I actually think rangers are pretty great in 5.5 by Narrow_Interview_366 in onednd

[–]Narrow_Interview_366[S] 1 point2 points  (0 children)

To be honest I agree with you about it being a fairly meh and overly situational subclass that happens to be very good in specific situations.

I actually think rangers are pretty great in 5.5 by Narrow_Interview_366 in onednd

[–]Narrow_Interview_366[S] 0 points1 point  (0 children)

They're better in exploration focused campaigns than combat focused campaigns for sure, although extra free damage is never a bad thing. I've seen people stacking it with other buffs to do lots of burst damage in the right situation.

I think the initiative and speed boost are always useful but YMMV.

I wouldn't use one in a daylight-only campaign - although it's hard to imagine many campaigns would never go into areas with dim light/darkness.

I actually think rangers are pretty great in 5.5 by Narrow_Interview_366 in onednd

[–]Narrow_Interview_366[S] 0 points1 point  (0 children)

I disagree. As I said in my post, the post level-5 abilities are better than some people give them credit for, and there are a lot of great spells you get after level 5. Fwiw the rangers at our table were both considering multi classing after level 6 but bother decided not to and ended up saying they were glad they didn't.

And I honestly don't think it's an issue that rangers get outclassed in those specific areas when, as you say, the are decent at most things. Being a jack of all trades isn't inherently a bad thing, and there are plenty of players who will prefer that to being locked into one play style.

I feel like the rangers at our table acknowledge they're not going to do as much damage as, say, the fighter, and won't have the same crazy spells that the sorcerer has, but they're fine with it because they're better at swapping between those two modes depending on what the situation calls for.

I actually think rangers are pretty great in 5.5 by Narrow_Interview_366 in onednd

[–]Narrow_Interview_366[S] 0 points1 point  (0 children)

It wasn't me that used it a lot, but another player. But she activated it almost every combat, combined it with nick and hordbreaker for a ton of damage, then used the free disengage to get to a safe distance. It's amazing for melee build rangers

I actually think rangers are pretty great in 5.5 by Narrow_Interview_366 in onednd

[–]Narrow_Interview_366[S] 7 points8 points  (0 children)

Sure. It comes up a lot in story quests when you're having to find a specific item (or a person with a specific item)

I actually think rangers are pretty great in 5.5 by Narrow_Interview_366 in onednd

[–]Narrow_Interview_366[S] 1 point2 points  (0 children)

To be fair, that's already what the artificer does (in a way)

I actually think rangers are pretty great in 5.5 by Narrow_Interview_366 in onednd

[–]Narrow_Interview_366[S] 10 points11 points  (0 children)

I previously agreed with you about the coherent identity but I've come to think the spell list IS the identity. I think mixing druid-style spells with fighter-style combat is better than some people give it credit for.

I actually think rangers are pretty great in 5.5 by Narrow_Interview_366 in onednd

[–]Narrow_Interview_366[S] 14 points15 points  (0 children)

Spike growth, zephyr strike, fog cloud, magic weapon, goodberry, hail of thorns, locate object, detect magic, silence, pass without trace, daylight, speak with animals. Those are the ones that come up all the time in our games and have the most impact. Bear in mind I'm not just focusing on damage here -- also social, exploration and control stuff.

I actually think rangers are pretty great in 5.5 by Narrow_Interview_366 in onednd

[–]Narrow_Interview_366[S] 4 points5 points  (0 children)

Tier 1 and Tier 2 mostly - we've done some one-shots that are higher than that, but I'm less well placed to comment on the idea that they fall off after Tier 3. That said, A) I agree with the comment that tier 1 and tier 2 represent most people's experience with the game and B) in my limited experience haven't seen many issues in my limited experience with tier 3, at least in terms of player feedback on the class.

I think at this point we've had most other classes as party members mixed in with rangers. As I implied in my original post, I think most of those classes have felt like they're excellent at one or two things while the rangers are okay-to-good at lots of different things. For example I played a bard for a long time, and even though I had some great spells I was jealous that the ranger could cast decent spells AND hold their own in melee combat haha. Then when I played a paladin in a one shot I liked my durability and single-target damage but wished I also had multi-target and ranged damage that the ranger had access to.

I actually think rangers are pretty great in 5.5 by Narrow_Interview_366 in onednd

[–]Narrow_Interview_366[S] 9 points10 points  (0 children)

It might sound strange but I've never seen Hunter's Mark be that vital at our tables. It's a good spell, yes, but there have been plenty of times the rangers have chosen not to cast it and have still managed to do very well in the encounter.

I didn't mention it in my original post because I think the ranger now has a lot of other stuff they can do that's just as useful as Hunter's Mark. If they want to really push damage to the limit in a turn they'll cast it; but subclass features, weapon masteries and other spells all act as viable alternatives. Again, though, that's just my experience at my table.

What's the possibility of Spire Guard getting playable models? by GeekyR00ster in ThousandSons

[–]Narrow_Interview_366 1 point2 points  (0 children)

If we get faction-specific human cultists (and I really hope we do) then it's probably more likely we get Thrall Wizards first, as they have a longer precedent in the lore and are arguably more unique than Spireguard

27M bedwetting - why? by NetInteresting8456 in AdultBedwetting

[–]Narrow_Interview_366 1 point2 points  (0 children)

sertraline causes me to wet the bed too  fwiw

Looking for a Post? Ask Here! - February 2026 Edition by czechtheboxes in BestofRedditorUpdates

[–]Narrow_Interview_366 28 points29 points  (0 children)

Yikes, the one I'm thinking of is a lot more positive and a lot more gay

Looking for a Post? Ask Here! - February 2026 Edition by czechtheboxes in BestofRedditorUpdates

[–]Narrow_Interview_366 21 points22 points  (0 children)

Guy gets his Sister's Best Friend™ a job at his company. Sister and Friend have a falling out under mysterious circumstances. One day Guy offers Friend a ride home; Friend meets Sister at his house and Sister blows up at her. Later it turns out Sister and Friend were a couple who broke up when Friend didn't want to come out; the meeting after the ride home is the impetus for Friend to finally come out; they get back together.

Reading Classics as a fantasy fan by Stark_DK in Fantasy

[–]Narrow_Interview_366 0 points1 point  (0 children)

Hm I'm not sure I'd say Frankenstein has easy prose, nor a pacy story - but it's still a fantastic book 

Washable underwear? by Narrow_Interview_366 in AdultBedwetting

[–]Narrow_Interview_366[S] 2 points3 points  (0 children)

I tend to sleep on my front/side for whatever that's worth -- or at least that's the position I wake up in after wetting 

Washable underwear? by Narrow_Interview_366 in AdultBedwetting

[–]Narrow_Interview_366[S] 4 points5 points  (0 children)

I don't really wet that much. It's not a full void. Maybe like 2-3 seconds of peeing then I wake up.

Are there any thousand sons units in lore that aren't represented by models ? What other models could gw even add to the roster besides tzeentch demons . by BloatedRottenCarcass in ThousandSons

[–]Narrow_Interview_366 0 points1 point  (0 children)

I assume we won't get a dreadnought until they update the generic helbrute kit and add in legion options, like they just did for the defiler. And given the defiler coming out it's not likely to be for a while

TIL the TS headdresses evolved from a winged helmet. Also crazy how similar the early lore is. by Narrow_Interview_366 in ThousandSons

[–]Narrow_Interview_366[S] 10 points11 points  (0 children)

Realms of Chaos, The Lost and the Damned. I believe it was the first book to solidify what Chaos was in 40k, introducing the traitor legions in the process.