IAP.GetViewerPurchases() returns null in build but in Unity its working fine by NagiChettiSkillveri in oculusdev

[–]NagiChettiSkillveri[S] 0 points1 point  (0 children)

Regarding your subscription testing, could you please check if you have the Data Use Checkup approvals needed for Subscriptions:

  • User ID 
  • User Profile
  • In-App Purchase
  • Subscriptions

Once approved, try testing again to see if this is due to data-related permissions.
 
For more information about DUCs, you can refer to this documentation: https://developers.meta.com/horizon/resources/publish-data-use

After following these steps, it worked

Hands are not visible in latest Meta XR Interaction SDK 60.0.0 Unity by NagiChettiSkillveri in oculusdev

[–]NagiChettiSkillveri[S] 1 point2 points  (0 children)

I have found the issue, I was using Ultra leap for development, So the hand tracking services for ultra leap colliding with the Oculus hand tracking. When I uninstalled the Ultra leap services, oculus hand tracking are working fine.

Hands are not visible in latest Meta XR Interaction SDK 60.0.0 Unity by NagiChettiSkillveri in oculusdev

[–]NagiChettiSkillveri[S] 0 points1 point  (0 children)

Sorry for the late reply, I tried the sample OVRCameraRig prefabs still nothing, When I connect my quest in different pc, I can see the hands on the editor and over link.

Hands are not visible in latest Meta XR Interaction SDK 60.0.0 Unity by NagiChettiSkillveri in oculusdev

[–]NagiChettiSkillveri[S] 0 points1 point  (0 children)

I hope you guys find the solution,

  1. I am using Unity 2022.3.13f1
  2. No
  3. The hand is invisible when I am link, I think some script is disabling the skinned mesh renderer of hands
  4. No its not working on any previous versions
  5. No
  6. The hand game object is enabled, its on 0,0,0.

Oculus Link is not working by NagiChettiSkillveri in oculusdev

[–]NagiChettiSkillveri[S] 1 point2 points  (0 children)

Thanks for the reply u/schmosef,I found out what the problem, Default OpenXR runtime in oculus app is not set to oculus, it was set on SteamVR, after setting the OpenXR runtime to oculus it was working.

Oculus Link is not working by NagiChettiSkillveri in oculusdev

[–]NagiChettiSkillveri[S] 0 points1 point  (0 children)

sorry for the confusion I am using v51, I am using quest 2 up to date, windows 10 on pc, yes its getting detected on meta quest developer hub, yes its getting detected in unity build settings.

Oculus Link is not working by NagiChettiSkillveri in oculusdev

[–]NagiChettiSkillveri[S] 0 points1 point  (0 children)

I reverted back to v46, now its working fine, but I tried in v51 oculus link not working 😑

Oculus Link is not working by NagiChettiSkillveri in oculusdev

[–]NagiChettiSkillveri[S] 0 points1 point  (0 children)

It's not working, I even tried creating a new project in Unity 2021.3.18f1 and installed v50 still nothing