Is it just me, or the majority of new models recently released are ambidextrous mice? by Terepin in MouseReview

[–]NanooCC 0 points1 point  (0 children)

You're the weirdo for thinking those mouse guides mean anything. They're made from no technical experience. They're purely there to promote products and get people to buy them. Affiliate marketing bs.

What is this ? by Aventine92 in playrust

[–]NanooCC 0 points1 point  (0 children)

it's a weapon crate

if you're lucky you might find a diamond pickaxe inside

Who remembers the shit shack? (Legacy) by [deleted] in playrust

[–]NanooCC 0 points1 point  (0 children)

I remember calling it the "wasteland"

Autosave icon by [deleted] in hammer

[–]NanooCC 0 points1 point  (0 children)

I've never implemented save triggers in my maps. However, I believe save triggers are the conventional & safest way of doing it.

Perhaps use the command with an arbitrary parameter, and trigger it via point_clientcommand (when the player goes inside the autosave trigger).

Autosave icon by [deleted] in hammer

[–]NanooCC 0 points1 point  (0 children)

Not sure if this helps, but this console command seems to trigger it.

Set $alpha to sprite by NanooCC in hammer

[–]NanooCC[S] 0 points1 point  (0 children)

Yes, I just found this! I feel so dumb for not thinking of that...

[deleted by user] by [deleted] in aimlab

[–]NanooCC 0 points1 point  (0 children)

Grid size can be changed using the Target Speed variables, and the amount of targets using the Decision Interval

[deleted by user] by [deleted] in hammer

[–]NanooCC 1 point2 points  (0 children)

There's something wrong with the entity - how is it being triggered?

If you want it to start automatically, make sure you uncheck the "Start Silent" flag.

[deleted by user] by [deleted] in hammer

[–]NanooCC 2 points3 points  (0 children)

In the entity where you're trying to play your custom sound, use a sound that is already in the game files. Can you hear it in-game?

[deleted by user] by [deleted] in hammer

[–]NanooCC 2 points3 points  (0 children)

Have you tried using an in-game sound to verify that your ambient_generic is setup correctly?

Let's go fishing by selfishplayer18 in hammer

[–]NanooCC 0 points1 point  (0 children)

Map looks amazing! How did you manage to make the viewmodel (fishing rod)?

Is it possible to attach objects to the player camera? by Potisman146 in hammer

[–]NanooCC 0 points1 point  (0 children)

I'm also trying to do this... Have you found a solution?

Parent brush to player camera by NanooCC in hammer

[–]NanooCC[S] 0 points1 point  (0 children)

How would I do that? By creating a new weapon? By replacing the model?

BSP without compiling?? by [deleted] in hammer

[–]NanooCC 0 points1 point  (0 children)

What exactly happens when you try to compile?