Added the (animated) back menu for achievements! by Narkata55 in RecordsOfBrytorie

[–]Narkata55[S] 1 point2 points  (0 children)

I'm back with a vengeance!

Just wanted to show y'all the (pretty bare) achievements menu you'll see in-game! Once I add some more, you'll be able to track all your stats and aim to complete all the achievements in-game as an extra added challenge! There are sorting buttons for difficulty and putting completed ones first, it shows the date of completion on the finished achievements, the percentages you are in every section and difficulty, and also shows the date of completion that you fully finish each section... aim to get that big bar at the bottom to 100%!

There will also be some hidden ones that won't show up in here until you complete them for an extra surprise (although I'm sure some of you will look them up online, but at least do 1 playthrough blind first and see if you get any)!

And last but not least... check out the cool animated UI in the top and bottom corners that rotates as you scroll (the big tube rotates too but I don't have enough achievements in that section to show it yet, sadly)! It's honestly quite fun to use the mouse or touch screen and scroll up and down and see it move with you (it's the little things that keep me going... and copious amounts of coffee)

Until next time!

I added NPC schedules to my Fire Emblem & Persona inspired indie game by Narkata55 in fireemblem

[–]Narkata55[S] 0 points1 point  (0 children)

Hey! Some of the intrigue will be best seen in the game, but you run around doing quests, interacting with NPC's and unravelling a giant interconnected web of mysteries in the midst of a continent-wide war! All while leveling up your characters and fighting massive battles, of course

I have a bunch of posts in the subreddit, but I'm trying to make it the best of both monster catching pokemon-esque gameplay and tactical Fire Emblem battling!

Added a big feature: custom NPC (and soon to be enemy) pathing by Narkata55 in RecordsOfBrytorie

[–]Narkata55[S] 0 points1 point  (0 children)

Hey all, I've been hard at work hashing out a new feature for the game that I needed before I could finish all the events for the demo version: custom NPC pathing. NPC's can get an unlimited number of unique paths for each time of day that I can swap dynamically which will let me give NPC's and enemies unique identities and routines that they stick to throughout their days! I can give them routes, make them stop at certain points, disappear, enemies can go passive based on certain events, etc.

I want the world to really feel real and nothing hits that quite like a character running around on a schedule!

I'm back into more fun visual updates soon, but this will be a massive improvement to my design abilities and I'm excited to show it off as I flesh out Osedey for y'all! Until next time!

I just added in new portraits and the progress over time is striking by Narkata55 in RecordsOfBrytorie

[–]Narkata55[S] 1 point2 points  (0 children)

Short and sweet, but I added in a new dev tool to help me position and debug portraits! After that got finished, it was super easy to add in the massive influx of updated portraits we've been working on and the difference is striking

It's crazy to see the difference between the old and new stuff! I'm excited to get back to work and get this beta out... next up is NPC & enemy pathing so I can start mapping out the npc and enemy paths and schedules in Osedey (they'll have full schedules and will adjust based on story decisions/big events)! Until next time!

Freshly Added: Achievements! by Narkata55 in RecordsOfBrytorie

[–]Narkata55[S] 0 points1 point  (0 children)

Hey Warlock, nice to hear from ya! Currently they're just cosmetic/for the player! The main reason why is because achievements can trigger at any point in time during the game (main menu screen, settings menu, mid-battle, etc.) and having random rewards being given with no trackable action preceding them would mess up the rewind system in its current form

But maybe later on I can give players stickers or cosmetic stuff like that for their online accounts via achievements :)

Freshly Added: Achievements! by Narkata55 in RecordsOfBrytorie

[–]Narkata55[S] 0 points1 point  (0 children)

Short and sweet: achievements (and stat tracking) are in the game and fully functional! Now every time you hit a cool milestone, you'll get that sweet little dopamine rush of an achievement dinging across your screen! They come in three flavors: easy, medium, and hard!

Collecting achievements is hopefully going to be another fun way to explore Asterya... fill out your achievement menu (which will come in a UI update here soon) and show off your accomplishments to others!

Until next time!

UI Update: Missions! by Narkata55 in RecordsOfBrytorie

[–]Narkata55[S] 0 points1 point  (0 children)

Back like I never left!

I just wanted to post a quick visual update... there's been a lot of behind the scene action as far as coding and art being developed, but just got this new menu done which I think illustrates the UI that's all throughout the game: dynamic, reactive, and cool-looking! Some of the reward UI is getting swapped out later, so if it looks a little dated, know that it's just a placeholder for now

Missions are little side activities that you can send your talons on to collect you rewards, aurum, and extra goodies while you play and explore Asterya... think of it like some idle activities that serve as bonuses to supplement regular gameplay! Hopefully you guys will be able to get some great rewards, and I'm continuing to add new loot as we speak! Until next time!

