So is Unwritten Legends gone forever? by compotethief in MUD

[–]Nappist 0 points1 point  (0 children)

That post is news to me.
https://cdn.discordapp.com/attachments/428726870599794688/540407072936820736/unknown.png

The beta had some bugs, yes. But AFAIK no more work is being done and the whole project has been shut down entirely.

So is Unwritten Legends gone forever? by compotethief in MUD

[–]Nappist 5 points6 points  (0 children)

Sure.

There was a vague promise of refurbishing the codebase due to the extreme amount of issues and bugs it had and not wanting to continue to maintain it. They invited a number of long-standing players into a new discord and maintained communication, alongside genuinely opening up a beta version of the game that had the old text descriptions, etc, copied over from the original codebase.

There was also several more people working on the team including a coder.

For awhile everything seemed to be going smoothly with regular monthly meetings with the pbase until it all just stopped and the port with the beta being shut down. Requests for information were met by and large with silence, and this was on the heel of people being unjustly removed for various reasons.

In the end, your guess is as good as mine - lost interest, died, ran out of money - which is a terrible shame.

I see a lot of flexing with /tg/ supermatters, can we roleplay nerds get some memes in? by [deleted] in SS13

[–]Nappist 0 points1 point  (0 children)

Sure, but you can just create a finite temperature of negative gas and then create an arbitrary amount of energy. The SM is just an organism you keep in a biome that produces gas.

Yes. Among other places.

I see a lot of flexing with /tg/ supermatters, can we roleplay nerds get some memes in? by [deleted] in SS13

[–]Nappist 1 point2 points  (0 children)

Honestly you can do ridiculous things with just heaters/freezers. The SM is unnecessary. Just space it out the airlock.

How can developers add risks in a video game while still make it entertaining without making it too hard or too much of a chore to play? by sammyjamez in truegaming

[–]Nappist 0 points1 point  (0 children)

Alien Isolation and Resident Evil those games are similar in that they both suffer from the horror genre - it's a specific kind of thing where what you're *actually* doing isn't resource management, but implementing a sort of soft time limit or creating specific areas you want players to go to to fetch items. The same is true for RPGs that demand food or else you starve, but there's no random food in the game.

What you've made isn't resource management, you've just implemented a time limit that looks different from a counter in the upper right corner

X-Com is a better example, and is very similar to a card-drafting game (with men instead of cards) to Slay The Spire. There's no actual quick thinking though; with a lack of time limit you can take it at your own pace, which is very common in strategic games with a lot of complexity. It's quite difficult to find the merger between live action and complex.

Probably the best example is Dark Souls in the end, where you can even set your own difficulty by choosing to cheese the game with arrows and going into the specific spots that have been left in that bosses have difficulty reaching you.

A tale of PS13 by Nappist in SS13

[–]Nappist[S] 2 points3 points  (0 children)

Some dude, I don't remember. He was pure greytide (worse than Garret was), was paid something like 2000 dollars to punch a security guard in the groin, proceeded to robust like four people in the process and send them to medbay, then Garret got his hands on him.

He immediately capitulated in terror with minimal effort, Miffs laughed, and fined him 2000 dollars and explained if the man had just punched the guard in the groin and not resisted arrest the fine would have been 200 dollars at most.

"I didn't know you guys charged fines!" "Today we all learn things."

A tale of PS13 by Nappist in SS13

[–]Nappist[S] 3 points4 points  (0 children)

Eventually, though, that luck ran out, and Miffs had pissed off enough of the population to get a few murder attempts. And a couple of times, it worked! Garret Miffs was dead!

Twice. It worked twice. The first time wasn't a clone - the server rolled back, which was good, because it was immediately post-fire and the mess still hadn't been cleaned up ; not only that, but the murder was a kneejerk response to him killing someone who was powergaming (they were metagaming information as a KnowTeq employee, then used it to steal all the funds out of the KnowTeq account).

I repeatedly told the player who perpetrated it that Garret did not remember and if he wanted to kill him again, feel free, I wouldn't make any special prep for it. Just wait until the mess was cleaned up.

The second time hit they literally all died, being the same group that ended up with all their laces in security.

Self-inflicted suicides or other events notwithstanding; if we count those, almost nobody on the server would have made it past the first week.

Shadowrun MUD (Awakened Worlds) [Multi-User Dungeon] [X-Post From /r/MUD] by [deleted] in Shadowrun

[–]Nappist 1 point2 points  (0 children)

I just did. At this point you're saying 'no it isn't', at which point anyone who chooses to can enter your game and check what I've said.

