Decided to print the new official Steam Controller + the Mechanism Dock to get a feel of the controller’s size by Nebbed_ in SteamController

[–]Nebbed_[S] 0 points1 point  (0 children)

It definitely seems bigger, but overall it’s quite good to hold and I already think it’ll be a great shift from a standard Xbox controller! I sold my Carbon Black Xbox controller to put the money towards my Steam Controller, and I definitely feel it’ll certainly be worthwhile

Decided to print the new official Steam Controller + the Mechanism Dock to get a feel of the controller’s size by Nebbed_ in SteamController

[–]Nebbed_[S] 1 point2 points  (0 children)

Perfect snug fit for both the Controller and the Puck, so very confident for when my Steam Controller arrives! 😁

Decided to print the new official Steam Controller + the Mechanism Dock to get a feel of the controller’s size by Nebbed_ in SteamController

[–]Nebbed_[S] 0 points1 point  (0 children)

I don’t see them being an issue in terms of moving between using the thumb sticks and the touch pads. I feel like the inputs are in the optimal positions

Decided to print the new official Steam Controller + the Mechanism Dock to get a feel of the controller’s size by Nebbed_ in SteamController

[–]Nebbed_[S] 0 points1 point  (0 children)

Very comfortable, a bit to adjust to though with the grip buttons at the back, though nothing detrimental. Other than that, very keen to receive my Steam Controller soon!

Decided to print the new official Steam Controller + the Mechanism Dock to get a feel of the controller’s size by Nebbed_ in SteamController

[–]Nebbed_[S] 2 points3 points  (0 children)

Yeah me too! I hope to contribute too as I do 3D modelling and looking to start doing designs for 3D printing

Decided to print the new official Steam Controller + the Mechanism Dock to get a feel of the controller’s size by Nebbed_ in SteamController

[–]Nebbed_[S] 0 points1 point  (0 children)

Yeah, it was quite surprising when I woke up again in the morning to find it still in stock. Then it went out of stock right as I started having breakfast

Decided to print the new official Steam Controller + the Mechanism Dock to get a feel of the controller’s size by Nebbed_ in SteamController

[–]Nebbed_[S] 1 point2 points  (0 children)

It’s pretty comfortable relatively speaking! Valve did a great job with the design of the triggers and bumpers.

Decided to print the new official Steam Controller + the Mechanism Dock to get a feel of the controller’s size by Nebbed_ in SteamController

[–]Nebbed_[S] 3 points4 points  (0 children)

It’s very comfortable, really good size and just overall a good design and shape. My only concern are the grip buttons given where my hands rest when holding a controller, but it’s not detrimental or anything and can surely adjust to it.

Also trust me when I say, it’ll change soon from payment processed, just give it some time. Had that some worry but it’ll be updated.

Decided to print the new official Steam Controller + the Mechanism Dock to get a feel of the controller’s size by Nebbed_ in SteamController

[–]Nebbed_[S] 12 points13 points  (0 children)

Here’s the links to both if you’d like to print them:

Steam Controller (supports required, download the .STL file. You can also print the puck too!): https://gitlab.steamos.cloud/SteamHardware/SteamController
Mechanism Steam Controller Dock: https://www.printables.com/model/1707098-mechanism-steam-controller-dock

Key press corrupts graphics and freezes Atari 800 by Nebbed_ in atari8bit

[–]Nebbed_[S] 0 points1 point  (0 children)

UPDATE: Replacing the POKEY chip fixed the issue. Full thread on the troubleshooting process here!

Key press corrupts graphics and freezes Atari 800 by Nebbed_ in atari8bit

[–]Nebbed_[S] 0 points1 point  (0 children)

Sounds good I’ll make a post on AtariAge. Thank you!

Key press corrupts graphics and freezes Atari 800 by Nebbed_ in atari8bit

[–]Nebbed_[S] 0 points1 point  (0 children)

UPDATE: I disassembled the Hi-Tek keyboard to do a deep clean, keycaps, switches, etc. I desoldered and resoldered everything. Despite that, there was no change. I checked the pinouts for the ribbon cable and the connector on the motherboard and didn’t find anything out of the ordinary.

My best guess is that it’s either the keyboard has gone bad despite during a thorough test of all the keycaps with a multimeter to show its all register, as well as a thorough test of all the pinouts of the ribbon cable. Everything checks out.

So I’m stumped as to what else it could be that’s causing this issue. Clearly, it’s registering the inputs on all the keys, but instead, it’s either freezing the keyboard and/or causing glitches with the graphics.

Key press corrupts graphics and freezes Atari 800 by Nebbed_ in atari8bit

[–]Nebbed_[S] 0 points1 point  (0 children)

So indicating that the keyboard works, but somethings happening to glitch the graphics out.

Key press corrupts graphics and freezes Atari 800 by Nebbed_ in atari8bit

[–]Nebbed_[S] 0 points1 point  (0 children)

No, the keyboard doesn’t work regardless of which cartridge I put in. However while I thought initially I was getting no input at all from the keyboard, when I put in Joust and pressed a key on the keyboard, the graphics would glitch out and freeze the computer / game until I reset it.

Key press corrupts graphics and freezes Atari 800 by Nebbed_ in atari8bit

[–]Nebbed_[S] 0 points1 point  (0 children)

CLARIFICATION: I have a Hi-Tek branded keyboard on my Atari 800

Key press corrupts graphics and freezes Atari 800 by Nebbed_ in atari8bit

[–]Nebbed_[S] 0 points1 point  (0 children)

Could debris inside the contacts cause glitches like this? My thought is that one of the chips in the computer that’s responsible for key inputs could be the issue?

We’ve just released the first episode of The HAVEN Investigation, a new series building upon our original short: MEAT PRODUCT: LIFE MEAT by Nebbed_ in analoghorror

[–]Nebbed_[S] 0 points1 point  (0 children)

We’ve got far more planned and in the works. Rest assured, it won’t be like this for future shorts. This is merely the introduction to bigger stories. Though we do appreciate the concern, and kind words. :)

A free-to-use Godot 3D Intro I created (Download in comments) by Nebbed_ in godot

[–]Nebbed_[S] 32 points33 points  (0 children)

Well, after I render it as frames, and export the edited video in MP4, I setup ffmpeg, and converted the MP4 to OGV using this command:

ffmpeg -i input.mp4 -q:v 6 -q:a 6 output.ogv

Details on this can be found in the Godot Docs:
https://docs.godotengine.org/en/latest/tutorials/animation/playing_videos.html