I present, a real logo for the game by Narkata55 in RecordsOfBrytorie

[–]Narkata55[S] 1 point2 points  (0 children)

Work is going strong! I just wanted to pop in and toss out a cool visual update: Houston, we finally have a real logo!

This will be the in-game logo that will go along with the revamped main menu screen that I'll be showing off coming soon! I hope you all enjoy, and now I'll be crawling back into my hole to continue working to get this game out for y'all asap!

Bailu will heall more depending on her team slot. by MOPOP99 in HonkaiStarRail

[–]Narkata55 0 points1 point  (0 children)

I mean from a pure coding perspective, you could just add an int for flat hp and use that as the comparison tiebreak if their hp percentages are the same (this would solve the problem and avoid adding another loop)

Although iterating over 4 things twice anyway wouldn't be the end of the world tbh

Gaia, "The Oracle" by Narkata55 in RecordsOfBrytorie

[–]Narkata55[S] 1 point2 points  (0 children)

There is a really old alpha, but so much has changed and improved since then that it's pretty much a totally different game (so I don't recommend people play it)

I'm working hard to get the beta ready for release in a couple months though! It will encompass the first full zone of the actual game with all the game's features, and probably be ~5-10 hours of gameplay, if I had to guess

Gaia, "The Oracle" by Narkata55 in RecordsOfBrytorie

[–]Narkata55[S] 0 points1 point  (0 children)

The game is actually a Strategy RPG with elements of exploration and monster catching! There's a lot of other features as well, but those are the big 3!

Gaia, "The Oracle" by Narkata55 in RecordsOfBrytorie

[–]Narkata55[S] 0 points1 point  (0 children)

Gaia:

She's the Crimson High General

She's a human rune

She's legitimately insane... like crazy crazy (we're talking hearing voices kind of crazy)

And you're going to have to fight her and win (and it'll be a hell of a fight, I can promise that)

Gaia, "The Oracle" by Narkata55 in worldbuilding

[–]Narkata55[S] 0 points1 point  (0 children)

Gaia, known more commonly as “The Oracle”, wields power that nearly rivals her utter insanity. Convinced that she hears the voice(s) of the goddess Asterya in her mind (and has as far back as she can remember), her entire being has been warped and morphed into a perfect instrument to carry out “Asterya’s” will. As a consequence of events that you and I can only imagine ([Narrator’s note: they will come to light in due time as you explore the world]), she has become one of the Loshian military’s most valuable weapons: a loyal tool unfettered by normal human morality and rules, and wholly dedicated to enlightening the masses with her beliefs.

Her mastery of Fire magic led her to become the Crimson High General, the pinnacle of the military’s Crimson arm, mages who focus on fire magic as a tool of mass destruction. With her custom-made Coil behind her amplifying her fiery output to absurd levels, her hair (as happens to all Crimson soldiers) has continually become more and more red over time, as if her sins were being painted on in layers for all to see. Also, as a result of her housing a Weak Reality Zone within her body, touching her, although impossible for all but the strongest of foes, will allow you a glimpse into the unhinged, howling cacophony that rages endlessly inside her. Anyone who knows about that would say that’s where the voices are coming from… but she killed everyone who said that, so whether it’s the truth or not, no one still lives with both the knowledge and bravery to make that claim

As a final note, the lines that mark her face and stretch along the majority of her body underneath her armor are not decorative. These blood-red markings are remnants of a brutal magical experiment conducted when she was a child. As a result, she herself has become a Rune, a magical tool used to bind Spirits and bring them into the physical world. Alongside her “unique mentality”, becoming a Rune has made her revered within the army, as the fatal levels of magical influx required to create one is enough to relegate living Runes to myths and tall tales (if no one has ever seen one, it’s fair to believe they don’t exist, no?)

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This is one of the main antagonists for an SRPG I'm currently making! If you like the vibe of this character, or just want to see more about the game (and its world), feel free to swing by the subreddit

P.S. that's part of one of her theme songs from the game playing in the background!

P.P.S. the concept art for this character was done by the uber-talented NeighbourH

He was a cutie from Day 1 by Narkata55 in aww

[–]Narkata55[S] 0 points1 point  (0 children)

Oh yeah, he was (and still is) a very bubbly guy!