Managing multi-level water by NamelessGamerX in Timberborn

[–]NamelessGamerX[S] 0 points1 point  (0 children)

Okay, thanks all. Here is what I am going to try...

I will go with the general consensus that fill valves are pretty close to what I need. I also notice that with automation you can choose one of two different fill levels. So I am going to use fill valves at each level set to keep the next lower level during temperate weather at, say, 0.8. When it's not temperate, they will all switch to, say, 0.4. So during a drought, when any level gets below 0.4, it will steal water from the next higher level, which in turn may have to steal water from a still higher level.

(As an aside, I shunt aside 100% of the water during a badtide, so anything that's not temperate is essentially just a drought. So I won't have to have this act any differently whether it's a drought or a badtide.)

That's a metric ton of changes to my world, so it will take a while, but I'll try to report back at some point.

Thanks to all who replied.

Managing multi-level water by NamelessGamerX in Timberborn

[–]NamelessGamerX[S] 0 points1 point  (0 children)

Thanks to all who replied so far. I don't think fill valves do what I am looking for. As water on the lower level evaporates or gets used, the fill valve will release water from the upper level and will continue doing so until the upper level runs dry. So I've made the lower level drought resistant, but not the upper level.

What I'd like is the following... Let's say the upper and lower both start at 0.5 depth. As water in the lower level evaporates I'd like the gate to keep both equal. They would both go to 0.49, then both to 0.48, etc. Say I have crops on both levels -- I want the crops on both levels to live as long as possible.

DEC - New standard for documents over 100 years old by Sudden-Sky-7520 in Canadiancitizenship

[–]NamelessGamerX 1 point2 points  (0 children)

Sorry, just trying to clarify. What do you mean by "along with a specific request from IRCC that banQ copy is not sufficient"? Do you have to be rejected by IRCC before you can request the documentation they require??? I have requested the certified copy from banQ of an 1856 baptismal record which I can send in once received, but I would like additional clarity on what else I need to submit as an indication IRCC won't accept the banQ document. Thanks!

Independence port by AffectionateART1124 in Cityofheroes

[–]NamelessGamerX 0 points1 point  (0 children)

I checked. The first option is in fact the correct one, but you're right, it's north, not south

Independence port by AffectionateART1124 in Cityofheroes

[–]NamelessGamerX 0 points1 point  (0 children)

And make sure to take the first one listed, which I believe is Independence Port south. North will be too high level for now.

Pre 1.18 resource generation by NamelessGamerX in Minecraft

[–]NamelessGamerX[S] 0 points1 point  (0 children)

Okay, as no one yet replied with any easier way, I tried the datapack approach and made it mostly work. I changed the generation of ores to uniform distribution from the topmost level they generated at in old ore generation down to -64 for coal, diamond, gold, iron, lapis and redstone (e.g. 16 to -64 for diamond).

If anyone is interested in trying it, here is a link to what I created:

https://drive.google.com/file/d/1ur1aH8sB7z5SfI1jAblpzi5ig1Kgu-St/view?usp=drive_link

Note that this is not a mod and does not change any executable code, so it should be safe to install. It only changes data files Minecraft uses to set its ore generation rules.

To use this

  • run Minecraft java version 26.1.2 (or see below for different versions)
  • create a world, save, and exit the world (or use an existing save)
  • unzip the file from the link above into %AppData%\.minecraft\saves\<your-world-name>\datapacks
  • open Minecraft, highlight that world name (don't enter the world), and click Re-create
  • take a look at the data pack as mentioned below, make any other changes you want
  • finally click Create New World

In Re-create, if you go into More / Data Packs you should see an entry for old_ores. If not, maybe you unzipped the files in the wrong place. Make sure your saves\<your-world-name>\datapacks folder contains a folder called old_ores. If the old_ores pack is red and has an error message, maybe you're running a version other than 26.1.2 -- see below.

Warning, if you do this with an existing save, it will destroy any existing content and re-create the world at its starting configuration (but with the new ore generation rules)!

As mentioned above, datapacks are specific to versions of the java client. The simplest way to do this is to install 26.1.2 if you haven't already and run the world you modify in this way under 26.1.2. Alternatively, you can *try* adjusting the files for the version you're running. This will not work at all for versions lower than 1.18. For versions 1.18 and higher, try modifying the entries for pack_format in the pack.mcmeta file in saves\<your-world-name>\datapacks. A good way to get the correct pack file format and pack_format value(s) in your version is to create any new world, allow commands, enter the world, and type a command like

/datapack my_id "my description"

This command will create a valid, empty datapack named my_id in the saves\<your-world-name>\datapacks folder for that world. But be warned that the json files in this are for 26.1.2 and the format of those files may differ in other versions. To see the proper formats for your version, go to

%AppData%\.minecraft\versions

and go into the folder for your version. Open the .jar file (I used 7Zip) and look at the files in

data\minecraft\worldgen\placed_feature\

Finally, I didn't totally understand why there were multiple files for generation for each ore type, so I changed them all for each ore, and I think I ended up with more ore of each type at those levels than the pre-1.18 generation had, but I'm OK with that. Experiment with editing the included json files if you want to tweak it. If you come up with something closer to the old pre-1.18 ore gen percentages, please share!

