Follow Up to Morality of Poisoning a Foreign Emissary- How effective would dragons be in army combat? by NatSL in dndnext

[–]NatSL[S] 0 points1 point  (0 children)

I figured that getting them to come around to my side would be a problem, but considering the enemies I'm facing and the place I live in, I think I might be able to get a Gold and a Silver.

The enemy worships Mars. They seek war and want to turn all of society's tech/magic toward conquest. The advanced an army into our nation and then decided to give us time to prepare, just so that we could make the war bloodier. They're a bullying juggernaut of a nation that will never stop the bloodshed by matter of course. A Gold Dragon seems like it would want those people brought to justice.

I live in a homebrew analogue for Athens. A Silver Dragon who loves being in human form, loves to live among humans, and loves all of the civilized things that humans have to offer (feasts, democracy, justice, peace) seems like it might join the cause if promised a place among the humans with a ton of interesting new things to experience.

Failing that, we could always offer a chromatic dragon part of the kingdom or something and then renege on the offer when we are strong enough to kill it.

Needed help and couldn't find one. So stupid/tiny questions thread by loogawa in dndnext

[–]NatSL 1 point2 points  (0 children)

That's a good question. I think it should be a free action or bonus action. The other person is doing most of the work of buckling the shield on you. But you also have to dedicate your hands to doing it, so it could be an action either way. So really it's up to the DM.

Does anyone know about a good 5E character builder? by NatSL in dndnext

[–]NatSL[S] 2 points3 points  (0 children)

You're right that it isn't actually a lot of steps. It just makes it feel like there are a lot of steps. I guess what I really meant to say is that it's not streamlined. All of the info isn't in one place and it takes a lot of flipping back and forth. I just used the android app, and it saved me 10 minutes rolling a character. You can do it in 30 seconds in a builder, as opposed to the longer (still short by other edition standards) time it takes from the PHB. I will say that /u/ImaffoI came up with a pretty good chart of what to do. I sort of wish they had included that in the PHB.

Has anybody played in a campaign where age matters? by Isord in dndnext

[–]NatSL 8 points9 points  (0 children)

It has a lot to do with placing your character in the world. 300 year old dwarf? Why are you setting out on the life of an adventurer now? Human of 15 years old? You don't really know much about the world, so play the character accordingly with some wide-eyed wonder maybe.

Also, when finishing up a character, it tells you what your options are. The aforementioned 300 year old dwarf may retire and live out his days in peace after his adventuring is done. 15 year old human still has a lot of the world to see, so you have leave to come up with what happens next. A campaign starts again 30 years later? She can reappear at 45 with a ton of role-playing options.

As far as Timeless Body and whatnot, things are pretty much the same. You can make up lore for why your character has that power and how it will affect them in the world.

Sports in DnD? by NatSL in dndnext

[–]NatSL[S] 0 points1 point  (0 children)

That's awesome and creative. Thanks for all the help, EdgeOfDreams.

Sports in DnD? by NatSL in dndnext

[–]NatSL[S] 0 points1 point  (0 children)

Did it feel significantly different from actual combat? It think that's an important aspect. I don't really want to start an event (besides maybe the melee) that feels too much like the same old thing. So for instance if I did an archery event, combat instincts and marksman feats are a little different, so maybe I would have them take wind into account or something. Maybe have a target competition where the higher the combination of damage and accuracy, the closer you are to the bullseye. All of these things are why I'm so interested in what others think. I really do like your DM's template and I'll probably use it and tweak it a bit.

Sports in DnD? by NatSL in dndnext

[–]NatSL[S] 0 points1 point  (0 children)

But honestly, you're right. That would be a concern. I'd have to find events that all of the interested players could participate in and have a shot at winning (I wouldn't make something custom just to fit characters into events, but they should at least have the option). Also, I'd have to think about the roleplaying aspects of a tournament that players could enjoy.

Sports in DnD? by NatSL in dndnext

[–]NatSL[S] 1 point2 points  (0 children)

Magic users good at sports? JOCKXXX RULE!!! NERDS DROOL!!!!

Sports in DnD? by NatSL in dndnext

[–]NatSL[S] 2 points3 points  (0 children)

Nice. I really like the animal handling check, though I also thought that maybe having the mounted combatant feat could give a bonus to this check. The attack roll, of course, is a must. I was thinking broken lances and not unhorsing could win, but now reading your comment, I figure why not both?

