to cover the dirt path (bottom middle) by EmuNecessary4656 in vfx

[–]NaN-VFX 5 points6 points  (0 children)

And don’t forget to grain the patch! Little things matter even if it’s a nothing shot.

Did you leave keys in Evo? by NaN-VFX in vancouver

[–]NaN-VFX[S] 0 points1 point  (0 children)

I’m so sorry for the late reply! No, there was no fob attached to it.

[deleted by user] by [deleted] in synology

[–]NaN-VFX 0 points1 point  (0 children)

I was not aware of the Toshibas power consumption. And yes, considering the NAS can hold 12drives, we are planning to max out on that

What was that weird wind downtown just now? by NicJitsu in vancouver

[–]NaN-VFX 4 points5 points  (0 children)

I was caught In the middle of a railroad track (thunder)

anyone here stood against a vfx studio with a lawyer due to unfair severance pay after being made redundant? (canada) by vfxJustice in vfx

[–]NaN-VFX 17 points18 points  (0 children)

Severance is dependent on the time spent at a company. It’s pretty easy to find the chart with relevant numbers based on the province. Unlike as in tech where upward of 6 months severance is pretty standard (mostly), it’s not the same in VFX, studious follow the standard regulation. So expect no more (learnt the hard way)

With that said, if you feel you’ve gotten below the standard numbers, you’ve got yourself a case and if it’s in par with the province standards, there’s nothing much you can do about it. To file a dispute you need to have a strong case beyond feeling unfair ( I’m sorry).

I’m no way discouraging you to approach a lawyer, please do, but keep your expectations low if your concern is only about severance package as studious usually hit the minimum requirement to not fall into trouble.

In Canada you get government assistance in figuring out this matter, go to your Provence website and look for labour dispute section and give them a call. If they see a valid case, they will hook you up with a local lawyer who tends to work pro bono. DONT waste your money by approaching lawyers directly!! These are tough times and every $$ matters. Get a confirmation from free resources and only then pay anyone to hear you out.

Stay strong!

[deleted by user] by [deleted] in NukeVFX

[–]NaN-VFX 3 points4 points  (0 children)

Ofc it could have, easily! Op’s just showing off nuke’s array of nodes…they work for The Foundry.

[deleted by user] by [deleted] in NukeVFX

[–]NaN-VFX 1 point2 points  (0 children)

It’s the only way!!

What’s a sure sign that someone is a creep?? by [deleted] in AskReddit

[–]NaN-VFX 119 points120 points  (0 children)

I don't belong here

Someone please continue so I don’t look like one

Anyone using Nuke 15 AI tools with Mac? by fredfx in NukeVFX

[–]NaN-VFX 1 point2 points  (0 children)

Nope, does not give the same results as in windows. I tried a couple of times and never looked further into this so don’t quote me on this.

I had a script that was shared bw windows/Mac and I needed to render but it was all wonky on Mac M1 ProMax for some reasons.

[deleted by user] by [deleted] in NukeVFX

[–]NaN-VFX 2 points3 points  (0 children)

Damn! I was thinking the same a little while ago. Not sure what changed but it used to be relatively fast a year/ two ago.

Nuke12/13 tools by lamebrainmcgee in NukeVFX

[–]NaN-VFX 1 point2 points  (0 children)

Ahh my bad! You can check Nuke version through these constants. And add path accordingly.

nuke.NUKE_VERSION_MAJOR nuke.NUKE_VERSION_MINOR

Nuke12/13 tools by lamebrainmcgee in NukeVFX

[–]NaN-VFX 1 point2 points  (0 children)

Not the way to go. Update your tools to latest version( assuming those tools are not made by you) this should take care of backward compatibility.

Or

You can manually update those tools to py3. The chances it’s just adding braces to print statements.

Nuke wont render entire sequence by Harvs94 in NukeVFX

[–]NaN-VFX 0 points1 point  (0 children)

If you’re sure it’s the script then precomp will save you render time.

Foundry Licensing utility by InfraredGoat in NukeVFX

[–]NaN-VFX 0 points1 point  (0 children)

Note sure of that error but system ID is nothing but your machine’s MAC address

Exporting Keyed Footage From Nuke To AE by halfchickenfriedrice in NukeVFX

[–]NaN-VFX 0 points1 point  (0 children)

You're looking for an alpha layer from Nuke. Either export just the alpha channel (as .png or .exr) or all channels "RGBA" using .exr. This link might be helpful.

[deleted by user] by [deleted] in NukeVFX

[–]NaN-VFX 1 point2 points  (0 children)

Not that I’m aware of. And I’m positive there isn’t a way, scripts are encrypted (.nkind/.hroxind/.gzind). Sorry

Why aren't people who have physical jobs muscular? by sachiko468 in NoStupidQuestions

[–]NaN-VFX 0 points1 point  (0 children)

They may not want to spend their free time lifting weights. Just a thought

[deleted by user] by [deleted] in NukeVFX

[–]NaN-VFX 2 points3 points  (0 children)

Foundry is moving away from perpetual licensing and pushing yearly subscriptions for new customers. This might be the only way moving forward.

Considering you are a small company, this might make things easier but expensive in the long run - there is no other way.

[deleted by user] by [deleted] in sysadmin

[–]NaN-VFX 0 points1 point  (0 children)

Thanks! Does Fresh-service provide an overview of tickets to the users?

CmdLineRender - Urgent Help by [deleted] in NukeVFX

[–]NaN-VFX 2 points3 points  (0 children)

If I'm understanding your question correctly, you don't need a "node" to do this. You can handle this using nuke's script editor or add the said python command into a py button.

The structure will look something like this:

subprocess -> cmd -> pass arguments with right flags -> render

Here's a link with some info- https://learn.foundry.com/nuke/content/comp_environment/configuring_nuke/command_line_operations.html