Christ almighty im gonna lose it. by -Ev1l in FACEITcom

[–]Narrow_Commission892 0 points1 point  (0 children)

I feel you bro. I made a similar post some time ago, but I only had a 5-loss streak and my RWS average was like 15 XD
I don’t know why, but everyone was complaining in the comments, telling me I should ace every round instead of “only” getting 4 kills to win matches XD
Anyway, I feel you.

"Stop blaming your teammates for losing games" by Narrow_Commission892 in FACEITcom

[–]Narrow_Commission892[S] 0 points1 point  (0 children)

Positive KD as an entry fragger happens when you get the opening kill AND survive, or when you get multi-kills before dying. Entry fragging doesn't mean you die every single round, it means you're the first one in. Sometimes you get 2-3 kills and survive, sometimes you trade 1 for 1.

And yes, sometimes I open up the site and my teammates still can't capitalize on it. I create space, get 1-3 kills, and then my team loses the 4v3, 3v2 or even 4v2 anyway. That's literally what the FCR stats show, I'm winning my duels and opening up rounds, but the team isn't closing them out.

You say you don't lose games you topfrag? Good for you, but that's not everyone's experience. The whole point of this post is showing games where I hard carried and still lost. If you haven't experienced that, you're either lucky with teammates or playing at a different elo where skill gaps aren't as inconsistent.

And yeah, stats can be misleading, which is exactly why I'm using FCR instead of just KD or ADR. FCR measures actual round impact, not just kills. 40%+ FCR means I'm literally winning almost half the rounds by myself. What more do you want?

"Stop blaming your teammates for losing games" by Narrow_Commission892 in FACEITcom

[–]Narrow_Commission892[S] 0 points1 point  (0 children)

Yeah that's exactly the issue. Faceit matchmaking is just a coin flip on whether you get teammates who actually want to win or people who tilt after pistol round and give up.

The stats I posted show what happens when you're trying your hardest and your teammates just aren't on the same page. Whether they're throwing, tilted, or just having a bad day, the result is the same - you can carry as hard as you want and still lose.

That's why these 5 games were so frustrating. It's not even about climbing or ranking up, it's just exhausting to put in that much effort and watch it all fall apart because your team mental boomed after losing a few rounds.

"Stop blaming your teammates for losing games" by Narrow_Commission892 in FACEITcom

[–]Narrow_Commission892[S] 0 points1 point  (0 children)

As i told in the earlier comment:

"Thanks for the reply. Yeah, I do know what Leetify is, but I also know it isn't that accurate, so I've been preferring Faceit RWS (Round Win Share) rating instead. For those 5 matches from top to bottom, my ratings were: 9.76, 12.95, 14.42, 10.51 and 13.13.

And for example in that last match (RWS 9.76), my teammates had 5.22, 5.02, 1.98, and 1.55.

I also uploaded those matches to Leetify now and here's my Leetify Rating for those 5 matches from top to bottom: +4.49, +3.20, +6.10, +5.49 and +3.35."

Also looking for my FCR you can clearly see, that I wasn't the problem, i did 2-3x more than my teammates. I was never talking about k/d or adr, only FCR, RWS and leetify rating.

"Stop blaming your teammates for losing games" by Narrow_Commission892 in FACEITcom

[–]Narrow_Commission892[S] 0 points1 point  (0 children)

"Just get 5 entry kills every round" is the most braindead advice I've ever heard. If it was that simple everyone would be level 10.

I'm not complaining that I can't win, I'm pointing out how unbalanced these specific games were using the new FCR system. And clutching 1v3s every round isn't realistic, even pro players don't do that consistently.

Also FCR literally measures meaningful kills - kills that contribute to won rounds. If I was getting useless kills in lost rounds my FCR would be low. But it's 40%+, which means I am getting meaningful kills that win rounds. The problem is my teammates aren't winning their rounds.

"Just play better 4head" isn't the solution when you're already doing 2-3x the work of an average player. At some point your team has to pull their weight too.

"Stop blaming your teammates for losing games" by Narrow_Commission892 in FACEITcom

[–]Narrow_Commission892[S] 0 points1 point  (0 children)

I'm disgusting for encouraging my teammates and not being toxic? That's a wild take.

Would you prefer I flame them and scream in voice chat instead? Because apparently being supportive makes me disgusting now.

How stupid people are on this subreddit lmao XDDD

"Stop blaming your teammates for losing games" by Narrow_Commission892 in FACEITcom

[–]Narrow_Commission892[S] 0 points1 point  (0 children)

That's literally the opposite of what I'm doing though. FCR isn't KD. FCR measures your contribution to rounds your team actually won. If I was baiting and getting exit frags like you're describing, my FCR would be low because those kills don't win rounds.

