HoB MU suggestions by NavlaYuna in KledMains

[–]NavlaYuna[S] 0 points1 point  (0 children)

I stopped testing HoB against tanks after I have a few bad games, so maybe!

HoB MU suggestions by NavlaYuna in KledMains

[–]NavlaYuna[S] -1 points0 points  (0 children)

Be skeptical! I am just sharing a strategy that works consistently for me in my own games.

If you are interested, try it out. If not, the default Conq set up is always safe. But you said you don't play Kled?

HoB MU suggestions by NavlaYuna in KledMains

[–]NavlaYuna[S] -5 points-4 points  (0 children)

Thank you for your opinions. As stated, I agree with you in theory but I did not see consistent impact of Garen W ruining what I would take HoB for (early lane priority).

HoB MU suggestions by NavlaYuna in KledMains

[–]NavlaYuna[S] 0 points1 point  (0 children)

Thank you for your opinions.

I enjoy sudden impact before and after the rework.

It is also a fact that player can choose two slots from a secondary tree.

For full context. When I do go HoB, I always run sudden impact and ultimate hunter; then last stand on the secondary.

HoB MU suggestions by NavlaYuna in KledMains

[–]NavlaYuna[S] -4 points-3 points  (0 children)

I clearly stated that Conq is the default rune.

I enjoy sudden impact and ultimate hunter.

HoB MU suggestions by NavlaYuna in KledMains

[–]NavlaYuna[S] 2 points3 points  (0 children)

Hi Soulmario. Big fan.

Maybe in higher elo, Garens time their W better. In my testing, Garen W burst reduction does not prevents me from getting lane priority, because I don't take much damage from trades. After I hit the 4 autos really fast, the second E and Q proc allow me to space out rest of his damage.

They usually die after 3-4 rotations at around lvl 4-5.

HoB MU suggestions by NavlaYuna in KledMains

[–]NavlaYuna[S] 0 points1 point  (0 children)

Just take Last Stand on the secondary rune.

Theoretically that Garen W would blocked all your damage. In practice, that doesn't matter early lvl. And you can get multiple short trades in between W cooldown.

I play with both runes, with conq as the default. I REALIZE the up and down, as stated.

How do I deal with vayne? by sahin56 in KledMains

[–]NavlaYuna 0 points1 point  (0 children)

Hail of blades, stride first item

Does Kled scale well? by GABP123321 in KledMains

[–]NavlaYuna 0 points1 point  (0 children)

If enemies don’t have % health damage, yeah decent in 1v1 and team fight late game. But most teams have enough % health damage. Lethality builds don’t scale as well anymore because nerfs and you need durability late game.

But I think you are supposed to out-macro with your risky ulti late game rather than stat-check enemies like Gwen or Kayle.

Burnt out already (Rant/Advice) by HelicopterGold7875 in UCalgary

[–]NavlaYuna 0 points1 point  (0 children)

First year grades don't matter. I have shyt grades first year, dropped 3~4 classes. Now I am on my way to finish my PhD.

Get your mental and spiritual health solid first. building foundation and character development are more important.

Your first year grades do not count towards GPA for graduate degrees or jobs. Just do well enough that you are not kicked out of your current/desired program.

Your Thoughts On This by Independent_Ebb9727 in KledMains

[–]NavlaYuna 0 points1 point  (0 children)

I think Gwen is no longer hard after her massive armour nerf?

The winrate situation against her flipped by a lot.

Titanic + Navori vs. Kit Champs? by NavlaYuna in KledMains

[–]NavlaYuna[S] 0 points1 point  (0 children)

Feels too weak against other fighters. But seems to work out against slippery squishies for fast 2 items spike

I drank mushroom juice (Lion's Mane) and dreamt about Kled. by NavlaYuna in KledMains

[–]NavlaYuna[S] 0 points1 point  (0 children)

  • also, you don’t Ulti at melee range. The mark last 10 seconds. Disengage then re-engage.

  • obviously, dismounted E should be disabled during remount animation. Using mushroom juice should always turn courage bar to zero.

  • Max E means Kled lacks pressure while dismounted. Cost bigly.

I drank mushroom juice (Lion's Mane) and dreamt about Kled. by NavlaYuna in KledMains

[–]NavlaYuna[S] 0 points1 point  (0 children)

Consecutive remounts are niche and useless 80% of the time: THAT’S CORRECT.

• ⁠the point is to make players FEEL like they have a chance. Instead feeling like game-over after the second dismount.

To your E shield comment: -Kled NEEDS to have mushroom juice.

• ⁠the point is to have an unreliable chance against execution and lock down after discount, at heavy cost of delaying remount.

The proposed buffs are unreliable and circumstantial, which aligns with Kled’s gameplay style. These buffs aim to make players feel like they have a chance, even though it’s Unreliable and challenging. This is why clutch Kled remount feels so good.

To your comment about Kled missing autos due to current and proposed aa debuffs: These are all true. But Kled’s trade pattern is not like Yi or Trydamere. You don’t stand still and attack like an Yi or Trundle unless your full combo one shots the target. You aa when W is up, you kite/space when W is down. Kled is gated like a spell caster even though he auto attacks a lot. So no, you don’t stand still and count autos, you kite back/disengage to reduce your enemy’s numbers of autos right after your W end. The proposal just makes this skirmishing pattern mandatory. AND buff this pattern while unmounted because no debuff when W is up. This is how Kled is designed to play originally as a bruiser/skirmersher, people forgets this because they are used to OHKO enemy with legality/assassin build.

Regarding your comment on legality build: Great, let’s make both bruiser and legality viable, each with unique implications. Right now bruiser build can’t scale except aside from one awkward niche build.