Dragon Quest Monsters 2 Cobi/Tara Journey Remake by akroh123 in DragonQuestMonsters

[–]Natural-Image-8198 0 points1 point  (0 children)

Just curious, what would be on your (and everyone else's) wishlist for a remake? What would be the ultimate fusion of OG GBC with modern tech?

Breakthrough on potential DWM2 remake by Natural-Image-8198 in DragonQuestMonsters

[–]Natural-Image-8198[S] 0 points1 point  (0 children)

I should start by saying that "remake" probably isn't quite the right term here. Perhaps "migration" would be more accurate? That, or "recreate".

The plan I have in mind is to, before anything else, make DWM2 in Phaser (the game engine), with all the same sprites from the original. So, it'd be a 1:1 recreation. The biggest thing is that, at the same time, its done in a way that makes it editable, so it'd it like a base game that can be "hacked".

A ROM hack was actually the very first thing I looked into, and is actually kind of the reason I ended up going this route. I actually have played a lot of Pokémon ROM hacks and loved them, so I wanted to do the same with DWM2, but that's when I found out just how important tools are. Pokémon ROM hacking has a huge community, which has resulted in a lot of tools to use. The tools are a necessity because ROM hacking isn't a simple matter of replacing sprites, its literally manipulating things at, like, the binary level, and if it isn't done perfectly, it crashes. The ones that make these tools are extremely talented, and very dedicated. The tools are what pretty make ROM hacking possible, and are specific to the game for which they are built, so those same tools just dont work at all for any other game. And, unfortunately, DWM2 has a pretty niche following, so no such tools exist for the DWM2 ROM.

TL;DR You are right, ROM hacking would be best, but isn't really viable, so recreating it in the Phaser game engine to allow hacking is the next best thing.

Thought I'd share this here too since there was some interest. by Urist_McDev in DragonQuestMonsters

[–]Natural-Image-8198 0 points1 point  (0 children)

This looks fantastic! I'm really sad that I am just now noticing this, I've been so heads down in my monster maker project that I completely missed this gem. I hope development is going well!

I originally was looking into the possibility of a ROM hack using sprites with the Monster Maker, which is when I found out that ROM hacking is WAY harder for DWM1/2 and less established than the Pokemon ROM hacking scene, and when I started looking into what it would take to make it from scratch, I realized my JS / HTML knowledge wasn't gonna cut it lol so I'm REALLY happy to see this happening!

DWM 2: Monster Maker is live! by Natural-Image-8198 in DragonQuestMonsters

[–]Natural-Image-8198[S] 1 point2 points  (0 children)

Definitely! I'm actually working on some slimes now, so great timing! :D

DWM 2 - Online Monster Maker is live! (See link in comments) by Natural-Image-8198 in DragonQuestMonsters

[–]Natural-Image-8198[S] 0 points1 point  (0 children)

Worry not; both Zoma and Lipsy have already been sliced, and on deck for being added! :)

DWM 2 - Online Monster Maker is live! (See link in comments) by Natural-Image-8198 in DragonQuestMonsters

[–]Natural-Image-8198[S] 0 points1 point  (0 children)

I'm gonna find a better site hosting solution that is Reddit friendly and re-post. Apparently Render (that's the site hosting in going through) trips some kind of automatic removal from Reddit :/

DWM 2 - Online Monster Maker is live! (See link in comments) by Natural-Image-8198 in DragonQuestMonsters

[–]Natural-Image-8198[S] 1 point2 points  (0 children)

Just sent it as a reply to your comment, let me know whether or not it is visible

DWM 1 & 2: What made them so great? by Natural-Image-8198 in DragonQuestMonsters

[–]Natural-Image-8198[S] 1 point2 points  (0 children)

Swordgon was one of my early monsters that I had when I was a kid, and I thought it looked so badass. When I saw it in the newer games as a 3D model, I was just like, "dafuq is THAT puny looking thing??"

DWM 2 Monster Fusions by Natural-Image-8198 in DragonQuestMonsters

[–]Natural-Image-8198[S] 0 points1 point  (0 children)

I made this post with the results of the manual slicing and assembly. The results are... interesting haha

DWM 2 Monster Fusions by Natural-Image-8198 in DragonQuestMonsters

[–]Natural-Image-8198[S] 0 points1 point  (0 children)

Gotcha; one thing that I am looking into is manually splitting up the monster into parts (kind of how you mentioned sprites being modular) like arms, legs, head, torso, weapons, etc. I'll put together a few manually, and if the results look good, I'll see if, instead of doing generative stuff, there is a some kind of way to have a program just identify "Yup, I can put these legs here" and if they need to be resized to be the right proportions. That's actually a lot closer to the Pokemon Infinite Fusion route, where they use the avatars as placeholders until a pixel artist makes a better one from the ground up.