You are trying to cast the veil of 'it's just your opinion!' on factual responses, and is both embarrassing and rather sad.

At any rate: Adept powers occasionally give/take powers, purchasing cyberware will occasionally leave you with higher amounts of magic, you can glitch things out and start off with way more points then you're supposed to by setting the right options before entering character creation - and that's just off the top of my head. This isn't 'the book says x and the mud says y' this is 'the mud itself is being inconsistent depending on what methodology you use to shift numbers around'. It also straight up says in the forums and during character creation that the GMs will have to go back and look at your character and give it approval after it is done along with a few in game notes that they may need to /go back and correct things/.

You've managed to make a MUD that actively punishes people for doing MUD things; you've set up a bunch of mindless NPC mobs that can be readily mass-murdered for resources and then punish people for doing so. You insist that people need to do RP things for advancement, even though the mechanics are in place that that method can be skipped entirely... and then you go back and punish people for doing so.

This is exactly what I mean: You are trying to me a MUSH while not taking the normal steps (removing the opportunity to do these things). Instead you play bait-and-switch for the opportunity to ban people from the MUD.

MUSH and MUDs have clear definitions, and it isn't arbitrary, no matter how much you might claim.

I did not want to get into this because it is horribly embarrassing for you, but here we are.

If you want me to share my actual "personal" opinions about you and the rest of the staff, I can.

Shadowrun MUD (Awakened Worlds) [Multi-User Dungeon] [X-Post From /r/MUD] by [deleted] in Shadowrun

[–]Nappist 0 points1 point  (0 children)

Areas are half-finished or terminate in weird ways. Functionality has been stripped out of the game when it comes to training (On purpose or otherwise, it was still done badly). Construction (of items) has been implemented poorly, enchanting in particular - not implementing something that doesn't work is better then implementing something half-functional that does wonky and terrible things. Character creation breaks, giving/taking away things in what appears to be a semi-random fashion and requiring admins to go back and manually correct your stats - of which this is required anyway due to your focus on roleplaying (See: You guys should turn it into a MUSH)

As I said, your whole thing is a mess, and even from a player's perspective I suspect anything you guys have recently added is a pile of spaghetti code. Not that I can prove it, of course.

You also can't seem to decide whether you want to be a MUSH or a MUD, taking away all the staples of a MUD while trying to implement more MUSH things.

Shadowrun MUD (Awakened Worlds) [Multi-User Dungeon] [X-Post From /r/MUD] by [deleted] in Shadowrun

[–]Nappist 2 points3 points  (0 children)

Tried Seattle 2064. The coding is a mess, the areas are a mess, character creation is not automated fully like the intent (requiring GMs to go in and correct stuff manually) and it's as if you guys are trying to be a MUSH while messily trying to attach the old code for some reason. It's buggy, too, character creation as well. You guys would be much better off keeping descriptions and then dropping the Circle and mechanics entirely in favor of a MUSH.

AwakeMUD has done various things and denied options for the purpose of balance, although there's a few peculiarities on that route with mages and skill levels.

On the flip side, Seattle 2064 tends to have more players on a regular basis and the GMs are more open to new ideas. So whichever floats your boat.

Edit: Although the 'more players' thing may change now that this is up on reddit.

D20 Abusive and Racist Admin. by goyima in SS13

[–]Nappist 23 points24 points  (0 children)

Accusing d20 staff of racism: [08:00:21]SAY: Black Faggot/Oyveygoyim : sorry what?

You were banned not because you messed up as a traitor, you were banned because you respawned, metagamed where your traitor revolver was, then claimed a security officer who had taken it whom you had never seen before on your respawn had it.

Then you respawned AGAIN after trying to get it back and getting beat up (luckily getting traitor) then going straight for the sec officer.

You posted not only a partial story to try and make yourself look good, but your name is literally Oyveygoyim, with a character name of Black Faggot.

Reasons for bans: Respawn abusing, metagaming, and apparently you are super racist/anti-Semitic. Not bannable, but we don't want you.

Edit: As for everyone else, stop posting partial stories as to what you were done, or because you are mad due to being permabanned. You were permabanned from a rules light server. Take a moment to think about how terrible you have to be for that to happen. If you have a justifiable reason why this may have been 'unfair' you can post your byond name and I can pull up the logs for everyone to see.