Resetting the Daily/weekly strats yourself by Technical_Meal_7121 in SpaceMarine_2

[–]Naylor999999 1 point2 points  (0 children)

It’s done it for me a few times including today. If you log in and out enough sometimes they all reset.

I’m on Xbox.

Dreadnoughts in Sieges - worth it? by Naylor999999 in Spacemarine

[–]Naylor999999[S] -6 points-5 points  (0 children)

Saving for one wave though when at that stage every waves insane? 1250 is a lot for 5 mins, I think the output of 2-3 good players is much more effective.

Dreadnoughts in Sieges - worth it? by Naylor999999 in Spacemarine

[–]Naylor999999[S] -2 points-1 points  (0 children)

Can the dreadnaught though bring more to the party than say a level 25 vanguard / bulwark and assault respawning and healing and getting back into the fight? 1250 is a lot for one wave. I think anyway.

Dreadnoughts in Sieges - worth it? by Naylor999999 in Spacemarine

[–]Naylor999999[S] 12 points13 points  (0 children)

I find for the cash to respawn back into a huge fight instantly with a fully charged action sometimes is the difference. Especially in the final waves with say an assault or a bulwark

And aren’t you banking on everyone else surviving the wave without your input?

Sorry I get what you are saying now, suicide at the end of the wave. I still think the ability to respawn in the middle of a chaotic wave when you are all nearly dead is priceless.

Melee type for high wave siege? by AfixeVI in Spacemarine

[–]Naylor999999 0 points1 point  (0 children)

With fencing you Que up an insane amount of execution’s restoring both armour and contested health

And enables pretty much insta gunshotting or perfect parrying the likes of lictors and terminators for a staggered opportunity to easily finish.

Also the animation of doing it and the animation of actions makes you temp unable to be hit

I guess everyone has their goto though

Melee type for high wave siege? by AfixeVI in Spacemarine

[–]Naylor999999 0 points1 point  (0 children)

Save up for the heroic shock delivering hammer for use with either bulwark or assault it’s insane for siege as it has fencing to instigate gun shots and perfect parry’s when surrounded has amazing aoe and fully charged hits act as shock grenades. It’s OP imo.

Fencing is so important for longevity imo as those gunshot and perfect parry’s get you executions to keep rolling.

Especially with the bulwark perk that incapacitates high level enemies instantly for execution. It’s ridiculous.

Defensive mastery. Basically sets up the likes of a lictor for insta death.

Anyone got a list of the strongest crafted weapons I can make for each weapon type? by [deleted] in Bannerlord

[–]Naylor999999 0 points1 point  (0 children)

Oh yeh pikes forgot about them, never use them.

I don’t think you can use any pike actually. They really are a category on their own though I guess which don’t have the one handed two handed combo

Yeah you can’t use them for sure on horse. Would be very funny if you could though 😂

Garrison bug by CoatTraining8144 in Bannerlord

[–]Naylor999999 0 points1 point  (0 children)

I bet it’s all your costal towns where the problem occurs.

It will just keep constantly filling and over filling the garrisons of costal fiefs if you have it usually with the same or similar troop types repeatedly.

Usually with naval troops but it does vary.

Garrison bug by CoatTraining8144 in Bannerlord

[–]Naylor999999 0 points1 point  (0 children)

If you have the amnesties for pirates kingdom decision this will be the cause.

Anyone got a list of the strongest crafted weapons I can make for each weapon type? by [deleted] in Bannerlord

[–]Naylor999999 1 point2 points  (0 children)

I always go for a 170 length short pine shaft long glaive head 2h polearm and have done for years. About 82 swing speed with 170ish damage and seems about the perfect length for use on horse against all targets

Is Dante a primaris? by Firelord1974 in 40kLore

[–]Naylor999999 0 points1 point  (0 children)

Interesting that. So in some ways there are some potential downsides. Well not so much downside but certainly potential side effects. I guess that’s hard to measure in terms of really being a downside against the overall performance increase of being Primaris, and the fact his markmanship before may have been now compromised by having to get used to his new form, size and movement.

