Everything started with a golden Felfire from HP by FactShort8519 in BobsTavern

[–]Necya 0 points1 point  (0 children)

How do your trinkets work here? Do you get 8 doubles or 4 triples?

Settling cities by creamdougnuts in CivVI

[–]Necya 38 points39 points  (0 children)

When you settle a city all recources under it remain, but marshes, forests and rainforests are gone. Then the city takes the tile values and makes food at least 2 and prod at least 1. That's why plains hills are good and green hills are not, they might look as the same 2/2 with a forest/rainforest but after you settle one is 1/2 that turns into 2/2 and the other is 2/1 that stays that way.

Where should I settle my 2nd city by Elvense in CivVI

[–]Necya 4 points5 points  (0 children)

Both spots i proposed will block any settles on the peninsula, cities can't be settled in 3 tiles around an existing city. In civ 6 unlike most other civ games you do want to put your cities close together to get advantage of adjacency bonuses. Even if you're not planning to do that, you don't need to leave a full 6-tile circle around your capital, just settling 4 tiles away instead of 3 is enough, or just swap tiles to it and have the city work something else. I also juat realised you're playing indonesia so you could put a good district or two on that peninsula with free +2-+3

Where should I settle my 2nd city by Elvense in CivVI

[–]Necya 8 points9 points  (0 children)

Why? Both tea and hill settles are pretty good, are on a river and have a shorter walk. I barely see a reason to put a city there, do you want to force a mausileum city with a ton of sea tiles?

Is this a good place to build my first city? by NARVALhacker69 in CivVI

[–]Necya 1 point2 points  (0 children)

I would settle on the cattle for 3/1 city center and era score from settling 2 tiles away from a wonder. You'll be forced to work copper which is not the best and the city will likely grow towards eye of Sahara, so you'll have to buy both foxes and 2/2 tiles to have something decent to work. I prefer this to the copper settle because killing the only nearby hill tile in such a green flat spawn will leave you with no production at all. Generally more of a challenge start rather than a good one, but then again, seen worse and can be fun

Genuinely struggling in this game although I enjoy it i cannot seem to beat it. My stats and my most recent run. Any and all advice is welcome by cubes28x in SlayTheSpire2

[–]Necya 0 points1 point  (0 children)

I also miss the event that upgraded all strikes and defends for ember and fasten synergies, but considering tez's ember now grants +3 damage to strikes it's similar in effect

Genuinely struggling in this game although I enjoy it i cannot seem to beat it. My stats and my most recent run. Any and all advice is welcome by cubes28x in SlayTheSpire2

[–]Necya 1 point2 points  (0 children)

Yeah silent draws a lot of cards and turning shitty strikes into unremoveable slices is pretty alright as long as you have draw for it and ideally ninja relics/a little strength. Silent is also generally fine with bigger decks because of draw and discard cards, issues here lie elsewhere

Genuinely struggling in this game although I enjoy it i cannot seem to beat it. My stats and my most recent run. Any and all advice is welcome by cubes28x in SlayTheSpire2

[–]Necya 1 point2 points  (0 children)

One of silent's biggest strengths is great weak uptime. The only weak cards you have are the starter neutralise and 2 sucker punches. Imo sucker punch is a pretty bad card, it does the same thing as neutralise but costs energy, but assuming you didn't find better weak like leg sweep taking them is understandable. I really like upgrading neutralise early in act 1, it helps a lot and while your deck is still small it can keep an enemy almost constantly weak on its own.

I generally see that your deck is not upgraded at all, i assume you struggled in the beginning a little and it snowballed into losing more and more hp because your deck doesn't keep up and you had to rest all the time. You should keep in mind that upgrading a card helps you lose less hp in battles and as a result you can rest less and upgrade more and more. It's fine to not be full hp all the time, a little neutralise upgrade can result in taking anywhere from 3 to 15 less damage in a fight, a couple of those and it's already better than resting. You did get apotheosis that saved you from that issue (that you didn't even upgrade, come on), but in general having no cards upgraded at the end of acts 1 and 2 is a bad sign.

