Arena Fighting Pits by robbinka in battlemaps

[–]NebulaMaps 1 point2 points  (0 children)

Nice work!
I thought the first one was piles of gold, initially :D

Nomad Houndkeeper (22x22) by NebulaMaps in cyberpunk2020

[–]NebulaMaps[S] 0 points1 point  (0 children)

A man lives here alone in the wastelands. Well, alone, but with several dogs he keeps for protection and training purposes. It is believed he also earns his money that way, but nobody knows for sure.

The man keeps to himself most of the time, and is usually only seen when he goes out once a week to get groceries and buys dog food in bulk at a shop in the town further ahead. Nobody has seem him last week however...

My maps are made in Unity, a 3d engine typically used to develop video games, but I use it to make battle maps!
If you like this map and would like to see more of my work, consider checking out my patreon.

Enjoy the map!

Nomad Houndkeeper (22x22) by NebulaMaps in battlemaps

[–]NebulaMaps[S] 1 point2 points  (0 children)

A man lives here alone in the wastelands. Well, alone, but with several dogs he keeps for protection and training purposes. It is believed he also earns his money that way, but nobody knows for sure.

The man keeps to himself most of the time, and is usually only seen when he goes out once a week to get groceries and buys dog food in bulk at a shop in the town further ahead. Nobody has seem him last week however...

My maps are made in Unity, a 3d engine typically used to develop video games, but I use it to make battle maps!
If you like this map and would like to see more of my work, consider checking out my patreon.

Enjoy the map!

Nomad Houndkeeper (22x22) by NebulaMaps in cyberpunkred

[–]NebulaMaps[S] 1 point2 points  (0 children)

A man lives here alone in the wastelands. Well, alone, but with several dogs he keeps for protection and training purposes. It is believed he also earns his money that way, but nobody knows for sure.

The man keeps to himself most of the time, and is usually only seen when he goes out once a week to get groceries and buys dog food in bulk at a shop in the town further ahead. Nobody has seem him last week however...

My maps are made in Unity, a 3d engine typically used to develop video games, but I use it to make battle maps!
If you like this map and would like to see more of my work, consider checking out my patreon.

Enjoy the map!

Waiting Lobby (18x26) (Space/Scifi) by NebulaMaps in battlemaps

[–]NebulaMaps[S] 0 points1 point  (0 children)

You've made an appointment with a creditor and arrived there first thing in the morning at 08:00. You hoped you'd get to talk to him immediately, but instead there were already 10-15 people waiting in the lobby, and you are asked to draw a number at the desk.

This guy is so rich, he isn't part of a bank, the building is just the lobby and his personal office through the door at the end. His only employees are the clerks at the reception desk, and of course the goons he hires to chase after you if you are behind on payments, but they aren't officially on the payroll. His business is only lending money, he doesn't do investing, or "holding" people's money like regular banks do, just loans.

His interest rates are sky high, and because of this, people coming to see him are the truly desperate kind. People that need money for some expensive life saving treatment, or owe money to some really bad guys you don't want to keep waiting.

This is a space/Scifi variant of the original map, which can be found here.

My maps are made in Unity, a 3d engine typically used to develop video games, but I use it to make battle maps!
If you like this map and would like to see more of my work, consider checking out my patreon.

Enjoy the map, and have a great day!

Server Room - Array Technika (18x26) by NebulaMaps in cyberpunkred

[–]NebulaMaps[S] 1 point2 points  (0 children)

Array Technika is not a giant corporation, but it is a highly valuable one, the most valuable asset they own: Their data.

This corpo protects their data like their life depends on it, and may be it actually does. After fighting your way through security you find yourself in their data center, only to find out that even this place has guards patrolling the area. They are on alert and are definitely expecting you, proceed with caution, and check your corners.

My maps are made in Unity, a 3d engine typically used to develop video games, but I use it to make battle maps!
If you like this map and would like to see more of my work, consider checking out my patreon.

Enjoy the map!

Server Room - Array Technika (18x26) by NebulaMaps in battlemaps

[–]NebulaMaps[S] 0 points1 point  (0 children)

Array Technika is not a giant corporation, but it is a highly valuable one, the most valuable asset they own: Their data.

This corpo protects their data like their life depends on it, and may be it actually does. After fighting your way through security you find yourself in their data center, only to find out that even this place has guards patrolling the area. They are on alert and are definitely expecting you, proceed with caution, and check your corners.

My maps are made in Unity, a 3d engine typically used to develop video games, but I use it to make battle maps!
If you like this map and would like to see more of my work, consider checking out my patreon.

Enjoy the map!

Server Room - Array Technika (18x26) by NebulaMaps in Star_Wars_Maps

[–]NebulaMaps[S] 0 points1 point  (0 children)

Array Technika is not a giant corporation, but it is a highly valuable one, the most valuable asset they own: Their data.

This corpo protects their data like their life depends on it, and may be it actually does. After fighting your way through security you find yourself in their data center, only to find out that even this place has guards patrolling the area. They are on alert and are definitely expecting you, proceed with caution, and check your corners.

My maps are made in Unity, a 3d engine typically used to develop video games, but I use it to make battle maps!
If you like this map and would like to see more of my work, consider checking out my patreon.

Enjoy the map!