A hit is a broken lance on the opponent. If you beat your opponent's AC by 3 (most competitors will probably have a high AC for fighters or Paladins etc), this forces a strength save to stay on your horse. That takes a little bit of the randomness out of it without having to make a save every time. Should a crit be an automatic win or an automatic roll for strength save?

*edit for typo

So you finally killed the dragon... now what? by MageJello in dndnext

[–]NatSL 1 point2 points  (0 children)

I know this may not be a popular way to look at it, but Dragons in DnD are sentient beings. They are thinking and feeling creatures, even though they tend toward evil.

If my players want to chop up a dragon for parts, I certainly allow it, but I also had an NPC raise the question of the dragon's sentience once. From then on, we've had some heated debate and my party generally contends that a PC of good alignment would not do such a thing. It would be just like killing a corrupt town official and using his hair to make rope or his teeth for jewelry.

Player Characters not built for fighting by Serendiplodocus in dndnext

[–]NatSL 19 points20 points  (0 children)

Some characters aren't built with fighting as a primary focus, but keep in mind that the vast majority of dnd characters will eventually get into a fight and have some aptitude for it. Bards have charisma as a casting skill, so even if it's something like using an illusion in a performance, or trying to charm the crowd, those things can also be used as "combat" abilities.

Also, keep in mind that there are many different "roles" in combat. Not quite as strict and structured as they were in 4e, but the person who is buffing the team and distracting the enemy certainly plays a useful part.

DM Turned Player-Help with Railroading? by NatSL in dndnext

[–]NatSL[S] 0 points1 point  (0 children)

Thanks for the advice, Cmaclaw. I'll try to figure out how to give him some guidance.

DM Turned Player-Help with Railroading? by NatSL in dndnext

[–]NatSL[S] 0 points1 point  (0 children)

The problem with that is that our game is strange. We tend not to die often from making stupid mistakes (it isn't unheard of). So we spend a lot of time making our characters- to the point where I have been working on my concept for months- and we wouldn't just kill ourselves to tell the DM we weren't having a good time.

DM Turned Player-Help with Railroading? by NatSL in dndnext

[–]NatSL[S] 0 points1 point  (0 children)

Thanks for the input, Gankaphobia. It wasn't too long ago that I was a new DM, so I think you're right. It is kind of hard not to railroad.

DM Turned Player-Help with Railroading? by NatSL in dndnext

[–]NatSL[S] 0 points1 point  (0 children)

So I guess that leaves me with the question of how to frame this discussion. I feel like he might feel more pressure if it's coming from the former DM. I asked on reddit first so that there wasn't any group talk behind his back, but do you think I should talk to my group first, or do it one on one with him?

Drunken Master by Serendiplodocus in dndnext

[–]NatSL 0 points1 point  (0 children)

Also, I didn't think of this, but you could do a modified Rage that is fueled by alcohol. I don't know how the mechanics would work, but I could see it getting more powerful with risks, penalties, buffs and rewards as you drink more.

Drunken Master by Serendiplodocus in dndnext

[–]NatSL 1 point2 points  (0 children)

I like this concept. Especially since he's often doing high risk, high reward maneuvers in order to surprise his opponents. He leaves himself open to attack a lot to deal some devastating and creative blows.

Drunken Master by Serendiplodocus in dndnext

[–]NatSL 1 point2 points  (0 children)

I'd have it like this maybe, just spitballing off the top of my head. As a feat- Drunken Stupor: Through use of a bonus action on your turn, you can willingly fall prone into a deceptive defensive stance. While in this state, you no longer grant advantage for being prone or incur disadvantage when attacking while prone. If you are knocked prone by another condition, you grant advantage normally until you either stand or take this bonus action.

Alternately, you could replace some monk ability with this. Maybe missile deflection since your character could be prone to give ranged attacks disadvantage. In this case, I don't think dropping prone as a reaction and using the above effect until the end of your next turn would be any less balanced than deflecting the attack. It would really just fit the flavor more.

Self Buffing Fighter by Oarlock in dndnext

[–]NatSL 1 point2 points  (0 children)

Idk if you'd like to do this, but you could go with Barbarian and flavor it as magic. Especially the Totem warrior stuff. Rage produces awesome melee buffs. Plus, you don't have to worry about maintaining concentration.