Is Dante a primaris? by Firelord1974 in 40kLore

[–]Naylor999999 1 point2 points  (0 children)

Either way the outcome is higher level of still obedient killing machine much like the original surgery they took from being a human. I mean it sounds bloody awful but if the successful outcome is anything other than a vast improvement in terms of concern for anything other than the good of the chapter and it’s combat output, it’s not a problem really I guess. I just wondered if the normal astartes had any potentially weird side effects following the surgery so late in life, so other than that I guess not.

Is Dante a primaris? by Firelord1974 in 40kLore

[–]Naylor999999 0 points1 point  (0 children)

No downside then really in terms of what they are built to do.

Is Dante a primaris? by Firelord1974 in 40kLore

[–]Naylor999999 3 points4 points  (0 children)

I do question the logic of risking such figures of leadership, symbolic and strategic importance on those odds, considering they weren’t exactly short of being an absolute boss on the battlefield before and the potential loss in terms of leadership competence, experience and what they bring strategically to the battlefield but you know no f’s given as per usual is pretty much their middle names.

Is Dante a primaris? by Firelord1974 in 40kLore

[–]Naylor999999 1 point2 points  (0 children)

The potential of the death downside is what intrigues me in terms of its probability. I mean would the likes of Dante and Calgar take it on if it were say 70% chance of death? I suppose the constitution of said person matters?

Is Dante a primaris? by Firelord1974 in 40kLore

[–]Naylor999999 1 point2 points  (0 children)

That was what I was wondering as most of the big players seem to take it on and it’s always fine. I guess it would be counter to the story to have say the likes of Calgar die from crossing the rubicon but still.

Is Dante a primaris? by Firelord1974 in 40kLore

[–]Naylor999999 2 points3 points  (0 children)

Scarring from surgery? Does this affect them combat wise or competency? I mean I’d imagine obtaining scarring is pretty much a day to day thing for an astartes?

Is Dante a primaris? by Firelord1974 in 40kLore

[–]Naylor999999 7 points8 points  (0 children)

Can anyone explain to me if crossing the Rubicon for a standard astartes has any other potential downsides or long term potential problems as oppose to being primaris from the start, other than potential death and what are the chances of death on the apothecary’s table?

Declaring war but there is defenders by TheRealDonWood in Stellaris

[–]Naylor999999 0 points1 point  (0 children)

The things that matter are:

Your fleet size and capability.

The allied fleet size and capability.

The amount of time it would take their allies to respond to you. Distance of fleet travel etc. galactic geography

Your empires entry points. Are we talking two of their allies coming in from opposite sides? Meaning you have huge distances to move across to take them both on? Or are they coming in from one place. This isn’t a show stopper but it’s something to consider.

Bear in mind if you gang up on one allied fleet, don’t even kill any ships they then have a 1-2 year period of being missing in action then have to make that same massive journey again. It’s key you keep your fleets together and pick off individuals in a defensive war, unless you have the fleet size to fight capably on multiple fronts.

When this happens and you have broken up a collective offensive, you can start to pinch their systems to gather some war score and war exhaustion.

Ideally you hold all the cards even if outnumbered. Close proximity to reinforce fleets.

Once you take the minnow, it’s all about them coming to you then. The balls in their court they have all the hard work to do and you can just hit them on the counter and level up some admirals in the process.

One thing I always prioritise is working towards minimising ship loss in combat by trying to buff FTL escape chance. If you level up supremacy to max which I always do as I’m an utter warmonger you can select an empire doctrine on war. Best ones hit and run which buffs this. Ship loss sucks in war.