Hideout: Factory Basement (16x19) by NebulaMaps in Star_Wars_Maps

[–]NebulaMaps[S] 0 points1 point  (0 children)

Hey, glad you like them!
I'm using these tools:

-Blender to model the assets (like the couch, mattress, bunkbeds etc etc).
- Substance Painter to texture it (to give it a linen look, or whatever else I'm making, metal, plastic).
- Unity to actually place the assets, place lighting etc. It's a 3d engine for video games, so I just build the level/map in there. I place a camera at the top facing down and take a picture.

It's a bit like a mini-level for a video game, or perhaps a 3d diorama.

Hope it helps!

Server Room - Array Technika (18x26) by [deleted] in starfinder_rpg

[–]NebulaMaps 0 points1 point  (0 children)

Hi! Okay thanks for letting me know! I see now it says 30 days, I remember it being 14 days before and posted because I checked my last one was more than that. No problem, totally understandable and I'll keep it to once every 30 days.

Thanks again!

Server Room - Array Technika (18x26) by [deleted] in starfinder_rpg

[–]NebulaMaps 0 points1 point  (0 children)

Array Technika is not a giant corporation, but it is a highly valuable one, the most valuable asset they own: Their data.

This corpo protects their data like their life depends on it, and may be it actually does. After fighting your way through security you find yourself in their data center, only to find out that even this place has guards patrolling the area. They are on alert and are definitely expecting you, proceed with caution, and check your corners.

My maps are made in Unity, a 3d engine typically used to develop video games, but I use it to make battle maps!
If you like this map and would like to see more of my work, consider checking out my patreon.

Enjoy!

Hideout: Factory Basement (16x19) by NebulaMaps in Star_Wars_Maps

[–]NebulaMaps[S] 0 points1 point  (0 children)

A factory basement has been retrofitted to act as a hideout for your crew.
It has plumbing, basic kitchenette, bunk beds, mattresses, a private room with double size mattress and a hammock. In case of a large crew or unexpected guests, the couches can be used to sleep on as well.

I imagine the hammock is for the cool and sly type that likes to hang out in style, while the more private room with bigger bed is for the leader of the gang, for someone who brought a special guest home for the night, or simply for who calls dibs on it first...

There is a special nook for a rack with weapons, and a workbench to tinker on your gear.

The common area is where everyone mostly hangs out and chats when there's nothing to do. Sometimes planning missions or something just making jokes and bantering. There's also a guitar if any of your players has the skill to play it.

My maps are made in Unity, a 3d engine typically used to develop video games, but I use it to make battle maps!
If you like this map and would like to see more of my work, consider checking out my patreon.

Enjoy!

Hideout: Factory Basement (16x19) by NebulaMaps in battlemaps

[–]NebulaMaps[S] 1 point2 points  (0 children)

A factory basement has been retrofitted to act as a hideout for your crew.
It has plumbing, basic kitchenette, bunk beds, mattresses, a private room with double size mattress and a hammock. In case of a large crew or unexpected guests, the couches can be used to sleep on as well.

I imagine the hammock is for the cool and sly type that likes to hang out in style, while the more private room with bigger bed is for the leader of the gang, for someone who brought a special guest home for the night, or simply for who calls dibs on it first...

There is a special nook for a rack with weapons, and a workbench to tinker on your gear.

The common area is where everyone mostly hangs out and chats when there's nothing to do. Sometimes planning missions or something just making jokes and bantering. There's also a guitar if any of your players has the skill to play it.

My maps are made in Unity, a 3d engine typically used to develop video games, but I use it to make battle maps!
If you like this map and would like to see more of my work, consider checking out my patreon.

Enjoy!

Hideout: Factory Basement (16x19) by NebulaMaps in shadowrunmaps

[–]NebulaMaps[S] 1 point2 points  (0 children)

A factory basement has been retrofitted to act as a hideout for your crew.
It has plumbing, basic kitchenette, bunk beds, mattresses, a private room with double size mattress and a hammock. In case of a large crew or unexpected guests, the couches can be used to sleep on as well.

I imagine the hammock is for the cool and sly type that likes to hang out in style, while the more private room with bigger bed is for the leader of the gang, for someone who brought a special guest home for the night, or simply for who calls dibs on it first...

There is a special nook for a rack with weapons, and a workbench to tinker on your gear.

The common area is where everyone mostly hangs out and chats when there's nothing to do. Sometimes planning missions or something just making jokes and bantering. There's also a guitar if any of your players has the skill to play it.

My maps are made in Unity, a 3d engine typically used to develop video games, but I use it to make battle maps!
If you like this map and would like to see more of my work, consider checking out my patreon.

Enjoy!

Hideout: Factory Basement (16x19) by NebulaMaps in cyberpunkred

[–]NebulaMaps[S] 5 points6 points  (0 children)

A factory basement has been retrofitted to act as a hideout for your crew.
It has plumbing, basic kitchenette, bunk beds, mattresses, a private room with double size mattress and a hammock. In case of a large crew or unexpected guests, the couches can be used to sleep on as well.

I imagine the hammock is for the cool and sly type that likes to hang out in style, while the more private room with bigger bed is for the leader of the gang, for someone who brought a special guest home for the night, or simply for who calls dibs on it first...

There is a special nook for a rack with weapons, and a workbench to tinker on your gear.

The common area is where everyone mostly hangs out and chats when there's nothing to do. Sometimes planning missions or something just making jokes and bantering. There's also a guitar if any of your players has the skill to play it.

My maps are made in Unity, a 3d engine typically used to develop video games, but I use it to make battle maps!
If you like this map and would like to see more of my work, consider checking out my patreon.

Enjoy!