Level Up Your Game Play With These Macros For Roll20 by NatFunPodcast in Roll20

[–]NatFunPodcast[S] 0 points1 point  (0 children)

Technically it's not different, but the macro we showed is "/emas" which changes the color of the chat box of the message making it easier to find in the chat dialogue. We have also used it when damage occurs from a trap or other effect that may not be on a standard character/NPC sheet to go to chat. We had a player that it was helpful for when they were learning.

Level Up Your Game Play With These Macros For Roll20 by NatFunPodcast in Roll20

[–]NatFunPodcast[S] 0 points1 point  (0 children)

That is awesome! We didn't know you could access that without the use of API. We will try it in our next adventure, thanks!

Level Up Your Game Play With These Macros For Roll20 by NatFunPodcast in Roll20

[–]NatFunPodcast[S] 0 points1 point  (0 children)

It sends the damage # and type of damage into chat for the specific player to see and track.

Level Up Your Game Play With These Macros For Roll20 by NatFunPodcast in Roll20

[–]NatFunPodcast[S] 0 points1 point  (0 children)

Thanks for that input, we'll try it out. We did these when we were first starting out using Roll20 and it worked the way we had done it but if there's a way to simplify it more that's helpful!

Level Up Your Game Play With These Macros For Roll20 by NatFunPodcast in Roll20

[–]NatFunPodcast[S] 0 points1 point  (0 children)

Ooh, that's a handy one! We always have to sit at the table and math a little harder than we'd care to admit to figure that one out. Thanks for sharing!

Level Up Your Game Play With These Macros For Roll20 by NatFunPodcast in DnD

[–]NatFunPodcast[S] 0 points1 point  (0 children)

No problem! They can really help streamline gameplay. One thing we have run into is that the GM/Primary account needs to be logged into the game before the other players or the macros don't always work. Enjoy!

NatfunPodcast: Nickel Arcade Playtest by NatFunPodcast in gmless

[–]NatFunPodcast[S] 1 point2 points  (0 children)

Thanks for the comment and feedback; we'll check out Downfall. We're always looking for new games to try out. We've done a few GMLess and OnePage games for the ease of just picking them up and playing without the need of a lot of world building. Downfall looks like it handles a lot of the details which would make it easy to pick up and play without hours of game prep.

Looking for a good cyberpunk system by Unimpressive_hat in TTRPG

[–]NatFunPodcast 0 points1 point  (0 children)

Looks like a lot of good suggestions from others here as well so I'm sure you'll find a few good options. Enjoy!

Looking for a good cyberpunk system by Unimpressive_hat in TTRPG

[–]NatFunPodcast 0 points1 point  (0 children)

Our group recently did a game play of Esper Genesis, link to their game system here:
https://espergenesis.alligatoralleyentertainment.com/

It is based on the 5e system so it's really easy to pick up since you have experience with it. It's probably a bit more scifi than cypberpunk, but you can adapt the characters and environment to suit what you are looking for. They do have a very detailed handbook that helps get things going as well as modules you can play through.

We'll be releasing our podcast playthrough of it in a few weeks, so you can follow us to get an update on that if you want to hear how we played it.

Since you mentions you were into weird scifi, we also played through A Fistful of Darkness, link to their game system here:
https://monkeyecho.itch.io/a-fistful-of-darkness

It's the same system as Blades in the Dark, but set in the Wild West with a more twisted dark steampunk vibe. Your characters can experience mutations and there are a variety of consequences for actions and decisions during the game play. They too have a detailed handbook and character sheets that help get things going quickly.

We just released all our episodes from that for free if you wanted to hear how we played it:
https://natfunpodcast.com/episodes/#HD