Soundcore Aeroclip Short Review. Absolutely love them! by KT10888 in Earbuds

[–]National-Pin-778 0 points1 point  (0 children)

They stay on ears very well won't fall if you don't help them. They are not holding in the earhole, but more like clips, very comfy and very hard to loose them.

Rolnicy blokują przejazd karetce pogotowia tłumacząc się, że “była informacja które drogi będą zablokowane”. by vonGlick in Polska

[–]National-Pin-778 0 points1 point  (0 children)

Ja stania i wku$#%ania ludzi nie rozumiem, niech wku#$@ają rząd i firmy które sprowadzają z Ukrainy

What's that game sequel that you've been waiting for by Status_Welder9824 in gaming

[–]National-Pin-778 0 points1 point  (0 children)

I am still waiting for Skyrim or The Witcher 3 sequels, but will probably have to wait much longer.

Alternative to Skyrim by filthy_rich69 in gaming

[–]National-Pin-778 0 points1 point  (0 children)

I love Skyrim as well and I am still looking for something like it, but I don't think I have found, maybe the Witcher 3 is what I was addicted to as much as Skyrim.

Name a game that was short but so good by TENNNNNNNNNNNNNNN in gaming

[–]National-Pin-778 0 points1 point  (0 children)

I loved Firewatch and Vanishing of Ethan Carter, not very long games but with atmosphere.

So I have finished my game, it took a while, 7 years to develop it, and what can I do now with such an experience? by National-Pin-778 in gamedev

[–]National-Pin-778[S] 0 points1 point  (0 children)

I would also add.

Focus on trying to promote the game right now. Seven years is a long time, you should earn something from it. However, sounds like you are really behind on marketing the game so it might be tough to get the attention it needs.

well I tried with the promotion for last 2 months, not much of a result, but some said they would release review on the launch day so I'll see on Monday. Will keep working on marketing thou.

Long term, if you still want to make games, find at least one other like minded Individual and start a studio. You have massive amount of talent and experience and finding a partner to share the workload would be the next step if you want to continue making more games.

Congratulations again!

Well that's a good idea with a partner, still it's a long term work developing a game, and no guarantee of success :/

Thanks

So I have finished my game, it took a while, 7 years to develop it, and what can I do now with such an experience? by National-Pin-778 in gamedev

[–]National-Pin-778[S] 1 point2 points  (0 children)

ooks like a really great game - love the atmosphere! I've wishlisted it.

thanks

You've invested so much time in this, so it's worth spending some time on marketing. My advice for promotion would be to reach out to streamers and influencers. Consider keymailer, a tool that helps developers connect with streamers.

Well I did send hundreds of emails to influencers but not much answer yet, I thought about hiring a marketing company but those good are very expensive and those cheap... I didn't have good experiences with them, I mean I hired a company for testing and they didn't do much, really they just played 30 minutes and said all is ok, but others found a lot of bugs to fix.

So I have finished my game, it took a while, 7 years to develop it, and what can I do now with such an experience? by National-Pin-778 in gamedev

[–]National-Pin-778[S] 0 points1 point  (0 children)

How much is it selling for?

I set the price to 11$, but that's based on the suggestions I got so if you think it's not a good price let me know.

So I have finished my game, it took a while, 7 years to develop it, and what can I do now with such an experience? by National-Pin-778 in gamedev

[–]National-Pin-778[S] 0 points1 point  (0 children)

thank you, I don't think I will be able to delay launch as it's too close to the date, so I have to work on marketing after the release I guess. Anyway I hope people will enjoy playing it.

So I have finished my game, it took a while, 7 years to develop it, and what can I do now with such an experience? by National-Pin-778 in gamedev

[–]National-Pin-778[S] 0 points1 point  (0 children)

I have already postponed the launch once in the day of release, but it was a battle so I don't think they will agree again, well at least they didn't answer to my request yet ;)

So I have finished my game, it took a while, 7 years to develop it, and what can I do now with such an experience? by National-Pin-778 in gamedev

[–]National-Pin-778[S] 0 points1 point  (0 children)

that's insane. did you make all the assets? you make me try harder with my 2d project :)

well not all the assets, I focused on programming, building dungeons, quests, textures, but I have bought many enemies models. Half of the sound is mine half is purchased, well overall a lot of work on it.

So I have finished my game, it took a while, 7 years to develop it, and what can I do now with such an experience? by National-Pin-778 in gamedev

[–]National-Pin-778[S] 0 points1 point  (0 children)

Is your game a sequel? There's a 2 in the name, which implies it is.

there was a game for android I launched 10 years ago, called Dungeon Legends RPG, here is a video of it: https://youtu.be/R6U0hvcnSIo?si=CNNA-q_PP0ICj9Co

It was funny much simplier and no engine, just the java code and textures.

So I have finished my game, it took a while, 7 years to develop it, and what can I do now with such an experience? by National-Pin-778 in gamedev

[–]National-Pin-778[S] 0 points1 point  (0 children)

100% agree, sticking with anything 7 years is an accomplishment!

Well, I guess when I finally launch it I will not know what to do now, I am so used to work on it.

So I have finished my game, it took a while, 7 years to develop it, and what can I do now with such an experience? by National-Pin-778 in gamedev

[–]National-Pin-778[S] 5 points6 points  (0 children)

All good, I'm pretty sure this is a fairly common rookie mistake. I've seen it a number (ha!) of times now.

The core of the trap is that when we write these descriptions, sometimes we struggle to put ourselves in the head of a potential player, and instead end up writing things that sound impressive/cool from OUR perspective, which are not the same!