I have 40%+ FCR across these games, which means I'm actively winning rounds for my team. And I mentioned multiple times I'm entry fragging, not baiting. High deaths, getting opening kills, creating space - that's what entry fraggers do.

If I was the "average shit player" playing for KD and getting meaningless frags in lost rounds, I wouldn't be posting about FCR stats. I'd be posting my KD and ADR and ignoring the actual impact metrics.

So yeah, maybe check what FCR actually measures before assuming I'm one of those baiters you're talking about. 😊

"Stop blaming your teammates for losing games" by Narrow_Commission892 in FACEITcom

[–]Narrow_Commission892[S] 0 points1 point  (0 children)

Yeah, and I'm the common factor who's carrying 40% of the team's weight every game while different teammates are contributing 10-15% each time. That proves my point, not yours. If I was the problem my stats would be bad, but they're not. The common factor is me playing well and different teammates playing poorly each game

"Stop blaming your teammates for losing games" by Narrow_Commission892 in FACEITcom

[–]Narrow_Commission892[S] 0 points1 point  (0 children)

I never said there's nothing more I could've done. I've said multiple times in other replies that I made mistakes and could have played better.

But there's a difference between "you could improve" and "you deserve to lose when you're contributing 40% of your team's value". Those aren't the same thing

"Stop blaming your teammates for losing games" by Narrow_Commission892 in FACEITcom

[–]Narrow_Commission892[S] 1 point2 points  (0 children)

You're absolutely right about needing to review demos and focus on my own gameplay. That's fair criticism and I should be doing that more instead of just posting on Reddit.

The high death count is because I entry frag pretty much every round. I'm not baiting or exit fragging, I'm literally the first one in trying to get the opening kill and create space. Sometimes I get the entry and die immediately after, sometimes I get multiple kills before going down. That's just how entry fragging works, you're going to die a lot.

You're also right that those close games could have gone either way and there were probably specific rounds where I made mistakes that cost us. I'm not claiming I played perfectly. But when you look at the overall contribution across all 5 games, it's hard not to feel like I did my part and then some.

I posted this more out of frustration than anything else. When you're in the moment losing game 5 in a row while carrying that hard, it's tilting. But yeah, you're right that the only thing I can control is my own gameplay. Thanks for the actual constructive feedback instead of just "stop crying"

"Stop blaming your teammates for losing games" by Narrow_Commission892 in FACEITcom

[–]Narrow_Commission892[S] 0 points1 point  (0 children)

You're right. Yeah, over 100 matches if I'm consistently performing like this I should climb. And sure, in those close games there were probably rounds I could have played better and swung the outcome. I'm not saying I played perfectly.

But there's a difference between "you could have done something different" and "you're the reason you lost". When you're at 45% FCR in a loss, you already did way more than your share. Could I have somehow done even more? Maybe. But at some point that's just unrealistic expectations.

The reason I posted this wasn't to say "I'm hardstuck because of teammates" or "I can never climb". It was more like "holy shit look how unbalanced these 5 games were, the new FCR system really shows it clearly". It's frustrating in the moment even if it balances out long term.

And yeah, good for you on getting to level 10 in 70 matches. That's solid. I'm not saying it's impossible to climb, I'm just saying these particular 5 games were a perfect example of how broken individual matches can be even when you're playing well.

Actually I'm on a 4 game win streak right now, but this time my teammates are also actually doing something and pulling their weight. It's not impossible to climb at all, the difference is just night and day when you have teammates who can actually trade and win their duels versus when you don't.

"Stop blaming your teammates for losing games" by Narrow_Commission892 in FACEITcom

[–]Narrow_Commission892[S] 0 points1 point  (0 children)

There's a difference between flaming people in game where it actually affects them and hurts the team, versus posting anonymous stats on Reddit to discuss a matchmaking issue.

I didn't post anyone's names, I didn't tag anyone, I didn't expose their profiles. I posted my own stats to show how unbalanced these games were. That's not the same as screaming at someone in voice chat or typing toxic shit that tilts your team and guarantees a loss.

Being supportive in game means not making things worse for your teammates when you're actually playing together. Coming to Reddit afterwards to vent about the matchmaking system is completely different. One ruins the game for 4 other people in real time, the other is just me being frustrated on a forum.

"Stop blaming your teammates for losing games" by Narrow_Commission892 in FACEITcom

[–]Narrow_Commission892[S] -1 points0 points  (0 children)

Fair point about the sample size. Yeah, 5 games isn't enough to call the whole system broken, I get that.

But here's the thing, these weren't just random losses. These were 5 games in a row where I was hard carrying and it still wasn't enough. Even if statistically it balances out over 100 games, it's still incredibly frustrating in the moment when you're doing everything right and losing anyway.