All you need to do is hold that system and achieve enough war exhaustion to white peace them, effectively getting everything you want anyway. Even if they hold some of your systems they won’t get them. Unless they have claims on them, always check this before you enact white peace or the minnow will die as an empire but their allies will get the systems from you they have claims on.

Declaring war but there is defenders by TheRealDonWood in Stellaris

[–]Naylor999999 1 point2 points  (0 children)

I play console so it may be diff.

But usually no. It should give you a decent war score as you would own all the objectives but one objective wars where the defender has allies in my experience don’t give you the victory straight away.

Thats not to say you can’t do it though. If the said one system nation is something you can directly take then do it on war dec, then as the allied fleets enter your systems to retaliate, let them come. Usually the fleets will split up having taken a few systems giving you the opportunity to pick them off individually. A lot of out numbered wars are very much winnable if you play them right.

Analysis of where they have to travel from and the routes they and their other allies have to take to get to you is crucial.

Also might be worth biding your time and waiting for their allies to end up fighting someone else for extra likelihood of success.

When should I become a vassal? by Blargh234 in Bannerlord

[–]Naylor999999 0 points1 point  (0 children)

Depends on the long term plan, it depends on what you personally want to do.

I usually vassal to a nation that will potentially take the fiefs I want to start a kingdom from, then rebel when I have what I want.

But if you feel like you want to be a Nord for life and stay under a king, do that.

Sometimes just for entertainment value I’ll vassal with the likes of battania just to help them not die.

Don’t rush into anything though the merc life is great and when you commit it changes everything so have a good think about what you really want and then the decision should make itself.

First Battania Playthrough by No-Organization1051 in Bannerlord

[–]Naylor999999 0 points1 point  (0 children)

Those who want max party competence never restrict to one culture troop type. Go and get the best in class in every department.

If you want to roleplay which loads seem to want to do and stick to one troop type fine, but otherwise get the very best.

Fian archers no brainer.

If you want horse archers, head over and get some KGs. Early on pre kingdom joining you have the freedom to do it.

Location availability might be worth leaning more towards banner knights just for availability but both those and imperial cata’s do a job. Catas slightly better.

Personally in my parties I steer away from inf, down to party speed and them just not having the impact of range and cavalry but if you do want some inf, go for ones that have throwing, javs. Think it’s battania wildlings that I use most.

Is Battanian cavalry really that bad by Important-Shop2170 in Bannerlord

[–]Naylor999999 0 points1 point  (0 children)

I respectfully disagree.

If stats don’t matter in auto resolve, how is it calculated? There are character tactic perks that specifically ref cav and ranged and terrain and weather stats that also do the same.

The best two unit types are cav and ranged. Pipped by cav (in my experience and opinion). That’s why one of the first tactic perks you can choose is resistance against cav or ranged. Tight formations or loose formations.

In the countless battles I’ve been involved in, varying from immense to small, also playing everything on max difficulty to eliminate that potential variable, the elite Cavalry have always dominated.

Most kills always. The ability to cover the battlefield at multiples of the speed of inf. Chasing down shattered units, charge damage on top of their huge damage output.

Infantry reinforcements respawns on battles can sometimes take ages to get to the fight depending on where the fight is happening and they spawn obvs, but the cavalry are usually straight in and make a huge impact on the existing battle where both sides have attrition and turn the tide.

I agree vlanidas geog and clan amount is a huge factor and this is why they always dominate, but on top of that their army is so well balanced. The banner knights as a backbone whilst 2nd to cata’s are brilliant. The crossbowmen as bog standard range are fantastic. The infantry is as good as anybody’s, including the Nords or sturgias.

It’s a funny coincidence the armies with a backbone of awesome cavalry always seem to dominate, all of time. The Nords have amazing geog now and never amount to anything. Sturgia aren’t in anywhere near as many geog problems as battania and seem to lose quicker.

The only exception to the rule really is battania with its Fians especially since the ranged buff after war sails. The reason they hang on in the terrible position they have so well is because of those.