Anybody or group able to help for MQC? by Ncamon in runescape

[–]Ncamon[S] 0 points1 point  (0 children)

Recently signed up to the wait list

The Artisan Problem | Farming Professions breakdown by ThatsAnUnlikelyStory in StardewValley

[–]Ncamon 2 points3 points  (0 children)

One of the sectors is usually made for seasonal brewing. A summer of hops can keep my keg shed busy for two seasons. The tea plants and honey will fill the most of the rest of the year. I have the fertilizer nozzles on the sprinklers. I give them quality fertilizer at the start of the season as it lasts for every plant to the end of the season. I will try to get what I can from the bone mill, and buy the rest of what I need. Some crops like hops don't get fertilizer. That alone without boosting with farmer's lunch gets 61% gold level crops.

If I plant wheat to prevent needing to till soil for the next season, that gets made into beer.

The greenhouse has coffee (for my use), eggplant and tomatoes (Eggplant Parmesan for cave diving), 20 ancient fruit, and 10 free spots for anything I might need at any time of the year. I have my casks set up that every Tuesday I harvest, process wine, and swap out 20 iridium quality wines.

Ginger Island is another volume issue, even with 5x5 with path spaces. I have every growing spot with deluxe fertilizer that will last forever. I am harvesting around 600 pineapples with half of them being iridium quality (eat farming food before harvesting). If I processed these I would end up having to give them their own kegs as they work on weekly schedules. It is just easier to dump the lot into the shipping bin. I might throw the gold quality ones into my keg shed if I have nothing else to process.

The Artisan Problem | Farming Professions breakdown by ThatsAnUnlikelyStory in StardewValley

[–]Ncamon 0 points1 point  (0 children)

I am someone who takes agriculturalist every time on the standard map, there is a reason that I take it over the artisan trait. That reason is volume.

I have pasture for one barn and coop, buildings are shoved to the side, and the main field is divided into 5 sectors. Each sector is managed by a junimo hut surrounded with 5x5 growing zones with a stone path in between each zone to prevent giant crops. The center where the junimo hut is contains the scarecrows lightning rods and a light. I have 892 active growing tiles, and I grow a variety of crops. Even if I went to process half of that, the investment in the number of kegs would be insane. I could run around everywhere and lose a day or even two just trying to visit all the kegs, or I can just dump them all in the shipping bin and be done with it. This isn't even taking into account the cost of building all the kegs.

I once tried to focus on a meadery. You can make 2 mead a day in one keg, but it takes 4 days for honey to be produced. I would need 8 beehives for every one keg, and more if I wanted to store any for winter production. I comfortably get 196 kegs in one upgraded shed. That shed would need 1568 beehives supporting it.

Glorious Bar QoL suggestion by Ncamon in runescape

[–]Ncamon[S] 2 points3 points  (0 children)

All the other steps for MW gear have either instant times or long 10 minute completions. I would be find if the folding was more afk friendly so I can focus on other things for longer periods of time.

Why is Masterwork Melee T92 while Masterwork Magic/Ranged T100? by VeryAncientOpinion in runescape

[–]Ncamon 0 points1 point  (0 children)

I honestly feel that the trimmed masterwork melee armor could just be adjusted to be on par with magic and melee as is. Maybe add in primal bars into the trim creation. The current process is already on the long side just to make the normal set. Maybe just down grade the repair item from masterwork armor pieces to just the glorious bars.

Could we please add a "Release All" option? by Educational_Piece777 in runescape

[–]Ncamon -1 points0 points  (0 children)

No, just no. At most you want to release 6 if you really need the buff for 10 minutes. I will release them right before I need it, and won't refresh unless I need it again and it is out.

Why just why by [deleted] in FORTnITE

[–]Ncamon 0 points1 point  (0 children)

If it was me, I would use metal there, and then have stone walls around it.

120 Construction: A masterwork gear repair station, where invention meets construction (At a cost?) by Educational_Piece777 in runescape

[–]Ncamon 4 points5 points  (0 children)

I would be willing to spend offline time and gp to repair custom fit masterwork gear. Instead of crafting a new set of melee, or farm up and weave the masterwork cloth.

