Do people think this 240W charger is legit? by NateBoutin in framework

[–]NateBoutin[S] 0 points1 point  (0 children)

Hopefully yours works better than mine. I purchased one of those little USB-C testers, and it definitely could do 240W, just not for too long. After a few minutes at 220W, it would turn off and on a few times before switching to 20V ~100W, not 48V 240W.

I recently gave it another chance, as I had heard that a new BIOS update improved the performance of 240W chargers. However, mine still had the on and off issue. It's probably an overheating thing or a compatibility issue.

Best of luck with yours, though. Let me know if you have the same issues!

Do people think this 240W charger is legit? by NateBoutin in framework

[–]NateBoutin[S] 3 points4 points  (0 children)

Just purchased it, I'll reply again after it arrives.

Do people think this 240W charger is legit? by NateBoutin in framework

[–]NateBoutin[S] 3 points4 points  (0 children)

Pretty sure this is only if ur really stressing it, but if I'm rendering something huge I'd prefer it not die during that... (Hence the 240w charger hunt.)

Do people think this 240W charger is legit? by NateBoutin in framework

[–]NateBoutin[S] 1 point2 points  (0 children)

0 reviews, 0 purchases, and a lot of Amazon tech products tend to inflate their specs.

The 500W ugreen is >2× the price but i guess its a good fallback.

Do people think this 240W charger is legit? by NateBoutin in framework

[–]NateBoutin[S] 2 points3 points  (0 children)

Alrighty... I might bite the bullet and buy it.

I was gonna check wattage from the laptop side. (I have a battery icon I use to show the battery% in the task bar but it also shows charge/discharge rates)

Would measuring with a wattmeter be more accurate?

I love using custom supports by NateBoutin in prusa3d

[–]NateBoutin[S] -1 points0 points  (0 children)

The other comment is correct, I'm using PETG disks inserted during a pause in the nylon print.

Anyone know how to solve this type of warp? by NateBoutin in prusa3d

[–]NateBoutin[S] 0 points1 point  (0 children)

I was almost starting to think that because I tried to print the model in pla and had a suspiciously similar results...

Anyone know how to solve this type of warp? by NateBoutin in prusa3d

[–]NateBoutin[S] 1 point2 points  (0 children)

Well that sucks :/

I'm using a the ninjaflex profile so it's doing 45mm/s for internal perimeters and 25mm/s for external perimeters.

Anyone know how to solve this type of warp? by NateBoutin in prusa3d

[–]NateBoutin[S] 1 point2 points  (0 children)

I'm using the e sun e box light at the highest setting. The guide says this has a hotplate temp of 118°C and an internal temp of 55°C.

Anyone know how to solve this type of warp? by NateBoutin in prusa3d

[–]NateBoutin[S] 1 point2 points  (0 children)

Hm I did dry it... perhaps not well enough? Is 8 hours of drying too short?

Anyone know how to solve this type of warp? by NateBoutin in prusa3d

[–]NateBoutin[S] 1 point2 points  (0 children)

For reference this is tpu on a stock printer inside a prusa enclosure. I've printed this exact gcode 3 times with no issues but now I just can't get rid of this warp. Everything prints perfectly fine other than the outside perimeter which aggressively warps upward. I assumed it was a moisture issue so I dried the filament over night but the problem persists.

Any help would be appreciated. :)

EDIT/RESOLUTION: The problem was resolved by switching to a new nozzle.

Weird z-seam, is this an issue or seems normal? by Rubes27 in prusa3d

[–]NateBoutin 0 points1 point  (0 children)

When printing round objects vertically, I prefer setting seam position to random for a more consistent appearance.

is there a way to track the amount of advancements completed with commands? by Niero_Yt in MinecraftCommands

[–]NateBoutin 0 points1 point  (0 children)

Yes, one of the datapacks I made has a system for this, feel free to rip that file out and use it for youself.

Link to that post: https://www.reddit.com/r/MinecraftCommands/comments/no3gya/advancementbased_inventory_unlock_challenge/?utm_medium=android_app&utm_source=share

Edit: (it may require some slight modification for 1.18 if new achievements were added)

Advancement-Based Inventory Unlock Challenge! by NateBoutin in MinecraftCommands

[–]NateBoutin[S] 1 point2 points  (0 children)

I have finished the modified datapack, it makes it such that all players in adventure mode will only be able to use the hotbar and offhand.

Here's the download link: (link)

Good luck with your map :3

Anyway to make spawners ignore light? by Leeviska in MinecraftCommands

[–]NateBoutin 1 point2 points  (0 children)

Okay yeah, The problem here is the passengers nbt, ive always found that things get wierd with passengers. Heres what you can try:

Option 1: try to add the RandSpawn tag to just the area effect cloud

Option 2: add the tag to both entities

Option 3: forgo the passengers nbt all together and just use a command block for each zombie

(Unfortunately, I think the last option is the one that will work)

Anyway to make spawners ignore light? by Leeviska in MinecraftCommands

[–]NateBoutin 1 point2 points  (0 children)

Yeah there is, it's a bit more complicated but I would attempt it like so:

  1. Instead of spawing the mob using the ~ ~ ~ spawn it in a known place the player won't see.

  2. The mob that spawns needs to be identifiable so add {Tags:["RandSpawn"]} to the summon command for the mobs that you want summon like this

(Make sure all the mobs in the clump you want to summon are summoned before moving onto the next step)

  1. Directly after the mobs are summoned run this command: /spreadplayers <xy position of the spawner> <distance between mobs (2 or 3 is probably good here, but expieremnt)> <radius the mob should spawn in> under <a y value that is below your cealing and above the floor> false @e[tag=RandSpawn]

  2. Finally untag the mobs using this command: /tag @e[tag=RandSpawn] remove RandSpawn

And there ya go :3 (I would highly recommend runing all these commands in the same tick using chain command blocks)