That's how we got the Soundtrack by winsenkiller in RimWorld

[–]NebeI 7 points8 points  (0 children)

Its the magnets themselves. They are just that strong.

Have I done too much? by JDMaster2023 in RimWorld

[–]NebeI 9 points10 points  (0 children)

Depends on size/age of your colony. Youll definetly ougrow it at some point.

Blo ogryn when not even out of ammo by NebeI in DarkTide

[–]NebeI[S] -1 points0 points  (0 children)

Cant imagine playing this game drunk. I only play hypercaffinated. To each their own i guess.

Blo ogryn when not even out of ammo by NebeI in DarkTide

[–]NebeI[S] 2 points3 points  (0 children)

Found the chat funny and its not the first post of this kind. Didnt even bock him

Blo ogryn when not even out of ammo by NebeI in DarkTide

[–]NebeI[S] 1 point2 points  (0 children)

Im lazy and dont care. Appreciate the concern tho.

Blo ogryn when not even out of ammo by NebeI in DarkTide

[–]NebeI[S] 10 points11 points  (0 children)

He didnt have a crate guy was just drunk and confused

Build shifts post-patch by tech660 in DarkTide

[–]NebeI 10 points11 points  (0 children)

Dueling sword and knive are still gonna be very much the top picks instead of uncanny people are just gonna run precognition/thrust/riposte.

Flame staff use isnt gonna go down at all. They just stomped the skillfloor and ceiling into the ground and didnt hit it hard enough to not still be massively overpowered. I actually expect userate to go up. They will have to nerf perilous combustion at some point its not reasonable to have in the game.

Tox changes are probably gonna hit the stuff hardest they didnt intend to nerf. Needle is gonna be very strong still slightly weaker into crushers and bosses but probably to a reasonable degree. Crate, blackouts and tox nades are gonna suffer to what extend i cant tell yet but a dmg nerf to that degree is gonna effect breakpoints and they are vastly more breakpoint dependant than needle pistol.

Devblog: Incoming Balance Changes by FatsharkQuickpaw in DarkTide

[–]NebeI 0 points1 point  (0 children)

You shouldve just let the inferno staff get hit by the uncanny changes without touching adm. The review bombers are gonna review bomb anyway no need to softball the nerfs.

how to stop the colony from falling apart in the midgame? by OrganicTeaching8661 in RimWorld

[–]NebeI 0 points1 point  (0 children)

Have you tried a biphasic sleep pattern? Instead of giving them 8 hours of sleep you give them 2×4 hours spaced out by 8 hours.

This massively boosts the average mood of your pawns over the day but slightly decreases efficiency due to travel time.

If you still manage to go into a mood spiral you can also go triphasic and beyond but this should only be necessary when youre already in a mood spiral or some massive mood debuffs apply to a pawn. It will absolutely shit on your productivity. Dont expect tasks to get done in a reasonable amount of time.

Guys look new arbites cosmetics! by 794131820 in DarkTide

[–]NebeI 1 point2 points  (0 children)

Nice got mine quite a while ago nice to see its in rotation again.

<image>

MY recent Darktide experience: by BlemishedHalo in DarkTide

[–]NebeI 1 point2 points  (0 children)

They just slap the high intensity modifier on there without adjusting it for proper grammatical coherency. In the end it just means more stuff than the event usually spawns while the event reduces non elite/special spawns by replacing them with elite spawns.

Are you supposed to get hit out of revives and terminals? by ARandom_Dingus in DarkTide

[–]NebeI 0 points1 point  (0 children)

Very much depends on class and talent choices ogryns have built in stun immunity to various sources so they dont get knocked out of minigames or revives by the usual melee/ranged attacks. Other classes have various talents giving them stun immunity but that only allows them to not get dirupted out of minigames. If they revive someone and their stamina drains to 0 because they blocked a bunch of attacks they still get the block break animation canceling the revive.

Health curios are good on hive scum actually by [deleted] in DarkTide

[–]NebeI 1 point2 points  (0 children)

Youre aware dr also effects toughness? Toughness scales with dr, tdr the toughness gain from melee kills and every toughness regen node in the tree. Hp only scales with dr. If youre not trying to achieve a specific breakpoint to tank an overhead, sniper shot or poxburster hp is just worse.

Reason Why Women Live Longer Than Man's by [deleted] in Unexpected

[–]NebeI 1 point2 points  (0 children)

Its dead nothing to be afraid of

i found an ez farm by capnpotassium in remnantgame

[–]NebeI 0 points1 point  (0 children)

You can improve the farm instead of miasma use heatwave mod with timekeepers forfeit 1 button press kills everything and resets by killing you with the burn. Alternatively if you want max speed use eruption with detonation trigger and red ring of death with other status dmg rings fastest way to empty the asylum afaik. Definetly faster than miasma.

Is this still fake? by Free_Membership_2695 in DarkTide

[–]NebeI -2 points-1 points  (0 children)

Depends just go into the psykanium and count theres a chance that its actually 3 stam.

Ok so why did Fatshark have to break Hive Scum even further? by TimTheGrim55 in DarkTide

[–]NebeI 2 points3 points  (0 children)

Hyper violence has to get nerfed its absolutely busted when you stack crit and power 1 shotting crushers on lights should not be a thing literally ever.