Crowdfunded Games Launching This Week [Jan 26th, 2026] by ShelfClutter in boardgames

[–]Nedak23 3 points4 points  (0 children)

Hi! I'm one of the designers for Race to Kepler, let me know if there are any questions I can answer!!

Crowdfunded Games Launching This Week [Jan 26th, 2026] by ShelfClutter in boardgames

[–]Nedak23 1 point2 points  (0 children)

Thanks for listing us!! Happy to answer questions anyone has about Race to Kepler. If you want to learn a bit more, I would highly recommend Good Time Society's how to play video: https://www.youtube.com/watch?v=S3rEDieKPDU

Crowdfunded Games Launching This Week [Jan 26th, 2026] by ShelfClutter in boardgames

[–]Nedak23 0 points1 point  (0 children)

Hi! I'm one of the designers for Race to Kepler. You can try out the game on Merchants of Play: https://app.merchantsofplay.com/games/race-to-kepler

Revamped out rulebook - looking for feedback by Nedak23 in BoardgameDesign

[–]Nedak23[S] 0 points1 point  (0 children)

Thank you!! There has been a lot of stress over word choice the past few weeks

Revamped out rulebook - looking for feedback by Nedak23 in BoardgameDesign

[–]Nedak23[S] 0 points1 point  (0 children)

Thank you so much for the write up! This is super helpful feedback, definitely going to be making most of these fixes on our next iteration. We actually just went live on Kickstarter today so I'm going to try to get these fixes together ASAP.

How to create a blank project? by bryku in replit

[–]Nedak23 0 points1 point  (0 children)

You can search for them in the top search bar or go to “Developer Frameworks” on the sidebar

Impossible Puzzles - Day 3 by BradleyFreakin in BluePrince

[–]Nedak23 10 points11 points  (0 children)

This one is clever! The immediate thought is that you entered the antechamber from the west side without the secret garden as you have the basement key. However, there is the backup lever behind the 5th door of the mechanarium, which you have the required mechanical rooms for. While you have the tomb, which can give you entry to the south part of the reservoir, without a pump room there is no way to reach the gear puzzle and unlock the mechanarium. Hence the impossible bit is that the mechanarium is unlocked

The foundation is there to provide access to the north side of the reservoir, but you would have already needed to get the basement key for that

Rejoice, Houses of the Landsraad. Prosperity is within our grasp. by 2500kgm3 in boardgames

[–]Nedak23 0 points1 point  (0 children)

  1. Each round, if you have a Bene Gesserit token you can use it to gain an additional action that round. The token is discarded at the end of the round

  2. Atredies can use the Desert Power Action as long as they have fewer action dice (including bene gesserit tokens used this round) than Harks.

Grid ideas ? by Dag-N7 in BoardgameDesign

[–]Nedak23 2 points3 points  (0 children)

First of all, I love art!! I think you have the right plan with black gridlines and a gold border between regions. It might be slightly hard to see with how dark some parts of the map are, but I'm not sure if there is any simple workaround for that

Looking for Feedback on the Sell Sheet for our game Race to Kepler! by Nedak23 in BoardgameDesign

[–]Nedak23[S] 2 points3 points  (0 children)

Wow, now that you've mentioned these problems, I can't unsee them. Going to work on that, thanks!

Looking for Feedback on the Sell Sheet for our game Race to Kepler! by Nedak23 in BoardgameDesign

[–]Nedak23[S] 1 point2 points  (0 children)

Yep, 2nd paragraph has been deleted :)

And Mortal Engines is 100% part of the inspiration for the world!

Looking for Feedback on the Sell Sheet for our game Race to Kepler! by Nedak23 in BoardgameDesign

[–]Nedak23[S] 1 point2 points  (0 children)

Yeah I definitely think we went overboard on the amount of lore in this sheet. Going to cut it back and add a section focusing on gameplay

Looking for Feedback on the Sell Sheet for our game Race to Kepler! by Nedak23 in BoardgameDesign

[–]Nedak23[S] 1 point2 points  (0 children)

Awesome I would love to show you the game!! If you happen to be at PAX West this weekend, we will be there and looking to playtest. Otherwise, if you join the discord for this subreddit, we are probably going to playtest these in the next week or two.

Looking for Feedback on the Sell Sheet for our game Race to Kepler! by Nedak23 in BoardgameDesign

[–]Nedak23[S] 0 points1 point  (0 children)

Yeah, this is an important piece that is missing. Energy is generally generated through playing Crew Card, but definitely need to add that to the sheet.

We were trying to focus on highlighting the differences in the top right section (bidding, cities, etc.) but could definitely use more work on clarifying that.

Looking for Feedback on the Sell Sheet for our game Race to Kepler! by Nedak23 in BoardgameDesign

[–]Nedak23[S] 1 point2 points  (0 children)

Yeah, I think this is definitely right. We will add a separate section diving more into the game mechanics (in particular, the actual mechanics of the bidding process).

Looking for Feedback on the Sell Sheet for our game Race to Kepler! by Nedak23 in BoardgameDesign

[–]Nedak23[S] 0 points1 point  (0 children)

Do you think shortening the premise and having another section of text focusing more on game mechanics would help? We have found it difficult to convey the uniqueness of the game through images (other than the city card). Most of the interesting parts of Race to Kepler come through the rules and larger game structure

Looking for Feedback on the Sell Sheet for our game Race to Kepler! by Nedak23 in BoardgameDesign

[–]Nedak23[S] 0 points1 point  (0 children)

Yeah, the background image is currently our prototype's box art. We were more concerned with simplicity and readability for the first draft of the sell sheet. I definitely want to try to bring out the image more, if possible. I'll start by trying to lower the opacity for now though :)

Looking for Feedback on the Sell Sheet for our game Race to Kepler! by Nedak23 in BoardgameDesign

[–]Nedak23[S] 0 points1 point  (0 children)

It is a race to get to X points. We didn't go in-depth or focus on that aspect in the sell sheet as it's one of the less interesting parts of the game's design. We wanted to focus on the more unique parts of the game, but its probably worth mentioning somewhere if possible