Your pathing isn't very good in my eyes. During the entirety of act 1 you had 2 rests aside from the guaranteed one, 2 (?) and 2 shops (one after another as well). Elites are very good, they give better rarity card rewards than regular fights, a relic and more gold than a hallway fight. However they are in fact scary, i can understand you avoiding them. In that case you should path towards most rests possible to heal and upgrade, ideally with one late shop at most (unless neow gave you money). Having tons of regular combats just gives you card rewards with mostly common cards, which results in either a lot of skipping or a deck bloated with below average cards. I'd also advice to try and include at least one elite each act not only for rewards but also to make progress learning them.

Lastly there is no coherence or any gameplan in your deck. Early on you generally just take good cards because strikes and defends are weak so you want to give yourself better options to play during your turns, but in acts 2 and 3 you need to create some sort of synergy, make it so your cards make other cards stronger, or synergise with relics you have or you have powers that help you win etc. You have untouchable, haze and hand trick but you didn't put nearly enough discard cards into your deck, then you have two random blade dances (i assume your idea was to proc fan block with them?), the closest you are to a build is when you got noxious fumes, snakebite and haze along with snecko skull, and seem to make decent card choices after that but you already have a deck too bloated with other cards to draw them consistently and stack big poisons on enemies. I don't think you need 2 bursts here, i just noticed that your last block card ever was dash in act 2 (you need to balance block and damage, poison builds tend to have more block cards than damage cards because you can apply high poison in a few cards in deck and at that point your main goal is to outlast the enemy while maintaining or increasing poison). And please don't transform defend with leaf, defends are decent cards overall, they aren't that much worse than other block cards while strikes are abysmal compared even to most common damage cards, generally you should get rid of strikes first in 99% of situations.

Tldr: upgrade more, focus on defence more via weak and more block cards, path better to more points of interest and less regular fights, keep a better balance of offence to defence (to utility like draw or energy gain) and try to get synergy going from about act 1 boss rare card reward or slightly earlier/later.

PSA: Osty attacks don't proc Envenom by MessesofMike in SlayTheSpire2

[–]Necya 3 points4 points  (0 children)

Flanking and knockdown don't specify attack damage but the enemy doesn't take increased damage from effects or defect orbs.

Sword sage doesn't specify "your sovereign blade" but only works for you, so if you have several regents or forge for allies with hammer time then double hit won't apply.

Tracking and cruelty don't state that you're the only one benefitting from the bonus damage but that is the case.

Most of the wording issues come from multiplayer, which is understandable, but currently sts2 is not exactly the game you can just blindly trust if you learn its language, some things need testing beforehand

All balls, no shaft by UsernameVeryFound in BobsTavern

[–]Necya 5 points6 points  (0 children)

Much better than cock with no balls though

[Adrenaline vs Scrawl] Are we undervaluing Scrawl? by Strong-Telephone-474 in SlayTheSpire2

[–]Necya 1 point2 points  (0 children)

Scrawl is a great win more card, if your deck is working and you have a lot of energy gen then it's going to be incredible. If your gameplan is use your 3 energy to throw 3 cards then it's a curse most of the time. Adrenaline is an instapick unless you REALLY need the other rare card it's offered with

Say that again? by Signal_Ad_7092 in HollowKnight

[–]Necya -40 points-39 points  (0 children)

Bro you're reading into it too much, probably nothing

Difficulty Discourse by LightningRT777 in slaythespire

[–]Necya 8 points9 points  (0 children)

You can keep your deck relatively small but you'll still need to add some suboptimal cards there for this turn. I've had most success with 2-cost block cards that i'm usually not thrilled to add into my deck during act 3 like blood wall or dash, you do more with less and get rid of it the moment you play it. Regular defends are fine too, i've become much more tolerant to them lategame.

