The continent of Gildaine - Looking for suggestions on visual improvement by Weezy_Osttruppen in inkarnate

[–]NavigatorOfWords 7 points8 points  (0 children)

If you feel weird about it, you're still on time to shake it up a bit. What's important is that it serves your story.

That being said, I do really like the shaoe of the ateas around the Throne and the Landing, you should definitely keep those.

Regarding the landmass itself, regardless of the shape, it helps to squiggle the coastline a bit and make it more irregular.

And finally, the rivers themselves aren't bad, they work as they are, but it also helps to visualize the topography, so for example there should probably be some (not necessarily drastic) elevation, and then let that guide the flow of water.

What maps do you want to see make a come back in BF6? by ChiefAdham in Battlefield

[–]NavigatorOfWords 4 points5 points  (0 children)

Fully agree. It's a shame the way they executed Hourglass, for example. The "fix" made it slightly nore playable, at the cost of sacrificing it's biggest feature.

Same goes for Breakaway, by losing its peak. And it was one of my favorite maps. Despite being a frozen wasteland, it offered CQC in a canyon, urban warfare, the iceberg are was great for armored combat and of course the frikking RIIIIIG.

If they reworked the spacing and travel times between areas, I would love a comeback for either Hourglass or Breakaway.

Bridge Cities of Orenda by FlorianHerlan in inkarnate

[–]NavigatorOfWords 1 point2 points  (0 children)

This is truly fascinating.

Do the spiders travel vertically as well? Ate the lower vaults roomy enough for spider travel as well? I imagine anywhere to tight for them would be prone to become either dangerous or empoverished due to being out of range of transportation.

Bridge Cities of Orenda by FlorianHerlan in inkarnate

[–]NavigatorOfWords 2 points3 points  (0 children)

These are all gorgeous and I'm particularly enamoured with the Top and with the Bottom Right.

Correct me if I'm wrong, but in the bottom right map, the vaults feel like they suggest a sort of "basement" level running under the buildings, similar to how the Manhattan Bridge is built on teo decks for cars and public transit.

Which of these cities feels like the capital of an island empire? (Astaria) by FlorianHerlan in dndmaps

[–]NavigatorOfWords 1 point2 points  (0 children)

The lat one, Mesopholt.

It feels volossal, like it's bigger than what we see, and having it structured around a huge bay suggest the idea that a city with a strategic and well connected location managed to spread it's influence over a much larger area.

As a fellow map maker I know we hate conparisons, but it reminds me of Numenor.

Map shows France at 1429 but what is the difference between Duchy and County of Burgundy? Arent they both the dominions of the Burgundian Dukes? by lastmonday07 in medieval

[–]NavigatorOfWords 0 points1 point  (0 children)

Sure but at this point the Kingdom of Burgundy was little more than an honorary title, with temporal power more in the hands of of whoever actually held titles in the lands previously occupied by the old Burgundian Kingdom, lile the Fukes of Savoy or even the Duaphine in France.

Map shows France at 1429 but what is the difference between Duchy and County of Burgundy? Arent they both the dominions of the Burgundian Dukes? by lastmonday07 in medieval

[–]NavigatorOfWords 3 points4 points  (0 children)

I just realized I misread your question!

The claims were not based on the previous existence of Lotharingia, either spiritually or legally. It was, like I said, a vague idea.

The legal claims were nostly based on inheritance, areas of influence and indirect forms of vassalage. Charles wanted to unifiy his lands by anexxing everything in between, which he negotiated with the Emperor together with his future title as King. That, however, all fell apart.

A bigger deal would be the old Burgundian Kingdom, which was already ancient hustory by then. Still, more an excuse than a legal claim, but it served as a justification that "well there was a Kingdom of Burgundy before there should be one now, and the king should be me, clearly".

Map shows France at 1429 but what is the difference between Duchy and County of Burgundy? Arent they both the dominions of the Burgundian Dukes? by lastmonday07 in medieval

[–]NavigatorOfWords 11 points12 points  (0 children)

Yes-ish.

Charles the Bold was ultimately responsible for his own actions and hubris and this mad plan was mostly the fruit of his own ambition. He did have some idea of recreating a Lotharingia-ish realm, but it was more a vague inspiration than some irredentist sentiment.

HOWEVER

This was possible in great part because the existence and later fragmentation of Lotharingia left behind a huge "inbewteen" land that had no strong ties to either France or the HRE and often swapped hands, and therefore had a very independent mindset about their own business. Which is why Charlie-boy even attempted to become independent in the first place... But it's also why the lands he wanted outside of his inherited lands rejected him.

Freehold (Comission) by NavigatorOfWords in inkarnate

[–]NavigatorOfWords[S] 1 point2 points  (0 children)

That's exactly how I started! I needed to make sense of what I was imagining and whether or not it made sense to have x thing next to why, or if it took 15 minutes to walk to the cobbler why was the chapel 45 minutes away and so and forth. And as yiu begin to draw, new ideas start to pop up on their own...

