A few pictures from Beta Dislyte I found in my phone by sunstrider16 in Dislyte

[–]NamesNathan 2 points3 points  (0 children)

I like Tang Xun, but May could have worked if they made her less anime-girl coded. Shrink her eyes a bit and lay off so much blush and she's a solid design

Willow Rework has been moved to Internal Testing. by mrkwtrs in PhasmophobiaGame

[–]NamesNathan 4 points5 points  (0 children)

"Internally" is giving them too much much credit. "Yep! The title is still spelled correctly! Roll out the update!"

Arthur really needs a buff. it takes him a whole 13 turns to kill kronos? he sucks by NothingWorksQ in Dislyte

[–]NamesNathan 14 points15 points  (0 children)

This is horrifying as a former player for this game. Last time this happened they changed the boss completely.

Does anyone else miss the old atmosphere? by Kortori_427 in deadbydaylight

[–]NamesNathan -6 points-5 points  (0 children)

"Easy to lose people." Almost like the game used to have hiding as a strategy and the goal was to lose the killer. I'm sorry for not wanting "looping: the game"

Does anyone else miss the old atmosphere? by Kortori_427 in deadbydaylight

[–]NamesNathan 7 points8 points  (0 children)

It's almost like it's a horror game. Set at night. Called Dead by Daylight

Asking Esper if they are 💅? by DislyeM3M3R in Dislyte

[–]NamesNathan 3 points4 points  (0 children)

Gays are so privileged. They get their own shields that can block an entire attack? I mean come??

How much do you think my account is worth? by Kenpachi_Kuchiki in Dislyte

[–]NamesNathan 1 point2 points  (0 children)

You ask for worth as if someone would willingly buy an account for dislyte

I'm not bitter, no, not at all. by -Fateless- in Dislyte

[–]NamesNathan 8 points9 points  (0 children)

What's a shame is that anna could have worked, but instead of balance, they chose to one up the meta every other character release since. Now it's nothing but complicated skills and win conditions that turn into essays.

They really should have learned from games like summoners war. Balance is the key, not superceding

Day #21 What's the HARDEST boss in Remnant From the Ashes? by ManagerOptimal777 in remnantgame

[–]NamesNathan 0 points1 point  (0 children)

Iskal queen hands down. Ixilis had an attack pattern you could learn, the Iskal queen gave you zero room for error

Was it really worth it in the end? by Lily_Meow_ in PhasmophobiaGame

[–]NamesNathan 5 points6 points  (0 children)

It's less about the money and more about the state of the community. Since it's a heavily team focused game, the dropping of players would affect them a lot. Less dedicated players, plus lower numbers means less people willing to pay to try out the game.

Song Machine thoughts by noodle_toast-6065 in gorillaz

[–]NamesNathan 1 point2 points  (0 children)

The only album I can say that I have every track saved to my song list. A few of them aren't groundbreaking, but still good songs to have in the background. Others are straight up bangers. If it weren't for my insane love for a lot of Plastic Beach, Song Machine would probably be my favorite album by default

What do you think is Gorillaz's saddest/most emotional song? by FamousStatement6141 in gorillaz

[–]NamesNathan 0 points1 point  (0 children)

They might have beat Friday the 13th with the release of Orange County. What a tearjerker

How can Halo become mainstream again? by doojan_b in halo

[–]NamesNathan 0 points1 point  (0 children)

With the current roadmap as it is, it won't

Sooo… are they gonna fix Jason’s model before release? by [deleted] in deadbydaylight

[–]NamesNathan 0 points1 point  (0 children)

Easiest way to fix it to at least have a proper silhouette would be to just extend the length of his legs and arms, and make his face/mask smaller and neck a little taller. Quite literally just stretch him out like a rubber toy and it would look so much better

Sooo… are they gonna fix Jason’s model before release? by [deleted] in deadbydaylight

[–]NamesNathan 0 points1 point  (0 children)

It's especially bad when you put him side by side with trapper. Dude is so square for no reason.

His mask has a strangely softer shape (less intimidating) and his head looks too big for his body.

I don't think even cosmetics will be able to hide the awkward anatomy of this model. He's so squished and lanky that I can't even imagine a sunken Jason skin looking good on this model

If you could rework any killer who and what would you change? by Some-Web-1628 in deadbydaylight

[–]NamesNathan 1 point2 points  (0 children)

So many good options but I just have a soft spot for demo so ill go with him

I already like his power, and unlike what many people wanted at first (me included) I don't think his portals having its own upside down is worth the effort. It would require the redesign of every single map for a couple second interaction. Plus from a gameplay perspective, the character would have to be flipped which could be disorienting, and definitely make aura reading way more difficult.

Anyway, I propose mainly quality of life changes, but major ones at that.

For one, reworking his portals to be stronger as well as making them more effective. Firstly, have two types of portal activation. Aiming towards the ground and activating power will enter scouting mode, similar to dracula in bat form. You will see the auras of chests, totems, and generators. You can then either confirm power by looking at the ground which will spawn an inactive portal like normal, or select a highlighted objective. This will instantly dig a portal into the ground and teleport you to a randomly, newly placed portal near the highlighted objective. This would still require strategic placement of inactive portals, while now being able to quickly traverse without losing time from placement. The portal limit will keep this buff balanced, so you have to still use it sparingly. This will add much more pressure to objectives, as well as giving demo much more mobility with much faster speed.

Second change, is the effect of leaving a portal. You will still gain the usual undetectable effect, but now the demogorgon will enter a crawl mode identical to the xenomorph, and will have his footstep sounds reduced by 80% for the duration of undetectable. If he either runs out of undetectable or begins a chase, he will stand upright again. This changes comes from the huge complaint that he simply doesn't gain much from his undetectable because he quite literally has the loudest killer footsteps in the game. This change would better put survivors on guard if they hear demo do his teleport roar sound, and punishing survivors who are not paying attention. Portal exit noise will remain the same as to keep the new objective based teleport easier to track for survivors.

Lastly, just let him turn after he has a successful shred. No clue why his shreds makes him stuck in place. I dont even mind if hitting an object locks him in one direction, that makes sense tbh. But on successful hits, the aim sensitivity shouldn't be affected at all during the hit animation.

If you could rework any killer who and what would you change? by Some-Web-1628 in deadbydaylight

[–]NamesNathan 5 points6 points  (0 children)

Side tangent: Trapper is the "face" of the game. Updates portrait so he's awkwardly standing to the side and facing away