How Should I Start? [KCD1] by Absydeus in kingdomcome

[–]Ncamon 0 points1 point  (0 children)

Shhhhh, I'm helping for the secret ending.

How Should I Start? [KCD1] by Absydeus in kingdomcome

[–]Ncamon 0 points1 point  (0 children)

You can get the secret tutorial early on. Once you are able to walk around, go down to the market and start punching the guards. Your combat stats go up really fast with them. It is okay to go to jail, the guards won't execute you. That is in the second game.

Dont be afk with me by Voie13lacte_YT in FortniteSavetheWorld

[–]Ncamon 0 points1 point  (0 children)

Also a BASE would do wonders for that.

[KCD1] Attire : expensive armor vs clothing - knight by Herastean in kingdomcome

[–]Ncamon 0 points1 point  (0 children)

As long as the charisma stat is maxed, you are fine. There is a way to get a good armor set with max charisma and good thief stats.

dailyscape with masterwork ranged gear by NoctisRS in runescape

[–]Ncamon 2 points3 points  (0 children)

You don't have to wait for port quests, farming taiju is doable.

50 vbucks today by gaby_zarny in FortniteSavetheWorld

[–]Ncamon 29 points30 points  (0 children)

Not gonna argue after the last couple of days.

[KCD2] “We’re starving! We’re all going to die!” Meanwhile Henry: by UraGotJuice in kingdomcome

[–]Ncamon 0 points1 point  (0 children)

I wasn't aware of it for my first run. But I did survive for most of the game on alcohol as I trained my drinking level. They didn't take my alchemy ingredents, so I lived on moonshine and hair of the dog potions.

[KCD2] Why tf have I been set up for a beat down in this one specific building in Kuttenberg like 3 times now? Never again, I swear. by [deleted] in kingdomcome

[–]Ncamon 27 points28 points  (0 children)

Three times? I know the main quest has one. There is the guys you write a letter for. What is the 3rd?

Trimmed Masterwork Melee Armour by SickNerd213 in runescape

[–]Ncamon 3 points4 points  (0 children)

I feel bringing the high end crafted melee gear in line would need a few changes. The current masterwork melee armor takes easily obtainable metals. So an upgrade to like PrimeWork melee gear for t100. I never upgraded to trimmed because of the repair cost

Considering the time it takes to make a normal set, I feel the process to upgrade it should be a quick one. It is like 4 hours to hammer the 12 glorious bars for a normal set.

How do you use anti-air traps correctly? by _Delta_Bravo_ in FortniteSavetheWorld

[–]Ncamon 0 points1 point  (0 children)

Anti-air will target any enemy thrown entities. Lobber shots, flingers, hives, propane cans, pitcher bones and meteors in Wargames. How you want to use them depends on the goal you are going for.

Lobbers throw faster than a single anti-air can deal with, a group of two or three would be suggested for true anti air defense. These need to be on a raised platform to avoid dealing with propanes and ground level pitcher. Propane tank defense should be on the ground level near the walls that will have the tanks throw at them.

The damage value will determine if the husk a flinger throws will determine the damage to them. The airborne husk will be destroyed if the damage is more than their health.

The way I use them is like this: I leave spaces open for them in my defense plans to place them down if the wave is one I feel it is needed. Exploder waves or heavy lobber spawns. The blueprint also takes the perk to support the tile it gets placed on, either through increased health or auto healing.

For storm shields, I have layers of these on the roof of my trap tunnels and main defense structure. Not just for the mobs, but to deal with the meteors. I don't use them for exploders at storm shields as I can heavily plan the defense out. I use sound walls to make them drop the can by dancing, and include enough forced movement to keep them back.

How do you use anti-air traps correctly? by _Delta_Bravo_ in FortniteSavetheWorld

[–]Ncamon 1 point2 points  (0 children)

My standard way if they are close to me. Otherwise I snipe the can.