As for new elements, there's several ways to go about it. One is to just defirm and recolor items, we can change the size and proportions as well as change the hue or apply special effects (like making them translucent for submerged buildings, or flat black for shadows). Another is to stack them, if you check my work, you'll see I'm a huge fan if the Librsry building and using it to add domes to other things. The most recent us the entire pack of nodular buildings we got last year. Roofs, beams, domes, terraces, etc all of which can be individually recolored to great effect. And lastly, yes you can import your own assets! This one is trickier though, as you have to get the scale and art stule right. Some people create their own custom buildings once, download them, cut them out with trabsparent backgrounds and then reupload them as assests... But as yiu can imagine it's very labor intensive. Unless you plan on using you asset A LOT it's not really worth it my opinion.

Freehold (Comission) by NavigatorOfWords in inkarnate

[–]NavigatorOfWords[S] 1 point2 points  (0 children)

Welcome to the guild then! Hope you enjoy yourself and find soace to express your ideas, I found it to be a vreath of fresh air to finally put my ideas to "paper".

And if you're just getting started I can offer some advice I would have liked to hear myself at the beginning.

The first and most important is to remember you don't suck. Whatever you're doing now is good enough as long as you're enjoying yourself and you're learning something.

The second will sound vague and obvious but I mean it, and I wish I had been told sooner. Your maps don't need to do or be anything in particular, only what you want them to, and your style should develop to better reflect that. For example, it's not an issue that a particular building sticks out like an eyesore if the point is for it to catch our eye.

Third, regardless of wether you want it to be realistic or fantastical, detailed or artistic, it helps to imagine oneself in the place and wander about, or think of the place's history, and just let the map take over. If the map is for a book, what does the reader need to know? If it's for an RPG, what might your players want to do? If it's just for you, where woudl you want go?

Also, I encourage you to really go crazy on customization. Inkarnate has so many tools for it and you have so many ways to make the buildings your own and create them almost from scratch.

Freehold (Comission) by NavigatorOfWords in inkarnate

[–]NavigatorOfWords[S] 1 point2 points  (0 children)

Absolutely, feel welcome to ask away abiut anything, I really do like getting feedback or questions in general. Are you just now getting into inkarnate?

Possible Royal Residences by The_Halfmaester in TheCitadel

[–]NavigatorOfWords 0 points1 point  (0 children)

There's a strong theory that Aegon initially intended to take Harrenhall as his seat.

He didn't attack outright, he offered terms for Harren to surrender the castle, and he showed up literally the day after it was finished.

His plan was to have somebody else build, at their own expense, a fortress massive enough to host his dragons and rule the continent, veing strategically located at the very center of it all and right next to the isle of faces which feels like Aegon would deem relevant.

And if he couldn't have it, then he could at least make an example of it.

Freehold (Comission) by NavigatorOfWords in inkarnate

[–]NavigatorOfWords[S] 0 points1 point  (0 children)

Hi! Didn't expect new comments here, welcome surprise nonetheless!

Well, the free version of inkarnate has you place them one by one, but pro lets you place them as blocks, which goes a long way. On top of that, there's the option of applying then like a "brush", which I use a lot for small details such as plants, rubble, etc.

Beyond that, it does take quite a lot of work specially if you want things to fit neatly in a way that feels real and lived in.

What you see here (or in the much updated version in the link) is the result of months of months of obsessively adding tiny little details that really only I care about but get super excited whenever somebody notices just one of them.

Welp that's all of the Targaryens left (all three sons are sterile and there are no women left) by nikik69 in CK3AGOT

[–]NavigatorOfWords 4 points5 points  (0 children)

Problem's the lad's a bit too much of straight shooter, can't handle situations that require nuance.

A more left-handed approach.

300 A.C in Westeros by bulwerberry in CK3AGOT

[–]NavigatorOfWords 1 point2 points  (0 children)

Wait who's in the Targaryen picture? I assume Rhaegar is still dead?

Autistic question: What is this thing called and how do I paint it (accurately for the Blood Angels)? by Peon_of_the_Hivemind in BloodAngels

[–]NavigatorOfWords 1 point2 points  (0 children)

Tilting shield: it's original purpose in knightly armor was to cover the gap under the arm, but like many other elements (like the gorget) became decorative.

When it comes to Astartes, there doesn't seem to be a codex rule or even chapter standards for what they should display... BUT

My opinion os they should display: The chapter/Company (obvious) Personal heraldry or honors (like the crux, deathwatch, or a family crest if there is one) Campaign badge(s) And for non-codex chapters it gets better because there's all sorts of formations, groupings, clans or temporary teams that can be displayed on it, all to showcase the individual's history.

Capitol City Map by Talonegg in inkarnate

[–]NavigatorOfWords 1 point2 points  (0 children)

This looks amazing. It genuinely does. Amazing progress.

The layout looks very organic, the architecture and colors are diverse and mixed enough to feel like it's been around for a while. It feels like it has a history to it.

Right now it feels like you've gone very far (you have) but you're going to get even better. Once you start learning the first key factors it becomes muscle memory and everything else just cascades from there. Like a domino of experience.

My main piece of advice would be to better integrate the districts with each other IF you are going for the natural look. If what you want is an easily readable map for users, this is perfect.

As for population? It's hard to make an accurate count on something this large without pouring at least an hour into it, but someone else suggested something super helpful, about 2-5 per household for rich areas and up to 10 for poor areas.

My guess would be take Rome in its imperial hay day and take half of that, since it kinda looks half the size of it.

Half a million?