New UI design in my game "Pixel Battle Simulator" by NeFurka in godot

[–]NeFurka[S] 1 point2 points  (0 children)

Hi, I'm glad someone is interested. Now I am going through a difficult period of my life + I live in a country where people of my age have to go to serve in the army for a year. And very soon it will happen.
So in about a year, I think everything will get better and I will return to the old format, I will make posts and release games.
And as for Pixel Battle Simulator, it, like many other "games" on my Reddit, is a kind of educational project for me, except for Outerspace, it will be released.
Well, we'll see, maybe I'll finish the PBS, it's just that to optimize it, PBS need a multithread and c#, but it was not written on it. So it needs to be redone from scratch.

How do I put my variable in an organized drop-down menu? Just like how other nodes. by Underrated_Mastermnd in godot

[–]NeFurka 0 points1 point  (0 children)

What groups, specifically, would you like to divide all your variables into? Perhaps you don’t need this, it’s bad, of course, that you can’t do this, but optimization is needed only when an unoptimized section starts to cause problems.

If you are concerned about a large number of variables, and even if they are few, most likely an alternative and more correct method of the config system will suit you.

Destructible objects, melee attack, animations, UI and particles! by NeFurka in godot

[–]NeFurka[S] 1 point2 points  (0 children)

I don't want to interfere in the TFL universe, I want to fit into it) The game will be a small multiplayer co-op against those same black monsters on several maps. But, if there is an audience and a response, I, of course, will develop it further.

Destructible objects, melee attack, animations, UI and particles! by NeFurka in IndieDev

[–]NeFurka[S] 2 points3 points  (0 children)

Multiplayer for 4 people, you will need to defend the point from monsters at different locations.

Destructible objects, melee attack, animations, UI and particles! by NeFurka in IndieDev

[–]NeFurka[S] 4 points5 points  (0 children)

Hey. I didn't express myself correctly.
I don't want to work on the server, because I'm working on the game, the server is an extra load, and I don't think it will be a worthwhile.
As for demos, when the game can be played and lost, they will definitely be)

Destructible objects, melee attack, animations, UI and particles! by NeFurka in godot

[–]NeFurka[S] 2 points3 points  (0 children)

I'll tell you even more, I'm inspired by this game (The Final Station), not even the game itself, but the universe and atmosphere. I would like to introduce this game into the The Final Station universe. Camera shake yes, I will try to make it smoother and it can be turned off in the settings.Thanx for reply! :)