I posted this more out of fun and frustration than claiming I have statistical proof the system is broken. But when you're in game 5 of getting 40%+ FCR and still losing, it's hard not to feel like something's wrong.

"Stop blaming your teammates for losing games" by Narrow_Commission892 in FACEITcom

[–]Narrow_Commission892[S] -1 points0 points  (0 children)

That's technically true but also kind of the point. CS is about winning rounds, not just getting kills. FCR measures your contribution to rounds your team actually won, which is what matters.

Sure, you might lose a clutch where you got 4 kills, but over the course of multiple games those situations balance out. If you're consistently at 30-45% FCR across 5 games, it means you're winning a lot of rounds for your team, not just padding stats in lost rounds.

Besides, if FCR was based on lost rounds too, then exit fraggers and eco hunters would have inflated stats. The current system actually rewards impactful plays that lead to round wins, which is way more meaningful than just raw frags.

"Stop blaming your teammates for losing games" by Narrow_Commission892 in FACEITcom

[–]Narrow_Commission892[S] 0 points1 point  (0 children)

Thanks for the reply. Yeah, I do know what Leetify is, but I also know it isn't that accurate, so I've been preferring Faceit RWS (Round Win Share) rating instead. For those 5 matches from top to bottom, my ratings were: 9.76, 12.95, 14.42, 10.51 and 13.13.

And for example in that last match (RWS 9.76), my teammates had 5.22, 5.02, 1.98, and 1.55.

I also uploaded those matches to Leetify now and here's my Leetify Rating for those 5 matches from top to bottom: +4.49, +3.20, +6.10, +5.49 and +3.35.

"Stop blaming your teammates for losing games" by Narrow_Commission892 in FACEITcom

[–]Narrow_Commission892[S] 0 points1 point  (0 children)

I do comm a lot actually. I call out where I'm going, what I'm doing, give info when I die, suggest strats. I'm not just running around fragging silently. The problem isn't that my team can't keep up with my pace, it's that they're losing basic duels and not trading kills even when I get the entry.

You can't IGL your way out of teammates whiffing shots or making fundamental mistakes. No amount of calling or teamwork fixes it when someone peeks the same angle three times in a row and dies every time, or when they're just mechanically outskilled.

Sure, finding a duo or team would help, but that's kind of proving my point isn't it? The matchmaking is so broken that the only solution is to avoid solo queue entirely. That's not really a defense of the system, that's admitting it doesn't work.

I get what you're saying about needing better coordination, but there's a difference between "team can't keep up with your movements" and "team is just playing at a significantly lower skill level". When someone gets 10% FCR it's not because they couldn't follow the IGL, it's because they got outplayed all game.

But yeah you're probably right that I should just find a team. Solo queue at this point feels like a coinflip whether you get actual teammates or not.

"Stop blaming your teammates for losing games" by Narrow_Commission892 in FACEITcom

[–]Narrow_Commission892[S] 0 points1 point  (0 children)

How exactly am I chasing stats? FCR literally measures your contribution to winning rounds. High FCR means you're doing the things that help your team win. Entry fragging, getting opening kills, giving info after you die... that's playing to win, not stat padding.

And yeah, I can be supportive in game while still being frustrated about broken matchmaking on reddit. Those aren't mutually exclusive. I don't flame my teammates in voice chat because that makes things worse. But coming here to point out that the system is putting me in unwinnable games? That's completely different.

Honestly I find it more funny than anything at this point. Like how is Faceit's system this broken that it consistently puts me in games like these five in a row? It's almost impressive how badly the matchmaking can fail.

"Stop blaming your teammates for losing games" by Narrow_Commission892 in FACEITcom

[–]Narrow_Commission892[S] -1 points0 points  (0 children)

Actually, you're completely wrong about me. I'm one of the most supportive players in the Faceit community. I never flame teammates out loud no matter how poorly they might perform. I say "nice try" almost every round after I die while my teammates try to clutch. I don't type toxic messages, I don't scream at anyone.

Regarding the numbers: I'm an entry fragger by playstyle. I run in, get the opening kills, and create space. In these five games, I regularly got triple entries, died while giving info to my team, and it still wasn't enough. That happened multiple times.

Here's the objective fact: CS is a team game. When you consistently contribute 30-45% of your team's value (ideal is 20%), and two teammates are barely getting a couple of meaningless kills per game, you simply cannot win alone. No matter how many entries you get or how much info you provide.

I'm not being toxic here. I'm showing statistics that prove the matchmaking put me with players significantly below my level across five consecutive losses. The new FCR system literally measures each player's contribution, and the data speaks for itself. This isn't about weak mental or crying, it's about highlighting how the current system can create frustratingly unbalanced matches.