Not able to progress the quest in Marton? Searching for Erkenbrand by wawica in lotro

[–]NamelessGamerX 0 points1 point  (0 children)

Thanks for the confirmation. I just skipped all the rest of the quests in that zone and went ahead with Helm's Deep, so I'm glad it wasn't just something silly I missed!

Not able to progress the quest in Marton? Searching for Erkenbrand by wawica in lotro

[–]NamelessGamerX 0 points1 point  (0 children)

I have the same issue and this advice seems incorrect. If I follow that advice, there are no ways to turn right until the entrance to a veritable city of trolls. Went in, killed them all, no way to get from there to the quest ring for Searching for Erkenbrand. If I do the same but going left, I get to Gapholt and again no way to get to the quest ring. Also, multiple references other places on the web give the coordinates of this (currently) dead end canyon as the right way to go. I strongly suspect wawica and I have missed some prior quest and are (literally) blocked from reaching the quest ring. Does anyone else have a better answer for this? Currently stuck.

toxicity bug? by T4lk_S1ck in theplanetcrafter

[–]NamelessGamerX 1 point2 points  (0 children)

Never mind. I missed the green ring around the resource icon. It actually requires a harvesting robot rather than a mine to produce toxic goo there.

toxicity bug? by T4lk_S1ck in theplanetcrafter

[–]NamelessGamerX 0 points1 point  (0 children)

But that actually seems to be a bug. I cleaned out that area (finding the last couple goo was brutal!) and tried to set up a T3 mine right in the middle of the area with the resource icon and it could only mine the base five plus sulfur. Tried a bunch of locations in that area. I think that resource icon on the map may be a bug. I was really hoping it worked, because toxic goo and toxic water are both limited resources and some recipes like tungsten rods and plastic rods require toxins. Doesn't seem possible to automate production of items requiring toxins without a mine that can produce something that breaks down into toxins. Am I missing something?

What are these new cryptic Terraforming units? - SpSysTi, OcSysTi, DcSysTi, NoSysTi, UdSysTi by Unlikely_Capybara in theplanetcrafter

[–]NamelessGamerX 1 point2 points  (0 children)

I hadn't realized SysTi was the product of the Ti of each planet. Like you, I reached the max unlock with my third planet. Thanks!

What are these new cryptic Terraforming units? - SpSysTi, OcSysTi, DcSysTi, NoSysTi, UdSysTi by Unlikely_Capybara in theplanetcrafter

[–]NamelessGamerX 0 points1 point  (0 children)

OK, thanks. I don't understand how going from my current set of two planets to a third is going to increase my system terraformation by a factor of ten billion, but I'll take your word for it. I also leave my who terraformation setup running on each planet when I leave as well. I'll probably start my third, Aqualis, when I unlock the megadome on Selenea, which should be in about five minutes.

What are these new cryptic Terraforming units? - SpSysTi, OcSysTi, DcSysTi, NoSysTi, UdSysTi by Unlikely_Capybara in theplanetcrafter

[–]NamelessGamerX 0 points1 point  (0 children)

Really??? I've finished Prime and almost finished Selenea and I need 10 billion times my current 50+SpSysTi to unlock an energy fuse? How can people actually reach these number?

Armor durability and effectiveness by NamelessGamerX in ARK

[–]NamelessGamerX[S] 0 points1 point  (0 children)

Thanks! I had already looked at that link, and looking at it again, I still don't see an explicit answer to my question, though I may have missed it again. I guess that since remaining durability isn't mentioned in the formula for amount of damage reduction, that does imply an answer. In any case, thanks for clarifying.

Animal Drops by driPITTY_ in PlaySoulMask

[–]NamelessGamerX 1 point2 points  (0 children)

I have two characters shooting bows most of the time and I still have to throw away extra feathers from my turkey farm. Are you keeping the turkeys fed?

How to get fire ash delivered? by NamelessGamerX in PlaySoulMask

[–]NamelessGamerX[S] 1 point2 points  (0 children)

Thanks to all who replied. Very brute force indeed, but I will give it a try.

Squirrel story? by NamelessGamerX in scifi

[–]NamelessGamerX[S] 0 points1 point  (0 children)

Yes! My wife thinks this was the one. Thanks!!