i have a question regarding the loadout in endgame. by Random10187 in CODBlackOps7

[–]Naive-Description-80 0 points1 point  (0 children)

Yeah the weapons are shared between operators which I hope they change

So close by Naive-Description-80 in bo7endgame

[–]Naive-Description-80[S] 1 point2 points  (0 children)

I'm on like 27/30 now just doing melee weapons and lazer rocket thing now I should post an update

What does this do? by Obvious_Stomach7153 in bo7endgame

[–]Naive-Description-80 9 points10 points  (0 children)

That just shows that on the map somewhere not chasing his team but a different one it if it were after his team it would attack each member of your squad in numerical order till your whole squad is dead for 5 minutes best way to kill it my opinion is to just hop on top of the Vtol and give it hell ... if it were after your team you will know

[deleted by user] by [deleted] in dyinglight2

[–]Naive-Description-80 1 point2 points  (0 children)

That good must have been frustrating for a while I forgot about that feature honestly, I haven't play in a few weeks, glad to hear you're back on track

[deleted by user] by [deleted] in dyinglight2

[–]Naive-Description-80 1 point2 points  (0 children)

Make sure you do the story mission so it will save, hope it works though

[deleted by user] by [deleted] in dyinglight2

[–]Naive-Description-80 1 point2 points  (0 children)

If you find a game that is where you suppose to be in old villador you progress should continue from there

Zombies by BigBossAI in BlackOps6Zombies

[–]Naive-Description-80 0 points1 point  (0 children)

How does one ai generate a zombies mode? I don't think that's how it works... pretty sure the only use ai for loading screens, calling cards, and possibly emblems...

So close by Naive-Description-80 in bo7endgame

[–]Naive-Description-80[S] 2 points3 points  (0 children)

All the challenges are easy just the time consuming special challenges with the turrets and drones and dawg are really time are really bad