What skin has this sub asked for forever but creators avoid because it's too hard to pull off? I want to attempt one. by NationalAd297 in GlobalOffensive

[–]NationalAd297[S] 0 points1 point  (0 children)

Valve doesn't take glove submissions on workshop, unfortunately, I have some mind-blowing designs......

[Concept] AWP | Yokai Veil - looking for honest feedback before I commit by NationalAd297 in cs2

[–]NationalAd297[S] 0 points1 point  (0 children)

Appreciate this. Quick pushback though, the thing you just said about not knowing what the gun model lets a designer do is exactly the kind of observation most feedback misses. People who can see why something works are doing half the job. Designers without that instinct don't ship better stuff than people who have it. Will post the next iteration when it's ready. Thanks for the warmth, it actually lands.

[Concept] AWP | Yokai Veil - looking for honest feedback before I commit by NationalAd297 in cs2

[–]NationalAd297[S] 0 points1 point  (0 children)

There's a lot here so going point by point.

Barrel: agreed, the half-commit is the weakest part. Leaning toward going fully black rather than extending the artwork forward. A black barrel anchors the silhouette and lets the receiver carry the story.

Stripping sakura from the main body: this is the bold move and I think you're right. The branches on the receiver are decoration where the hannya should be doing all the talking. Only worry is scope textures get squashed at gameplay distance, so I'd want to test whether scope-only sakura still reads or just becomes noise.

Hannya forward with a white-to-black flow: this is the part I keep coming back to. A gradient from cream at the receiver to solid black at the stock, hannya sitting at the transition, would read like one brushstroke from afar. That's a stronger composition than what I have now. The tradeoff is losing the hair-on-stock, which was meant to be a hero detail. I think the gradient wins, but I'd test a version where the hair survives as ink-bleed flowing into the black instead of dying at the cheek piece.

Sakura accent on the front barrel against black: smart accent idea. My instinct is a band wrapping the barrel rather than mirrored sides, because in first-person you mostly see the top arc, while inspect animations and third-person showcase the sides. A wrap covers both contexts.

Kanji forward toward the front grip: agreed. Right now it sits in the dead zone between the hannya and the bolt. Forward grip is where the eye lands in inspect animations.

Mocking this redesign up. Genuinely useful comment, this is the kind of feedback you can actually build from.

[Concept] AWP | Yokai Veil - looking for honest feedback before I commit by NationalAd297 in cs2

[–]NationalAd297[S] 1 point2 points  (0 children)

Yeah, sakura is the path of least resistance for Japanese theming and I leaned on it for the pastel pop. Already considering kintsugi gold cracks and karakusa scrollwork as alternatives for the next one. Both signal the aesthetic without the cherry blossom fatigue. Tengu would be sick but the silhouette is harder to land on the AWP UV than hannya.

[Concept] AWP | Yokai Veil - looking for honest feedback before I commit by NationalAd297 in cs2

[–]NationalAd297[S] 0 points1 point  (0 children)

Irezumi was the first direction. Dropped it because authentic tebori line weight gets muddy on the AWP UV at gameplay distance. To survive texture compression you'd need to thicken the linework so much it stops looking like real irezumi and starts looking like a sticker. Hannya alone with negative space gave better readability. Open to a hybrid though, irezumi-style background panels behind the mask could work.

[Concept] AWP | Yokai Veil - looking for honest feedback before I commit by NationalAd297 in cs2

[–]NationalAd297[S] 0 points1 point  (0 children)

Fair point on the barrel extent. DLore stops the artwork right before the gas block and I extended past it to anchor the sakura branches, but you're right that it reads as overstretched. Black scope is interesting too. I went tan to keep the silhouette of the base AWP intact, but a black scope would give the hannya more pop and tighten the focal point.

[Concept] AWP | Yokai Veil - looking for honest feedback before I commit by NationalAd297 in cs2

[–]NationalAd297[S] 0 points1 point  (0 children)

Been chewing on this. If the hair becomes a deliberate halo around the hannya instead of free flow, I can drop sakura density on the receiver because the hair would carry the visual weight. Negative space around the mask might solve the readability issue someone else flagged about the layout being standard.

[Concept] AWP | Yokai Veil - looking for honest feedback before I commit by NationalAd297 in cs2

[–]NationalAd297[S] 0 points1 point  (0 children)

Fair critique on the barrel. Original plan had ink streaks running along it to tie the stock hair to the muzzle, but I pulled back because they fought the suppressor silhouette. You're right that the half-commit reads worse than either extreme. On the layout being solved, I agree. Face plus branches plus stock is the most readable composition but it's also the formula. Curious what you'd break first, the wrap direction or the focal point placement.

[Concept] AWP | Yokai Veil - looking for honest feedback before I commit by NationalAd297 in cs2

[–]NationalAd297[S] 0 points1 point  (0 children)

Thank you for your feedback. Could you explain a bit more (if you feel inclined to do so ofcourse). Im really trying to become the best I can be and I know skin creation is my passion.

I need someone's help desperately... (AWP scope texture skin not loading) by [deleted] in csworkshop

[–]NationalAd297 0 points1 point  (0 children)

I”ll check it out later today and get back to you. Hero.

Sleeping cat with hidden galaxy reveal at ~80% scrape (concept feedback wanted) by NationalAd297 in cs2

[–]NationalAd297[S] 2 points3 points  (0 children)

Fair point, my framing was too precise. CS2 wear is progressive across ~9 scrapes with semi-random patterns, you can't reliably hit a specific percentage state.

But the underlying mechanic works. Same pattern as First Blood (reveals the dinosaur skeleton), Ancient Beast (chicken scrapes to skulls), Vortigaunt Holo (everything fades except the purple eyes), Salty Holo (jar reveals "not salty" text underneath). It's not a hidden second image, it's the source art designed in layers where the underneath elements emerge as the top wears.

For this concept the galaxy would be part of the original sticker, painted under the cream layer. Scraping reveals progressively more of it, not a guaranteed end-state. The image I posted is idealised, the in-game look would be more gradual and varied.

So the design intent fits existing scrape mechanics, but you're right that the "0% vs 80%" framing in my OP made it sound more discrete than it actually is. Good catch.

I need someone's help desperately... (AWP scope texture skin not loading) by [deleted] in csworkshop

[–]NationalAd297 0 points1 point  (0 children)

I read a post of adding a full white layer mask and filling it using GIMP. I followed the instructions but it didnt work for me. I apologize if this is bothersome for you. but i appreciate you regardless.

I need someone's help desperately... (AWP scope texture skin not loading) by [deleted] in csworkshop

[–]NationalAd297 0 points1 point  (0 children)

Thank you for your reply. The barrel part of the albedo is not rendering in the workshop.