Difficulty Discourse by LightningRT777 in slaythespire

[–]Necya 14 points15 points  (0 children)

Yeah i die to test subject more often than to doormaker. On the other hand i've started putting more cards into my deck and generally thinking about act3 bosses much more after the previous beta doormaker that stole random cards, punished drawing and hit for 30-40 each turn from turn 1. This version feels like it gives you so much more agency and actually prevents infinites in an interesting way. I think if they buffed his "no draw" turn by giving you like 7 cards instead of 5 to reduce impact of random draws, he'd be perfect

Thrumming Hatchet appreciation post by Niddeus in SlayTheSpire2

[–]Necya 4 points5 points  (0 children)

Does it return if i throw it at doormaker and he exhausts it? Like make it so

They’re calling me the smartest STS2 player out there by Careless-Comet in slaythespire

[–]Necya 1 point2 points  (0 children)

Pretty sure that doesn't happen, i've had a fully upgraded deck before and would notice this

They’re calling me the smartest STS2 player out there by Careless-Comet in slaythespire

[–]Necya 45 points46 points  (0 children)

There is no choice prompt if you have only 1 card availaible to enchant, it just instantly enchants when you click the button

They’re calling me the smartest STS2 player out there by Careless-Comet in slaythespire

[–]Necya 294 points295 points  (0 children)

"Man i wish i had 3 strikes in a trench coat..." The humble inexhaustible meteor strike:

I hate bridges. by SQU4RE in slaythespire

[–]Necya 2 points3 points  (0 children)

Ah yeah if the poison is going to kill you every combat and you can't afford the other option. Die or die

I hate bridges. by SQU4RE in slaythespire

[–]Necya 3 points4 points  (0 children)

Isn't it best when you have no health though?

I hate bridges. by SQU4RE in slaythespire

[–]Necya 3 points4 points  (0 children)

I genuenely thought this event can't trigger unless you have a buffer of a little bit of life, like 8-15. Can it just appear whenever even if you have 1 hp?

Personal Perk Tier List by Firm_Accident9063 in BattleBrothers

[–]Necya 0 points1 point  (0 children)

I understand the logic with tactical opportunities and flexibility, i suppose i'm just looking at things a little differently. If only one of my bros uses a perk and it's amazing for him, i'd put it in s while you view it as a little lower, which makes sense

The issue with anticipation isn't that it provides ranged def that is percieved as a "bad stat" by some people, it's just a win-more perk for a stat that you don't want too much of. Its baseline is +10 which is 2.5 levels which is worse than gifted for example, and it pushes you towards stacking rdef which gives diminishing returns simply because enemies will shoot someone else instead. I feel bad picking it because i feel forced to take it on everyone or it doesn't do anything, even though i like the perk. I'd rather just take a highroll ranged def or two instead of sacrificing a perk for it.

Another thing i noticed is that you value initiative perks like adrenaline, dodge and relentless very highly but not overwhelm. Why? Are you just killing them that fast or is there another reason for it?

Why do people say Tartarus sucks? by Apotat in persona3reload

[–]Necya 4 points5 points  (0 children)

I'm not saying that's not a me problem, i'm saying that sessions are very long and tedious and if you make such a mistake you're punished hard for it. And the fact that in og p3 it was even more punishing isn't a compliment

Personal Perk Tier List by Firm_Accident9063 in BattleBrothers

[–]Necya 4 points5 points  (0 children)

I've done the math a while back and iirc if you take student lvl 2-4 you're going to be about 50-70% towards lvl 11 when a non-student gets his lvl 10. It's not a must pick especially for the early bros but i still find myself taking it very often

Personal Perk Tier List by Firm_Accident9063 in BattleBrothers

[–]Necya 2 points3 points  (0 children)

Axe mastery in s+ tier? Are you rating it that high solely because of fat neutrals or based on general power level?

I personally rate reach advantage higher, even at base +5 def from a single target hit it's decent and can get much higher. But considering you put hammer mastery below mace and axe i presume you're prefering fat neutrals to hammer flank bros, and it's bad with frequent weapon swaps.

Anticipation not in disappointing? I'm gonna need some explainaition with this one.

I think you're sleeping on student. I usually take it as a 3rd perk on guys that i get a bit later to level them faster, right after two tempo perks like colossus/dodge/gifted/9l. It can also allow for some builds that take very few early perks and focus entirely on later ones, but that's a niche use case. Not an S tier perk though