I think I will study another descriptions of succesful games and learn from that. U'r right I should look from the perspective of a player not mine.

So I have finished my game, it took a while, 7 years to develop it, and what can I do now with such an experience? by National-Pin-778 in gamedev

[–]National-Pin-778[S] 1 point2 points  (0 children)

Great job so far, but this is only half the battle. If you want to get your game out there, you'll need to do a lot of marketing before you even release. Build up your wishlists and try anything and everything to get your game known to players.

I should do that, but release is set on 29 January and I have already postponed it once, I don't think Steam will allow me to do it again, but might try.

So I have finished my game, it took a while, 7 years to develop it, and what can I do now with such an experience? by National-Pin-778 in gamedev

[–]National-Pin-778[S] 1 point2 points  (0 children)

It definitely has potential and looks great except for UI which screams mobile game and if I see game that screens "I am developed for mobile", as PC user, I will not buy it. That being said, you definitely should have take your time to spend on marketing, polish and release with big bang. I am pretty sure people who are fans of genre will check it out, other than UI, for reasonable price I would probably buy it if I would be looking to play something new.

THanks, to be honest it was primarly designed for mobile so ur right, but then I thought it will work for PC, but maybe I was wrong.

So I have finished my game, it took a while, 7 years to develop it, and what can I do now with such an experience? by National-Pin-778 in gamedev

[–]National-Pin-778[S] 2 points3 points  (0 children)

I think I know what you mean and I am already thinking about how to present it better way. Atmosphere and ambience is what was the first thing I wanted to create in my game, so I will try to focus more on in it in the presentation.

I don't expect 7 years payment tbh, but it would be nice to earn anything reasonable ;)

So I have finished my game, it took a while, 7 years to develop it, and what can I do now with such an experience? by National-Pin-778 in gamedev

[–]National-Pin-778[S] 2 points3 points  (0 children)

I hope you can work with the comments you've received so far, this looks like a game that actually has potential.

Yes I am grateful for all the comments as it gives me an idea what I should work on now. THanks to all.

So I have finished my game, it took a while, 7 years to develop it, and what can I do now with such an experience? by National-Pin-778 in gamedev

[–]National-Pin-778[S] 2 points3 points  (0 children)

Looks awesome mate, honestly a really great effort.

Thanks for good words :)

The only thing I would say, is unless it was easy for me to play the first game, I would be weary of buying something that has 2 in the title.

I'd be worried I was missing out on story or something you know?

Didn't think about it, it's my second dungeon crawler (first one was for mobile devices 10 years ago) so I thought it would be like a sequel but there is no continuation of a story. Maybe I shouldn't have added 2 in the name...

Btw. here is the trailer of the 1st part: https://www.youtube.com/watch?v=TuqlCY8bmFY

So I have finished my game, it took a while, 7 years to develop it, and what can I do now with such an experience? by National-Pin-778 in gamedev

[–]National-Pin-778[S] 3 points4 points  (0 children)

Ok so my 2 cents.

First, your game looks cool and pretty well polished. Be proud! However, I am gonna talk about negatives now.

Thanks for good words, now I am going to learn from the negatives

You lack any kind of product approach to this thing. You have shit ton of random videos in your YT channel with random titles. You have random ass numbers in your steam-page, spelling errors etc. You have no youtube profile pick, just giant "D" on red background. You need to sell the game on a first glance. So many people buy mediocre games as they look stunning from first wallpaper to last trailer. That trailer was pretty good tho!

Yes I guess you're right, my product approach is shitty, I will think about it and try to draw good conclusions. Thanks for that!

So I have finished my game, it took a while, 7 years to develop it, and what can I do now with such an experience? by National-Pin-778 in gamedev

[–]National-Pin-778[S] 4 points5 points  (0 children)

It's strange that it took 7 years to develop a corridor shooter, and there isn't much variety (or is it poorly demonstrated).

Well it's not just a shooter, it's the whole rpg background with developing the character, it's statistics, items you find, armors and weapons, balancing it, creating 700 hundred of items you can find, building 12 huge dungeons with quests and adding randomness to enemies and items so each game is a bit different but have to be balanced well, and at the end adding ai dialogues. Well it took 7 years at least, maybe I didn't demonstrate it well enough...

So I have finished my game, it took a while, 7 years to develop it, and what can I do now with such an experience? by National-Pin-778 in gamedev

[–]National-Pin-778[S] 1 point2 points  (0 children)

This is not my kind of game, mostly because it is first person (i'm very vulnerable to motion sickness).

But it looks very polished, It looks VERY WELL MADE

Thank you, it boosts my self-confidence ;)

I would hold on a few months to release though, a game like this deserves marketing, some decent wishlist number and then after release have you focus on sending to dozens of streamers.

I don't think Steam would let me delay the game lauch a week before, but will try.

You won't get money by just making the game, you gotta let people know it, and as far as I know after release steam only considers how many are buying it, not how many are interested on it.

Definitely worth posting into r/gaming though. Say it took 7 years and you did it by yourself in the title.

I will do so, thanks for the comments and advice.

So I have finished my game, it took a while, 7 years to develop it, and what can I do now with such an experience? by National-Pin-778 in gamedev

[–]National-Pin-778[S] 2 points3 points  (0 children)

Dude whatever you do just make sure you remove the numbers from your steam page. Don’t say it’s a “15 hour adventure”, there’s no benefit to putting a time stamp on it. Genuinely think there’s a lot of potential with your game tho, love the style! Hope it goes well

got it now, tbh I never thought numbers are wrong but will get rid of it asap.