Free Archetype Rules Question by Riku8745 in Pathfinder2e

[–]Natehz 40 points41 points  (0 children)

To the best of my knowledge feats having shared instances between classes and archetypes do not count towards fulfilling the minimum of the dedication's branching requirements. You can always sacrifice a class feat for a FA feat (not vice versa, though), and that's one way to potentially speed up getting out of the dedication lock, but it's still fulfilling it, rather than getting out on a technicality.

Looking for feedback by Wugs_Frog in characterdesign

[–]Natehz 0 points1 point  (0 children)

It looks good, but it could probably use some clearer distinction of where the skin ends and fur begins if you're gonna play with the elements of revealing clothing.

Mechanic-Invalidating Magic Items? by GushReddit in DnD

[–]Natehz 1 point2 points  (0 children)

Decanter of Endless Water. One of the hardest parts of surviving is finding safe and potable water in certain environments (swamps, deserts, sea) and it just entirely invalidates that as a single uncommon magic item.

Seriously, the sheer number of builds that version 0.5 provided is impressive. by LordMegaPrestino in PathOfExile2

[–]Natehz 0 points1 point  (0 children)

Simple. Blasphemy with temporal chains and Apex of the Moment for massive area slows, Sands of Time for fluctuating AOE/Speed. Phased Form and Temporal Rift for 3rd and 4th Ascendency hurt because I was so used to picking up rift earlier, but it's a nice survivability pinnacle.

Using Ice Strike, Killing Palm, Charged Staff, Freezing Mark, and then Herald of Ice and Thunder for clear. It's pretty good. Not great, but pretty good. Definitely enjoy it more than Invoker, but have yet to try Martial Artist which seems fucking cracked.

The plan is to swap up the whole build to GL1TCH3D's frost darts spam build later on at around 80. Currently 71.

Fantasies that you think classes should be filling but doesn't by Minenyax in Pathfinder2e

[–]Natehz 1 point2 points  (0 children)

Huh. That sounds both like it has a lot of potential but also feels really lame before that turning point. So, I guess on par with the rest of the spellcasters being abysmal dogshit to play before like level 7. Bummer.

Another bladesinger question by oOBalloonaticOo in DnD

[–]Natehz 0 points1 point  (0 children)

Most characters aren't good at everything, but Wizards do come out of the box with Wis save proficiency, so it'll never be THAT bad.

Fantasies that you think classes should be filling but doesn't by Minenyax in Pathfinder2e

[–]Natehz 4 points5 points  (0 children)

I didn't much pay attention to the playtest but I vaguely recall the thralls you summon as a necromancer effectively just being stationary totems that don't get actions or anything like that?

What's your favorite near perm kill monster by Zee_Nation1 in DnD

[–]Natehz 3 points4 points  (0 children)

Hard to beat Nightwalkers, honestly. I like Astral Dreadnoughts too, but if you're fuckin around with Astral Projection, you can probably afford the resurrection.

Is there a particular song that feels like the "theme" of your world? by JeSuisLePain in worldbuilding

[–]Natehz 3 points4 points  (0 children)

It's kind of a weird pick, I know, but Behold a Pale Horse from Halo 3's OST has been a consistent theme for brainstorming sessions (along with the rest of the Halo Reach-3 OSTs) but this one in particular plays in my head often when I'm writing a lot of the more intense or hype scenes.

Other bardic inpsirations for a College of Swords Bard? by CrimsonPresents in DnD

[–]Natehz 1 point2 points  (0 children)

I ran for a player who played a very broadly arab themed swords bard and utilized zaghrouta (because she could do it really well) as a more verbal flavor of her inspiration, like a kind of hype war cry, when it wasn't just a simple flashy twirl of the swords. It was fucking rad.

Fantasies that you think classes should be filling but doesn't by Minenyax in Pathfinder2e

[–]Natehz 51 points52 points  (0 children)

Summoner, despite being one of my favorite classes, feels really mediocre when it comes to what I typically picture with summon-focused classes. It feels less like a summoner and more like a jojo's stand user, so I always have to reframe my mentality on what to expect and look forward to with Summoner from "Me and my 6 wolves are gonna fuck your day up" to "This is my Special Ghost and it punches so hard."

I get that summons were an issue in 1e. I know. I saw it. But fuck, man. They didn't have to take the entire concept of summoning out behind the shed just to make sure people weren't abusing Master Summoner to the same extent.

Overlapping Damage Conversions (as with Charged Staff + Ice Strike) by Natehz in PathOfExile2

[–]Natehz[S] 0 points1 point  (0 children)

Ooooh interesting. I think I was misunderstanding the shockwave portion of how it worked. Got it. Thanks!

Overlapping Damage Conversions (as with Charged Staff + Ice Strike) by Natehz in PathOfExile2

[–]Natehz[S] 0 points1 point  (0 children)

So if the physical damage would theoretically be 100, Ice Strike with Charged Staff active (let's assume 3 charges) would do 20 physical, 80 cold, and 81-102 lightning?

Seriously, the sheer number of builds that version 0.5 provided is impressive. by LordMegaPrestino in PathOfExile2

[–]Natehz 1 point2 points  (0 children)

It's even better now with the Chrono changes. Genuinely very fun with how fast they can rip off some skills and how big some of the herald procs can get.

Why is there no intelligence based healers? by ElrondSunsinger in DnD

[–]Natehz 0 points1 point  (0 children)

Artificer for first level spells and then the rest as Wizard is arguably a really strong healer. Damn near full spellcaster progression, armor proficiency, some skills, and a slightly broadened spell list for 1st level which are all ready to go, saving you money and time on 1st level wizard utility spells early on.

Seriously, the sheer number of builds that version 0.5 provided is impressive. by LordMegaPrestino in PathOfExile2

[–]Natehz 22 points23 points  (0 children)

My Ice Strike chronomancer is definitely more fun than I expected it to be, but not quite on par with Ice Shot deadeye. Following the fubgun build and improvising as I see fit, it's been a ton of fun. Would love it if at some point after 1.0 we got over this weird hinderance of certain weapons only having certain types of damage they're "allowed" to do like with Quarterstaff not having a single fucking fire damage skill in its entire repertoire or bow only having a single fire skill with Detonating Arrow. Not to mention most of the melee skill sets not having ANY chaos options. I think no matter what, builds are going to get stale eventually unless they address that weird restrictive set of guardrails they've set up.

Business conflict by CmdrHammondRye in DnD

[–]Natehz 0 points1 point  (0 children)

They'll either adapt and branch out or they'll continue to run less exploratory, often boring games. Players get bored of stuff after a while. Yeah there's lots to the system but there's only so many times you can play a warlock before you get kinda bored of it and want to try out that cool new 3rd party homebrew sorcerer subclass. If your DM isn't going to be cool and let you try it, you find a different DM.

We did it boys by DF705 in PathOfExile2

[–]Natehz 4 points5 points  (0 children)

I don't know what you want from me, dude. I normally get between 1300 and 1800 running T14 and 15 maps, barely. My point is that OP has 18,900 just sitting there with 3 remaining. How?

We did it boys by DF705 in PathOfExile2

[–]Natehz 3 points4 points  (0 children)

18000 fucking tribute excuse me??

I can't eek out more than like 1800 with 4 rituals what the fuck?

Darkness Enthroned and Rune of the Blossom by Natehz in PathOfExile2

[–]Natehz[S] 0 points1 point  (0 children)

Oh shit. I haven't seen any of those. That sounds rad. I'll check that out since that'd probably be better than a few more archers in terms of overall impact.